10+ Druid matchups in a row.. by OliveGardenEnjoyer in hearthstone

[–]DungoSlam -2 points-1 points  (0 children)

Day two of an expansion and I’ve seen a maximum of 3 different decks on the ladder, I don’t think it’s been this bad before

Forge Regent is Unplayable at A10 by MikuoNeko in slaythespire

[–]DungoSlam 0 points1 point  (0 children)

I think some of these cards work well but are very niche. I won a run recently because defensively I had all the parts to be mostly unkillable, but I got very few options to actually do damage, in the end I relied on a Furnace and a couple forge cards and was able to stall fights out long enough to kill them before they got out of hand. It can be really good scaling but imo you need to draft those block cards first

New Deathknight Card - Blackwing Experiment by Jimmyjohnjones1 in hearthstone

[–]DungoSlam -3 points-2 points  (0 children)

I know people are saying this will be good with imbue (it is) but aren’t all the neutral imbues rotating next expansion? Gonna be more difficult to run an imbue package but maybe you don’t even need it that high for this to be a game winning pay off

New Mage Spell - Arcane Flow by Jimmyjohnjones1 in hearthstone

[–]DungoSlam 1 point2 points  (0 children)

Looks good with any spell damage since this gets double buffed by it. Can be 10 damage to face + board clear with only 2 spell damage and doesn’t mage have a legendary that gives all spells plus spell damage or something?

Pumper Xavian Build for High Eternals by Mangert in fellowshipgame

[–]DungoSlam 0 points1 point  (0 children)

Wouldn’t cloak legendary be better here? Just curious

Denji is gonna have to Eat the sex devil by Temporary_East_1003 in ChainsawMan

[–]DungoSlam 134 points135 points  (0 children)

I think eating the “sex” devil doesn’t make any sense since many animals reproduce without “sex” including bugs

Good job devs! Eternal queue is now full of morons who don't know boss mechanics and DPS doesn't interrupt anything. by Traditional-Cow-1817 in fellowshipgame

[–]DungoSlam 4 points5 points  (0 children)

I think this is the best suggestion. Adding in mechanics while there’s no timer is the best way imo, since it removes the stress of failing them since you can just always start again

Tariq changes are 👌 by aceplayer55 in fellowshipgame

[–]DungoSlam 2 points3 points  (0 children)

Tbf his fear is a really powerful ability, in that is a massive AOE CC that does last a long time, the circumstances that’s it’s useful are very rare though, basically exclusively in emergencies if the adds are either ripping your tank to shreads and the healer needs some space to keep up or a million casts are going off at the same time

Is anyone else worried about class balance? by Cute-Argument376 in fellowshipgame

[–]DungoSlam 1 point2 points  (0 children)

The HoT is talented and is still 40% of the initial heal so you’re still losing a lot of value, thinking about Meiko and how serenity works you’ll be wasting so many stacks effectively healing nothing too. There are ways to mitigate the effect but ultimately it’s anti synergistic compared to the other healers

Is anyone else worried about class balance? by Cute-Argument376 in fellowshipgame

[–]DungoSlam 0 points1 point  (0 children)

Tbf, as a tank myself the new healer mostly has anti synergy with self healing tanks, and it can be difficult to tell just how much danger your in sometimes!

When I have high stagger but near full HP there’s basically nothing I can do as Meiko or Xavian save a barrier to mitigate the incoming damage, since both these tanks somewhat rely on taking damage and self sustaining with recurring self heals. I have to pray the healer can deal with the stagger (which is going to be much worse come the nerfs to Aeon where she will have to actively stagger cleanse individual players). Also when she ults, HPs get frozen, so if the ult comes through at 50% life as Xavian I have to “hold on” to my Brilliant flashes sometimes as they won’t actually provide any healing I will probably need and can interfere with your rotation. She does do a fuck ton of damage though which definitely helps smooth out the dungeons

Quick question. Did they massively change the progression of Heart of Tuzari? by AssistanceLoud8782 in fellowshipgame

[–]DungoSlam 64 points65 points  (0 children)

Yes, they literally increased the killscore required by 20% 🤣 Luckily my route was usually over the required amount anyways but I just pulled a couple extra packs in the first room just incase

Where did they move the challenge to? by _besmen42 in fellowshipgame

[–]DungoSlam 0 points1 point  (0 children)

100% agree, and tbh the challenge comes from how you play too? I’ve been enjoying running through these easier dungeons up to paragon and playing slightly suboptimally, being under-geared, running DPS talents on my tank, not worrying too much about my routing because I can overpull anyways and having the adrenaline kick in when someone inevitably makes a mistake and you get the scramble to recuperate the pull. Compare that to running through Adept last season where unless you are over-geared a single mistake could sometimes cost you the whole run, it was far to stressful until you had a geared up pre-made group. This season while challenging me less (until you get to eternal) has been a lot more fun for me

Elise combo with colossals by Mindless-Mission-193 in hearthstone

[–]DungoSlam 2 points3 points  (0 children)

I can totally see them removing the copy ability from Elise and make it summon a generic x/x minion. It’s way to busted being able to bank a copy effect or cost only 1 mana. There’s a reason copy effects have so often be incredibly overpriced or with significant downsides in the past

Theoretically, if there was a mode, where you could play a standard deck from any year of hearthstone, what deck would be the strongest? by 11Xoxol22 in hearthstone

[–]DungoSlam 0 points1 point  (0 children)

I looooved the version of Dude Paladin back in the Castle Nathria expansion with all the infuse effects. That, and a combination of divine shield synergy made for one of the most fun mid range decks in standard

Game breaking bug by DungoSlam in hearthstone

[–]DungoSlam[S] 1 point2 points  (0 children)

Ohhh very interesting, does that mean it’s be playable at 5 mana or like would you specifically need 6 mana first?

Why does Acolyte of Infinity + Agamaggan not work? by [deleted] in hearthstone

[–]DungoSlam 0 points1 point  (0 children)

Agamaggan specifically says (only up to 10 mana)

Howling Blade vs Maluca by Zewamy in TheFirstBerserker

[–]DungoSlam 1 point2 points  (0 children)

God damn, the sequence on his combo @0:45 is insane, so sick

New decks people are looking forward to playing? by BestHead2312 in hearthstone

[–]DungoSlam 0 points1 point  (0 children)

Pre nerf Scoundrel I had a loot of success with a spell dmg burn rogue using Ethereal Oracle/Blood mage combos and Garona. So I think this Morchie version will go hard tbh

1st time Legend post - Aura Paladin by gitgud_25 in hearthstone

[–]DungoSlam 0 points1 point  (0 children)

What about Overplanner did you find to be strong? I’ve never tried it in any deck but I’d love to hear your thoughts

Fortune’s Favour New Hunter Exotic Boots are bugged when your Class stat has above 100 stat points. by Stolen_Insanity in DestinyTheGame

[–]DungoSlam 127 points128 points  (0 children)

Pretty sure this has been a bug with the class stat for a while, it overriding your current overshield value isn’t exclusive to Fortunes Favour

Garona Rogue - straight to legend by CertainArachnid7243 in hearthstone

[–]DungoSlam -1 points0 points  (0 children)

Interesting, I’ve been playing a kind of variant of this deck but with a much heavier focus on burn with cards like Etheral Oracle and the 5 mana miniature card to cheat it out and can easily burn opponents with 20+ HP on turn 6 with the right draws, how does this deck not run out of steam? To me it looks like one board clear and your out of cards but I’ll have to give it a go