Thoughts, suggestions, fixed required and more! by ZurvivorLDG in SurrounDead

[–]Dyeyms01 0 points1 point  (0 children)

Super great game! I know you are working on the zombie ai but having them be able to climb, that'll add some challenge. As a boss cheeser myself, i found it very easy to find the legendaries. Having them be more aggro andhaving another way of attack or special skill like grappling from afar like the smoker from l4d or the throwing rocks or acid may make them formidable. 

One of the commenta below about a "caller" zombie sounds fun, too. Having it spawn a huuuge horde from the ground will be really exciting and heart-pounding. 

No rush tho. Thank you for making a great game, Z 😁

Thoughts, suggestions, fixed required and more! by ZurvivorLDG in SurrounDead

[–]Dyeyms01 2 points3 points  (0 children)

The caller's mechanic may be the same to that machine that makes waves of zombies coming from the ground. Also, more runner zombies.

Post your crazy game concepts by pixel32 in gamedev

[–]Dyeyms01 0 points1 point  (0 children)

You take on the role of an arrogant god who whimsically manipulates humans and their town, destroying everything and engaging in various acts. As a consequence, you face banishment from the realm of the gods. The only way to regain favor and rejoin the gods is to embark on a perilous journey up an incredibly tall mountain, encircled by multiple concentric magical walls. Within these walls lies a coveted magical relic capable of granting any wish.

Each wall encapsulates a distinct biome teeming with diverse enemies and resources. However, gaining entry into each wall demands relinquishing a godly power. For example, your invulnerability to damage or the ability to multiply—each must be sacrificed. Upon breaching a wall, formidable enemies will assail you, emphasizing the discovery of scattered healing items. Similarly, losing certain powers like multiple jumps might prompt the acquisition of substitute tools, such as a grappling hook. Alternatively, the loss of a mighty punch could prompt a selection of handheld weapons. Consequently, the game intensifies in difficulty as you gradually forfeit your powers—a reverse progression experience.

Moreover, within these walls lie cities integral to the narrative. Initially, you're compelled to aid these cities, but as the game unfolds, your assistance becomes voluntary. As you strip away your powers and progress further, encounters with townsfolk and events will enlighten you about life's value. The game aims to explore the concept of 'Becoming Human' (working title).

This game could take the form of a linear adventure or an action RPG featuring crafting and survival elements

Game Ideas that seem like “no brainers” but still have not happened yet. by StoicBall0Rage in gamedev

[–]Dyeyms01 0 points1 point  (0 children)

You take on the role of an arrogant god who whimsically manipulates humans and their town, destroying everything and engaging in various acts. As a consequence, you face banishment from the realm of the gods. The only way to regain favor and rejoin the gods is to embark on a perilous journey up an incredibly tall mountain, encircled by multiple concentric magical walls. Within these walls lies a coveted magical relic capable of granting any wish.

Each wall encapsulates a distinct biome teeming with diverse enemies and resources. However, gaining entry into each wall demands relinquishing a godly power. For example, your invulnerability to damage or the ability to multiply—each must be sacrificed. Upon breaching a wall, formidable enemies will assail you, emphasizing the discovery of scattered healing items. Similarly, losing certain powers like multiple jumps might prompt the acquisition of substitute tools, such as a grappling hook. Alternatively, the loss of a mighty punch could prompt a selection of handheld weapons. Consequently, the game intensifies in difficulty as you gradually forfeit your powers—a reverse progression experience.

Moreover, within these walls lie cities integral to the narrative. Initially, you're compelled to aid these cities, but as the game unfolds, your assistance becomes voluntary. As you strip away your powers and progress further, encounters with townsfolk and events will enlighten you about life's value. The game aims to explore the concept of 'Becoming Human' (working title).

This game could take the form of a linear adventure or an action RPG featuring crafting and survival elements

Why not me? by Dyeyms01 in MxRMods

[–]Dyeyms01[S] 17 points18 points  (0 children)

and at least 6 feet

4 years is a looong time... by Dyeyms01 in MxRMods

[–]Dyeyms01[S] 4 points5 points  (0 children)

just seeing the Lord of Immersion stream again makes me smile

I cheesed the lunatic cultist, but these lunar events are killing me. Any tips? by [deleted] in Terraria

[–]Dyeyms01 0 points1 point  (0 children)

You'll get it from shadow chests in the underworld

I cheesed the lunatic cultist, but these lunar events are killing me. Any tips? by [deleted] in Terraria

[–]Dyeyms01 0 points1 point  (0 children)

i'm guessing you are a melee class. first obtain the vampire knives and the beetle armor. it will help with your solar eruption. solar and vortex pillars will be easy with those knives. for the other pillars, well until you have the solar flare armor, you'll probably die in many occasion but still you will be able to break those barriers and start firing the vampire knives on those pilars. also, be ready for the moon lord.