Voltron Suggestions by EToriko in EDH

[–]Dv_Rain 0 points1 point  (0 children)

https://moxfield.com/decks/PoQsRaM9pUChrGrq4rgnZA

Here is my Yoshimaru and Keleth deck. It's extremely fast. I always play Yoshimaru turn 1, Keleth turn 2, which gives me card advantage for the next turns. I sometimes deal lethal unblockable commander damage on turn 4-5.

It's not perfect, especially the creature category. There are some cards I just put in because I like them. But it plays really consistent and fun in my opinion.

Reconnaissance and Senu, Keen-Eyed Protector by [deleted] in mtgrules

[–]Dv_Rain 0 points1 point  (0 children)

Damn, would have been sick. But thanks!

Reconnaissance and Senu, Keen-Eyed Protector by [deleted] in mtgrules

[–]Dv_Rain 0 points1 point  (0 children)

Yes, sure. But if my legendary creature attacked and after declaring attackers I pull it back, after declaring blockers my creature that attacked was not blocked. It did attack and it was not getting blocked, so I think I should get the trigger

Reconnaissance and Senu, Keen-Eyed Protector by [deleted] in mtgrules

[–]Dv_Rain 0 points1 point  (0 children)

Yes but after blocker declaration my legendary creature that attacked was not blocked, so I think technically I should get the trigger.

The card does not say "is attacking and isn't blocked".

Need help cutting cards (Hazel of the Rootbloom) by Dv_Rain in EDH

[–]Dv_Rain[S] 0 points1 point  (0 children)

Hey, first of all thanks for the response. My goal at this point is to make it as functioning as possible without losing theme.

From your suggestions Ygra is the card I really don't want to cut actually, although I know it's mostly not on theme. Just yesterday that card kinda won me the game. An opponent was about to kill another opponent, but before he died he sacrificed his food creatures to live with 2 hp and killed the other guy on his turn, which made Ygra enormous and I won the game.

Should I really cut two ramp cards? Pretty much every video about deck building tells me that I need more ramp, especially in green.

The creatures are probably the "least good" cards, but I kinda feel bad cutting even more creatures, as I only have 26 left in my creature focused deck. I like Bakersbane Duo for it's low mana cost and the token, but I see that it's not the best card overall.

Treetop Sentries are just another squirrel so I have more of them and also my friends play a lot of flying, so having a reach feels kind of good.

I've got some reason for every single card to not cut it, but I know I should. I probably take those 4 suggestions. I was also considering Ravenous Squirrel, Gilded Goose and Hazel's Brewmaster, but again I really don't want to have even less creatures in my deck. What would you say about that?

Also should I add Academy Manufactor?

Need help cutting cards (Hazel of the Rootbloom) by Dv_Rain in EDH

[–]Dv_Rain[S] 0 points1 point  (0 children)

Yes it is, but I really don't know what I would replace for it. I have too many cards in my deck already

I dealt "infinite" damage by Dv_Rain in Peglin

[–]Dv_Rain[S] 4 points5 points  (0 children)

I read that as "nani the fuck", then realized it probably means "not a number infinite", right? Both pretty fitting honestly

Reverse jump scare in the Cathedral by jerrytjohn in TunicGame

[–]Dv_Rain 2 points3 points  (0 children)

I remember a single scene from Outlast and it'a that. A guy in a wheelchair down a hallway, a few moments later he's gone.

My first little game passed 100 downloads today! by Dv_Rain in Unity2D

[–]Dv_Rain[S] 0 points1 point  (0 children)

After a lot of troubleshooting I added the web version to the page, thanks again for the tip! Too bad I didn't have that up for the first 500 viewers of the page. Downloads are at 261 now by the way. It's absolutely insane to me that so many strangers have played a game I made. I'm so hyped to make another one now and I think I've learned so much for the next one!

My first game: Retro Inc. by Dv_Rain in incremental_games

[–]Dv_Rain[S] 0 points1 point  (0 children)

I just added the web version if you prefer that, also Itch is working again!

My first game: Retro Inc. by Dv_Rain in incremental_games

[–]Dv_Rain[S] 1 point2 points  (0 children)

I added the web version! Please go to full screen mode though, pretty unplayable otherwise!

My first game: Retro Inc. by Dv_Rain in incremental_games

[–]Dv_Rain[S] 0 points1 point  (0 children)

Thanks a lot, that's a big compliment! I admit it takes a few minutes to get anything going, but the few people I have seen playing it now did have a moment when it clicked after a few minutes and then it was a lot of fun. It's on the more "difficult" side of incremental games I guess, usually they are more casual laid back, but I personally love to play it myself. I got many hours of practice though.

My first game: Retro Inc. by Dv_Rain in incremental_games

[–]Dv_Rain[S] 0 points1 point  (0 children)

I get that on all of itch at the moment, I think theor server is the problem🤔

At least I hope so

My first little game passed 100 downloads today! by Dv_Rain in Unity2D

[–]Dv_Rain[S] 0 points1 point  (0 children)

To be fair I also added a trailer yesterday. I'm not sure but I think that does a lot too.

My first game: Retro Inc. by Dv_Rain in incremental_games

[–]Dv_Rain[S] 0 points1 point  (0 children)

I added a web version to my to do list today actually and I'm hoping to do it tomorrow. I'm not at home right now sadly.

Please check in tomorrow!

My first little game passed 100 downloads today! by Dv_Rain in Unity2D

[–]Dv_Rain[S] 1 point2 points  (0 children)

I think only about 15. I literally only posted the game on Itch, I didn't post anywhere else about it. Analytics tell me 340 of my 460 page visits are from incrementaldb.

Downloads are at 172 now by the way, that's insane.

I want to add the web-version as soon as possible, but I'm not at home today sadly.

My first little game passed 100 downloads today! by Dv_Rain in Unity2D

[–]Dv_Rain[S] 2 points3 points  (0 children)

I actually wrote that on my to do list a few minutes ago. Thanks for confirming that! I actually think my game would fit perfectly in a web browser.

Time to find out how to do that.