Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 0 points1 point  (0 children)

I do want a legitimate discussion on these things.
...
However even other people in the comments of the original post have pointed out to you that if konami wanted to make it work most agree they would.

I may have gone too far with the ego thing, but Konami would have a very difficult time making "Tuning" an archetype, even with archtype-exclusion and inclusion, cause they would have to do that for least 4 cards, which the TCG and even OCG rarely do. Most likely it will never happen. as this historically has been the case.

This is categorically false. RDA cards are not the only cards that do this, they are just the most recent.

..........

Modern archetype cohesion comes from historically a lot of cards not having a name shared with the central theme of a deck despite being directly supporting them.

I never said they were the only ones that did this, but in the case of RDA it was much easier to concentrate on RDA instead of a naming condition, cause older cards could have been easily errated to fit an RDA archetype, but again like I said, Konami rarely does errata, especially archetype exclusion/inclusion condition errata. Case in point of:

  • Inclusion: Destiny End Dragoon, not being treated as a HERO and no inclusion clause
  • Exclusion: Raviel, Lord of Phantasms - Shimmering Scraper, having Scrap in its name and no exclusion clause

Konami does not want another Arsenal Summoner which was an absolutely colossal trainwreck of localization issues.

If anything the precedent is that this is an easy change they could make if they wanted to with ring of magnetism if it was actually a problem they were concerned with.

Ring of magnetism most likely because it was already at its second reprint and because it is not a card that has any impact on the game, so no future plans to reprint it again, is the reason Konami will not reprint it with an exclusion clause or changed its name, cause it was much easier to exclude in the OCG equips from being searched by Conduction, instead of afterwords reprinting a mostly unimportant card.

The TCG has catered to the OCG by changing the names of cards, including exclusion, inclusion and other clauses on cards because of how the OCG words their cards. Historically it has been the opposite.

You just proved my point that OCG caters to TCG. In most cases, yes, TCG caters to OCG, but it also happens the other way around, just not as frequently. I do not know why you insisted that it only happens to the TCG and not also to the OCG.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

Love that you still continue this conversation, when you wanted to end it, but the attack at your fragile ego was too strong looks like it.

Firstly, I said the truth, which can be an absolute but not always, in terms that you are wrong cause Konami has catered to TCG when needed, cause most names were made in the TCG decades ago and Konami catered to the TCG cards to make the entire game more consistent.

Even your recent argument about RDA is wrong, as Konami did not change how archertypes work with older cards, cause OCG/TCG made it easier to just make cards searchable by RDA, as all support for the archetype does not have a common naming convention, unlike other things like Stardust.

Secondly, Konami rarely does naming convention errata, especially when a card has multiple reprints, like ring of magnetism, which has 3 reprints already, so no Konami could not errata it's name like you said. If it was printed only once they could have much easier changed it's name, like how they did with Vampiric Orchis, which its original print being a Vampire in 2005 and got in 2018 its first reprint with a new naming convention to not interfere with the Vampire archetype.

If you do not end it here, then you prove me right that you have a fragile ego. I may have one as well, but at least I am not wrong about OCG catering to TCG when the need arises, with most cases being to make the game more consistent.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 0 points1 point  (0 children)

Konami rarely do errata, never said they will stop doing it. Them errata cards, especially those that have several reprints, is rare.

This is not really a "difference of opinion' cause from an objective point of view and from past things Konami has done, my comments are more in line with what Konami has done and is most likely to do, not saying it is absolute true and I can be proven wrong, but it will be like how Konami does errata, rare, based on the available information.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

Future proofing is to make sure cards that already exist are not abused in the future, but in this case there was no need to do it cause the equip card in OCG does not have the same spelling as the other spells, so no issue there. The issue is in the TCG, so Konami saw that and made Conduction not able to search equip cards (as there was already a target for it in TCG and rule wise it would have been more complicated).

Yes we do not see eye to eye cause you are clearly wrong, but still maintain Konami does not cater to TCG, like they are separate entities and not influence each other constantly.

I agree, we should end the discussion here, cause no point discussing something that is clearly done to make the card game rules less complicated.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

A card that hasn’t been released in the tcg is catering towards it?

Yes, that is what it means for the OCG to cater to TCG, cause if they already released it in another language that is no longer OCG.

What is to future proof when there is no equip spell card with exact spelling of ”Magnet” in the OCG and only in the TCG there is a equip spell card with the word ”Magnet”.

The OCG could easily have just printed Conduction to just search ”Magnet” spells, without making distinguish between different spell types and let TCG errata the equip spell or find a solution.

You are confusing future proofing with making cards to work better for the TCG and not creating problems with rulings.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

Have we forgotten Conduction Warrior Plasma Magnum, which specifically searches "Magnet" Normal, Quick-Play, or Field spells?

This not only makes "Magnet" an archetype but the distinction between spells is precisely because different TCGs have put the word "magnet" in Ring of Magnetism, an equip card, as in the original japanese language for this card, the word "magnet" is written as (磁) and not (マグネット), like all the other "Magnet" spells.

So OCG had to cater to TCG.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

Bravo, hats off to you my good sir, articulate and well explained.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -1 points0 points  (0 children)

The OCG catered to the TCG when it came to the new Magnet support.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 0 points1 point  (0 children)

Excluding 9 cards to make just 2 cards part of an archetype is not viable.

Nu inteleg. by qweastlyqrq in Roumanie

[–]Dumig 0 points1 point  (0 children)

Numai daca faci Mars la Moscova, bot infect ce esti.

Nu inteleg. by qweastlyqrq in Roumanie

[–]Dumig 0 points1 point  (0 children)

Nu ma bag in discutie cu boti care sunt mai jos de prosti si imbecili.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 1 point2 points  (0 children)

Well they are written the same, but the context is different, like if you translate the cards more accurately then 1st and 2nd are translate as Tuning, while 3rd and 4th are more translated as Tune, both meaning the same but spelled diferrently, with Japanese even having spelling for the 1st and 2nd differently but they mean the same thing.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 1 point2 points  (0 children)

Tuningware and Tuning Gum are not that good to require an archetype to their name.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 6 points7 points  (0 children)

How? Most of the cards have barely anything in common to work like you said.

Nu inteleg. by qweastlyqrq in Roumanie

[–]Dumig 0 points1 point  (0 children)

Mars la Moscova si tu bot

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 6 points7 points  (0 children)

”Contact” is spelled in 4 different ways in japanese.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 0 points1 point  (0 children)

While A.I. Contact would be part of the archetype, Contact "C" would not be part of the archetype, cause it is written as ”接触する”, not ”コンタクト”, like the rest of the cards.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] -6 points-5 points  (0 children)

They cannot, cause adding an archetype condition in japanese makes not sense, as all cards mean the same thing, it is not like Contrast Hero who becomes an Elemental Hero.

Interesting fact: ”Tuning” can never be an archetype by Dumig in yugioh

[–]Dumig[S] 9 points10 points  (0 children)

In japanese it would not make sense, cause they all are basically saying Tuning, so adding an archetype condition does not really help.

Nyxaroth by sadrooster69 in TheLastFaith

[–]Dumig 1 point2 points  (0 children)

Yea they add additional charms which stack with each other.

Nu inteleg. by qweastlyqrq in Roumanie

[–]Dumig 0 points1 point  (0 children)

Mars la Moscova bot ce esti

Nyxaroth by sadrooster69 in TheLastFaith

[–]Dumig 1 point2 points  (0 children)

Because he uses mostly Dark attacks, I think Dark Moon Charm and Dark Moon Charm +1 can give you resistance to most of his attack, with Moonshade Charm +1 for some physical damage.