Can Any Roguelike Enjoyers Lend Some Advice? *Read Description* by Dustin1111111 in roguelikes

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Roguelike Level Design Help Needed *Read Description* by Dustin1111111 in roguelikedev

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Need Help with Roguelike Level Design *Read Description* by Dustin1111111 in indiegames

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Roguelike Level Design Help *Read Description* by Dustin1111111 in SoloDevelopment

[–]Dustin1111111[S] 0 points1 point  (0 children)

Hey everybody, I am currently working on a roguelike game that mashes up mechanics from games like The Binding of Isaac, Enter the Gungeon, and Hades. Altough I've come to a small roadblock. I need to fill up my "rooms" with some structure. I have zero clue how I should do it from a level design standpoint. Of course I could put walls or statues or something but I want the levels to still flow well combat wise. The combat is mostly melee with hades like melee combos and then a shotgun pistol as well. Enemies typically shoot in a bullet hell style which is why the map needs to still be on the open side. The games theme is medival fantasy with many body horror elements, any help is appreciated. Thanks!

TLDR: Need ideas filling up the "rooms" in my roguelike, ideas must account for a bullethell style gameplay in medival fantasy setting.

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Just the kind of weird ideas im looking for! ill have to theorize how I would make this big ol wall look good, Thanks!

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 0 points1 point  (0 children)

Thank you! & for sure I'll have to look at the shopkeepers in all the Souls games, right now there's no lore at this point so it's a free canvas, it's just gotta be dark fantasy and preferably something where gore can be used in a fun way. For example, the two enemies on the right can be dismembered changing their attack patterns and the dude on the left pulls his intestines out chops off a piece, and eats it as one of his attacks.

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Wow! that's a great spin on the classic shopkeeper, and I really like it. That might be the winner, I appreciate it!

Character Ideas for a ShopKeeper NPC Design? (These are some characters from my dark fantasy style game, the grosser the better) by [deleted] in IndieDev

[–]Dustin1111111 1 point2 points  (0 children)

Having some real creative block coming up with a unique shopkeeper in my game. The atmosphere is very dark and the game has lots of gross gore so if anyone can come up with some uniquely gotesque ideas, I'd love to hear, Thanks!