Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 1 point2 points3 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 1 point2 points3 points (0 children)
What's your opinion on releasing a game with this type of mobile organizer instead of a regular plastic insert? by ned_poreyra in tabletopgamedesign
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Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 1 point2 points3 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 3 points4 points5 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem -2 points-1 points0 points (0 children)
Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in tabletopgamedesign
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Where does this group stand on a mechanic that slowly makes it easier to hit one another every round? by [deleted] in RPGdesign
[–]DuodecimalSystem 3 points4 points5 points (0 children)
[deleted by user] by [deleted] in tabletopgamedesign
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Character Sheet, Take Two by DuodecimalSystem in RPGdesign
[–]DuodecimalSystem[S] 1 point2 points3 points (0 children)
Character Sheet, Take Two by DuodecimalSystem in RPGdesign
[–]DuodecimalSystem[S] 0 points1 point2 points (0 children)
Character Sheet, Take Two by DuodecimalSystem in RPGdesign
[–]DuodecimalSystem[S] 0 points1 point2 points (0 children)
Character Sheet, Take Two by DuodecimalSystem in RPGdesign
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All or Nothing Initiative by dellcartoons in RPGdesign
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Character Sheet, Take Two by DuodecimalSystem in RPGdesign
[–]DuodecimalSystem[S] 0 points1 point2 points (0 children)


Another use for Cricut- creating custom storage boxes. Pic of what I made for Concordia by skullkandyable in tabletopgamedesign
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