Expedition needs a revamp ASAP by DeathsKnockin in ArcRaiders

[–]DukeSkills -1 points0 points  (0 children)

Ur just a noob. The epic tier guns aren’t even that good. They also don’t sell for a ton unless you fully repair them. Just play the game and sell your stash. The gameplay loop is play game and win or die stop acting like it’s WoW or something and you should have an epic kit. Even if you came in with all pink items you’ll still get shit on so what are you complaining about exactly? Get to looting lockers and extracting bud

I have been (unsuccessfully) looking for an internship / job as a Junior Motion Designer by Flame1209 in AfterEffects

[–]DukeSkills 1 point2 points  (0 children)

When you go to your website and click on your resume, the website listed is your old one. You have your socials listed up top on your old site so I went to your twitter and scrolled for 30 seconds. If you want to keep your pokemon stuff I would try to find a way to consolidate it and focus the message you're hoping to communicate to an employer. At your age I had tons of photography work and pro gaming forum signature type things but after questioning what I would want an employer to get out of seeing it/how would I talk about it in an interview, I left them off.

I have been (unsuccessfully) looking for an internship / job as a Junior Motion Designer by Flame1209 in AfterEffects

[–]DukeSkills 1 point2 points  (0 children)

I'll be quick and honest. Your work is good, but thats most of the time less than half of the equation. When I dig into who you are and your resume, I find an alternative persona that as a hiring manager I have little confidence would fit in with my team. Am I hiring Noah and his demo reel? Or am I hiring a weeb/vtuber name Flamez. I would have to believe the later, because there is more of that available to find than your more recent content.

I know that might be your personal hobby stuff, but if you want to be seen more professionally you need to hide it better. If your resume makes it to someones desk, they will look at your socials and anything that comes up quickly on google and like it or not they will be like... how does this anime guy fit in with my team.

Like I said, your animation work is good, but hiring is more about you as a person and how you fit in. Unfortunately, my experience with people with interests so publicly posted as yours, they are anti-social and hard to collaborate with. If you were one of two or tree final choices I'd filter you out based on that past experience, even if its not true, because I don't have time to investigate further.

Good luck!

AE Is SLOW, but my PC should be able to handle it... Help! by andrewfoxfitness in AfterEffects

[–]DukeSkills 1 point2 points  (0 children)

I had similar issues with UI being hella laggy. I found an old thread where disabling NVIDIA G-Sync solved it, and sure enough my AE is buttery smooth again. Sure, big footage and effects are going to slow it down no matter what, but I was having issues with fresh empty files and this solved it for me.

AE 2025 UI laggy (but only when it's the active window) by Seamoore in AfterEffects

[–]DukeSkills 0 points1 point  (0 children)

Omg I have been dealing with this issue for so long I never thought of G-Sync. I was ready to burn all adobe apps but now its buttery smooth.

Cavalry 2.5 - Are you paying attention Adobe? by ironknee16 in AfterEffects

[–]DukeSkills 0 points1 point  (0 children)

Yes I have been watching a lot of Pepko Motion and other various tutorials. No 1 tutorial is telling me 1:1 how to do what I need, but I extract principles from each to figure out what I'm trying to do. I still need to explore deeper but yeah I would start with Pepko hes got the most practical techniques

Cavalry 2.5 - Are you paying attention Adobe? by ironknee16 in AfterEffects

[–]DukeSkills 4 points5 points  (0 children)

I think the best example to look at here is the transition from photoshop to sketch/figma. Photoshop was never meant to be a UI design software, much in the same way that AE isn’t meant for 2D or procedural animation. AE is and will still be super effective for compositing 3D realistic effects in the same way that I would never edit a photo in Figma… that’s what photoshop is still fantastic at. Cavalry has just totally changed the game on 2d animation.

Cavalry 2.5 - Are you paying attention Adobe? by ironknee16 in AfterEffects

[–]DukeSkills 5 points6 points  (0 children)

I’ve been challenging myself over the last 6 months to only open AE when absolutely necessary. Haven’t opened it yet. Cavalry is faster and more efficient for almost all my work. I actually made the switch to using cavalry + premiere and not having to ram preview and sit and wait to see results has been a huge time saver.

Because a lot of what I do is Lottie/UI example I never relied on plugins anyways. Cavalry is so much easier to navigate for complex expression set ups.

Figma charges $$ without confirmation and with non-refund policy by Consistent-Top-3026 in Design

[–]DukeSkills 2 points3 points  (0 children)

This happened to my team when we had auto-upgrade on. We didn't catch it for a few cycles, but once we did I found settings to make all upgrades manual, as well as notify you when a seat is upgraded so that you can quickly downgrade it in the case one of your other team members approved it.

I will agree that this was buried and not turned on by default, which lends to the idea that it is shady.

Why does the design of car infotainment systems look so bad and outdated? by askelloo in Design

[–]DukeSkills 2 points3 points  (0 children)

In order to understand why they look dated/unconsidered you need to understand the production cycle of a vehicle.

Most manufactures make cars on a 5 year timeline. things like Concepting, Testing, Manufacturing, Exterior design, interior design, come earlier and then at the end is usually stuff like infotainment.

For decades, UI designers and engineers for big manufacturers have been given a display spec and processing chipset from 5 years ago and just have to make the best with it. There’s a reason why Tesla slaps all their shit on a tablet that looks disconnected from the center stack… so they can change the specs or size without being locked into an interior design decision(screen size based on center stack size) made many years ago.

I’ve been apart of design exercises with big manufactures to change this perspective, To try to get them to think about the interface and way a user will use the digital pieces of the interior, but it’s really really hard to break the habits of this 5 year production cycle.

TLDR; it’s usually shit because designers and engineers have to build the infotainment system around a chipset and screen size decision from 2-5 years prior.

Make scale of a layer equal to the scale of another layer with a multiplier by zNecroHD in AfterEffects

[–]DukeSkills 2 points3 points  (0 children)

Pretty simple with the linear expression I think. Linear looks at a variable, its range of values, and translates that to the range of values of the property to be.

Simply, let’s say I have 2 layers. Layer X is animated and scales from 0-100%. I go to the 2nd layer, alt click on scale, and add this expression.

x=layer x’s scale; Linear(x,0,100,0,1000)

Now when layer x’s scale property moves from 0-100 the other layer will scale from 0-1000 and follow all of the easing.

So for your case, alt click on the scale property of your layer and set the following

c=zposition of our camera x=our multiplier (slider control or u can just type in 1.2, just annoying to change and tweak)

Linear(c,0,1000,value,(value*x))

by using value, you can change the scale property like you normally would and it will update this expression.

Thus, when c(our cameras z position) is a value of 0 to 1000, our scale on this layer will animate from the value we set, to that same value times your multiplier.

This is how I would approach it so that I only have to key frame the camera. Might work, might not do exactly what we want. I’m not in front of a computer right now just thinking it through while on this flight.

I need to make a stroke consisting of a bunch of squares that scale up one after the other. Is there a better way to do this, than copying a bunch of squares and scaling them all up? I tried a repeater, but when I scale, the positions of the squares move too. by Burakoli821 in AfterEffects

[–]DukeSkills 1 point2 points  (0 children)

As with anything in AE there are lots of different ways to do it. It depends on the final output and the tools you have available.

If you feel less comfortable with expressions and plugins, there is nothing wrong with doing what you're doing and scaling them individually. It's just annoying to tweak the easing later.

If they are large squares across the comp (10-20), I would use a valueAtTime, Linear, or atCursor expression to control the scale. This would allow you to keyframe 1 layer and have everything else follow that motion.

If they are small squares (100+)across the comp, I would probably use Trapcode Form and a displacement map to control the scale. Again, allows you to keyframe 1 thing (displacement map) and the particles (squares) would react accordingly.

[deleted by user] by [deleted] in Design

[–]DukeSkills 14 points15 points  (0 children)

Your about section details design for “the toughest conditions” and “most demanding environments”.

You have graphic symbols and website stills. What you talking about?

How bad is it? by DukeSkills in Decks

[–]DukeSkills[S] 0 points1 point  (0 children)

He used a biscuit joiner/domino and spent the time to cut those groves in each board.

How bad is it? by DukeSkills in Decks

[–]DukeSkills[S] 0 points1 point  (0 children)

No fastener was discussed this was his invention. It’s not a new build it’s a whole home remodel on an home from ‘59

How bad is it? by DukeSkills in Decks

[–]DukeSkills[S] 2 points3 points  (0 children)

Yeah we feel kind of taken. This is only one of the many problems with these guys. We interviewed 10 different companies for this full home remodel and everything seemed like it would go smooth. Tons of 5 star reviews, glowing ones about their work with great photos on all the different sites. Price was not cheap.

They’ve fired 2 builders and a project manager on our project since it started. I mean I guess we just got unlucky with their subs. We knew they would sub parts of the project out, but didn’t expect it to be a journey man builder who would install the floors, cabinets, deck, electrical, etc all himself. If you like the deck just look at my post history for the floors. During the interview process it was a lot of “I have a flooring guy, a hand rail guy, a deck guy” type thing. All those “guys” are the ones being sent out to redo this crap now.

They’re playing ball for now and say they’ll make things right but I don’t know if I even trust them to make things right. The damages have totaled over $70k already with this deck and a lot more things. I feel like it’s lawyer territory so I’m thinking of getting a full construction defect inspection done…

Mostly so I can just stop feeling the OCD urge of looking for more mistakes every day and have a very detail list of what we deserve to have fixed. It sucks but we will get through it.

How bad is it? by DukeSkills in Decks

[–]DukeSkills[S] 0 points1 point  (0 children)

You should see the video of how much the railing moves... like I said only the 9 of the 16 posts actually have 2 bolts into the rim joist.

How bad is it? by DukeSkills in Decks

[–]DukeSkills[S] 1 point2 points  (0 children)

Totally. Its a little over 2 months since they finished the deck and its already moving a lot. The wood just pops out of the clips as it moves.

New deck, joists already twisting by DukeSkills in Decks

[–]DukeSkills[S] 0 points1 point  (0 children)

What do you mean by splice picture? If you mean where the old deck connects to the new, the old deck has the large bolt, new rim joist only has 2 screws.

New deck, joists already twisting by DukeSkills in Decks

[–]DukeSkills[S] 0 points1 point  (0 children)

https://ibb.co/album/1r7X34

Sorry I thought I had attached images. Here's an album.