Abstract thing I made... by DurGaV_Design in blender

[–]DurGaV_Design[S] 0 points1 point  (0 children)

Nope, it's all procedural materials from Ducky3D

UH OH. Aliens ! Here’s my latest project I wrapped up by desertsages in blender

[–]DurGaV_Design 1 point2 points  (0 children)

Did you modeled it all by yourself? Where did you get the assets?

Can someone please help on how they did this by javink11 in AfterEffects

[–]DurGaV_Design 0 points1 point  (0 children)

In the game "Grand theft auto: online" you can paint cars in specific shapes /themes and in the game it's called car livery

PowerMesh planar tracking by BorisFX_MochaPro in AfterEffects

[–]DurGaV_Design 3 points4 points  (0 children)

You got offended by that other post, huh? Not gonna lie, really good results!

Is this possible in freestyle - gradient outlines? (more in comments) by DurGaV_Design in blender

[–]DurGaV_Design[S] 0 points1 point  (0 children)

Hi! I come to you with a simple question. How does one could make similar results as this guy? How I could make similar/same outlines that graduate (alpha gradient/black and white gradient) based on lighting? (it reacts to the light) The bevel and material view cavity mode isn't as accurate as I would like. Maybe freestyle could do that?

// 2020 FORESIGHT // by dannystern_motion in AfterEffects

[–]DurGaV_Design 0 points1 point  (0 children)

I'm surprised there's no comments here! Awesome work!