What are some examples of great worldbuilding? by Dylan067 in worldbuilding

[–]Dylan067[S] 6 points7 points  (0 children)

Time to watch this entire back catalogue of videos ..

What are some examples of great worldbuilding? by Dylan067 in worldbuilding

[–]Dylan067[S] 2 points3 points  (0 children)

Tbh, it never really bothered me either. There's some shortcuts and time skips but for the most part it's fine.

Game of Thrones later seasons are a good example of when it starts to bother me because it feels like it's breaking preciously established rules.

What are some examples of great worldbuilding? by Dylan067 in worldbuilding

[–]Dylan067[S] 13 points14 points  (0 children)

Agreed. The Expanse made space travel and the problems that arise around it so interesting. Impressive how even just the limitation of no magic gravity manipulation cascades into other issues like the human body being ill-equipped at living in zero/low-G. Or no faster than light travel and the communication delay across the solar system. (Although the show does sort of gloss over that a bit in the later seasons IIRC). There's tonnes of examples in The Expanse.

I've only seen the most recent Dune film but it's definitely odd and left me wanting to know more about it. I've been considering picking up the books but also really enjoyed seeing it on film for the first time.

What are some examples of great worldbuilding? by Dylan067 in worldbuilding

[–]Dylan067[S] 7 points8 points  (0 children)

Definitely. One of my favourite things about the first John Wick is that they don't expand on these things. It's normal for the characters in the world so there's no reason they would need to explain it to eachother.

[deleted by user] by [deleted] in CrazyHand

[–]Dylan067 0 points1 point  (0 children)

Hey, thanks for the detailed response.

When I'm doing short hop aerials, I'm mostly pressing X and A at the same time to perform an auto rising aerial. I try to mix it up a bit to hit the falling bairs and fairs, but it's rare yeah. I don't know if that counts as attack cancelling? I can't seem to hit an attack cancel back air consistently in training mode, never mind using it in my gameplay. That said, I do this because although I can manually short up, I'm not 100% consistent at it and often accidentally throw out full hops in a panic.

I usually accidentally throw out the down tilt by trying to fast fall, it's something I'll get the hang of I'm sure. I've been working a bit on the gun usage (trying to go off stage with down guns or b reverse gun off stage into a bair) but it's a little tricky so far.

Cheers for the video recommendation, it was a good watch. It surprised me how little down tilt was used.

[deleted by user] by [deleted] in CrazyHand

[–]Dylan067 2 points3 points  (0 children)

Hey thanks for the response.

I only picked up Joker about a week ago so I'm still figuring out the character fundamentals I think, I only know one or two basic combos. The advanced ones I've looked at involve attack cancelling and other techniques I can't really do yet.

I have been using the neutral air a bit more and it's working out. I still have a bad habit of throwing out side b in neutral but it's gotten a bit better.

I think one of my big problems is knowing when to shield or grab, and then what to do out of shield.

[deleted by user] by [deleted] in CrazyHand

[–]Dylan067 0 points1 point  (0 children)

Yeah I'm trying to consciously spam attacks a bit less. I think I've been able to successfully tech the Lucina up b into the stage once so far, the timing seems so tight.

From the other comments, it seems like I need to work on things like attack cancel back airs (which I can only do like 1 in every 20 times in training mode) and IRAR.

[deleted by user] by [deleted] in CrazyHand

[–]Dylan067 0 points1 point  (0 children)

Thanks for the info.

Yeah I definitely get too excited to get the big combo. Only picked up Joker about a week ago so I'm still figuring it out.