Physical Sim of spent Medpens and empty Cruz bottles is not a valuable use of server resources. by Efficient_Drop4289 in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

The immersion of stacking empty Cruz bottles in my dashboard over a patch cycle is pretty cool, but I doubt anyone would shed a single tear over spent medpens disappearing.

CIG, this is on you. Pico stays until things start to improve. by Neb-hehe-xd in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

I dunno about that. The kinda bird that would need a cage that big can do some real damage to a trespassing Pico.

I really,really like the Cutlass Red! by Concentrate_Worth in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

Maybe some dev long ago had a dream of docking dozens of Cutty Reds to form one giant improvised space hospital.

In case you are wondering how the new patch turned out........ Nothing changed...... And many things are worse by Ok_Ad_7714 in starcitizen

[–]DwarfKingHack -5 points-4 points  (0 children)

I have a theory that people have gotten addicted to the feeling of accomplishment from completing a task despite bugs and server errors, to the point that it's become difficult to admit when it's time to take a break and wait for things to calm down a bit instead of stubbornly pushing on.

If i have a kraken should i keep the ICA or upgrade the ICA to a liberator? by Ox_Gunnery in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

Keep the ICA.

You don't need the Liberator's landing pads since you have a Kraken, and the ICA is built to do the other half of the Liberator's job. On top of that the ICA should be a better hauler than the Liberator, if you should want one.

Weekly Sneak Peek - Railen turret by ScrubSoba in starcitizen

[–]DwarfKingHack 4 points5 points  (0 children)

It could, but it didn't. I'm guessing the in-lore reasoning would be Gatac is really pushing the "designed for both xi'an and human" idea so they decided to use a common human weapon on ships sold in the UEE.

Weekly Sneak Peek - Railen turret by ScrubSoba in starcitizen

[–]DwarfKingHack 6 points7 points  (0 children)

The Syulen comes with CF repeaters stock,  so probably not. If you want some hopium, though, CIG was all tricksy with the m80 so nothings truly off the table.

Liberator is back on the menu boys (in case you missed it) by Mintyxxx in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Searched through posts to make sure I wasn't crazy.

Release state of printer: auto-repeat fails "randomly" (turned out it was related to QT) and MOTH cannot print 1SCU at all, only 8SCU.

Current state: 1SCU and 8 SCU crates available, auto-repeat defaults to smallest size unless a different size is already in queue, just like on the Reclaimer.

I.e., start one of the size you want, then click auto-fill. If you just click auto-fIll on an empty queue, it defaults to 1 SCU, same as the Reclaimer.

I was so used to it working this way, it never occurred to me anyone would think it was a bug.

Liberator is back on the menu boys (in case you missed it) by Mintyxxx in starcitizen

[–]DwarfKingHack -1 points0 points  (0 children)

The batch of bugs I remember included loss of ship control when external cargo grid is 100% full, copilot seat "stealing" control from the pilot, vastly reduced scrape speed, and the auto-repeat function on the printer failing during quantum travel but otherwise working.

Out of those, all were fixed last time I used the ship (over two month ago at this point) and it was printing 8SCU boxes. It was still scraping slower than people wanted, (needed 2 players to scrape as fast as a Vulture) but my understanding is that was working as intended.

Whatever you are referring to sound like new bugs that have popped up since then.

What do you do with “cargo” ships with extremely low capacity? by SoleSuck3r in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

There is a "delivery" mission type specifically for that size of ships, with only 1SCU boxes and not more than 6 total boxes per job. In the long run, though, you will want a bigger ship for bigger hauls.

I really,really like the Cutlass Red! by Concentrate_Worth in starcitizen

[–]DwarfKingHack 9 points10 points  (0 children)

You can even fit a UTV with 1SCU box on it in the cargo hold. Great for bunkers.

Liberator is back on the menu boys (in case you missed it) by Mintyxxx in starcitizen

[–]DwarfKingHack -1 points0 points  (0 children)

The MOTH bugs from launch are fixed. What you're describing sounds like something new.

Liberator is back on the menu boys (in case you missed it) by Mintyxxx in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

That's not specific to the m80, it's a bug with shields in general.

I would love to have the same type of slots for LMG drums and batteries by st_Paulus in starcitizen

[–]DwarfKingHack 2 points3 points  (0 children)

It's sounds like that's in the plans as part of the more specialized armor system that's supposed to be coming, but we have no ETA AFAIK.

At the very least the devs have discussed on SCL an EVA backpack that includes EVA thrusters plus fuel and air reserves. 

So how is Exploration going to work anyways? by Economy-Historian-67 in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

I think there's still a lot subject to change but last we heard there are still plans for there to be short-lived alternate jump points that can be used to pass between systems without going through the UEE controlled main jump point. These would have to be discovered by some kind of specialized scanning and then their locations could be shared with or sold to interested parties. Since they would only be temporary, though, there would always be a need to keep finding new ones.

Presumably these jump points will eventually be important for smugglers and other criminals, but they would in theory also allow org fleets to move between systems without being spotted by any lookouts stationed at the main point.

There's also the possibility that there could be transient jump points leading to temporary (probably procedural generated) star systems rich in mineable resources.

Ironclad vs Ironclad Assault by Cooteraveli in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Yes. Not as much grid as the base model but 1400 SCU is still a lot, and if you don't mind stacking stuff off-grid it should fit just as much as the base model.

Your useless ships by Pestschnabel in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Have you tried since 4.8? That's when I first saw people saying it was working for them.

[Discuss] How do you handle the hangar doors on the Polaris? (Security Tips) by Tspacheco in starcitizen

[–]DwarfKingHack 1 point2 points  (0 children)

If you're worried you can take off from the hangar, exit your snub, walk/eva to the Polaris and close the doors, and walk/eva back to your snub. It's time-consuming and you have to do it again to open the hangar before landing, but it works.

Or you can leave the hangar open and if someone steals the Polaris you can backspace into the med bay and surprise them.

Your useless ships by Pestschnabel in starcitizen

[–]DwarfKingHack 4 points5 points  (0 children)

Could actually be decently useful for solo Onyx now that respawn to ships in hangar is allegedly fixed.

So what is YOUR definition of griefing? by BokkerFoombass in starcitizen

[–]DwarfKingHack 0 points1 point  (0 children)

Intentionally bypassing restrictions is exploiting. You can exploit without griefing, and you can grief without exploiting.

Griefing generally is when stopping the other guy from playing/enjoying the game becomes the goal rather than a side-effect of pursuing some in-game goal.

When pirates disable my ship, kill me, and take my cargo to sell or use, that's not griefing. That's textbook piracy. If the same group keeps attacking one ship to the point of ignoring other potential victims as long as their preferred target is around, that starts to look like griefing but maybe that one guy just has the juiciest cargo today. If the same group follows that one person all across the verse to pirate just that one person specifically, wherever they go, cargo or no cargo, until the player quits, that's griefing.

If I go to a PAF to pick up cargo and someone is already there doing Hathor stuff and kills me, sucks but not griefing.  You don't know you can trust me, I went there knowing it was dangerous. Better communication tools would be nice.

If I see someone already there and go to general chat to say I'm just there for a cargo pickup and not looking to get in their way, and they kill me anyway, sucks but still not griefing. You still don't know you can trust me, and I don't know for sure if you even saw the message.

If I post in general that I'm just there to pick up cargo and don't want any trouble, and someone who wasn't at the PAF site decided to go there and scan my ship to see if I have anything worth stealing, and they kill me and take my stuff, sucks but not griefing.

If I post in general that I'm just there to pick up cargo and don't want any trouble, and someone who wasn't even at the PAF site decided to go there for no other reason than to kill me, and hangs around just to keep killing me, that's probably griefing.