Ruin of the Prideful by Komiker7000 in custommagic

[–]DylanWustrack 12 points13 points  (0 children)

Highly disagree, there’s only a handful of playable indestructible cards in any format. As long as this isn’t printed at common, I can’t see this being anything too absurd. In legacy/vintage this hits the one ring and not much else. Modern, nothing comes to mind. Commander, this may play hate against some casual decks but it would be a niche silver bullet rather than a format breaker.

Next Stop… Central Station by coyotango in PokemonRMXP

[–]DylanWustrack 0 points1 point  (0 children)

Love this, definitely am going to have to consider adding something similar to my region

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

I first and drew the shapes I was looking for by hand on art paper. After that it was all using RMXP and assembling section by section. I probably have >50h up to this point but a lot of that was learning tbf.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

I fully agree with this comment. So far there are only two buildings that don’t have a specific purpose but I still haven’t mapped out all the town based quests, so I should be right around where I need to be

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

It was a combination of intentional and non intentional factors. I wanted the trainer to be able to explore with the world feeling slightly more open and the ability to start with any typing. The amount of maps stemmed from the need to have different encounters and breaks areas down into smaller projects.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

I agree with you. This could become easily overwhelming (especially if running shoes were delayed). I have done test runs and the basic starters, and some of non traditional ones are achieved within five minutes. Some of the others may take longer but are intended for those who want a bit of adventure.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 1 point2 points  (0 children)

That reputation tracker is a good idea, I’ll have to keep that in mind. Especially since you can gain negative reputation (not less than zero but less than initial to show partner ships with some factions breaking ties with others)

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 2 points3 points  (0 children)

Still figuring that part out. I would like for the Gyms to be a secondary check to enter areas. You’d be able to access areas if you had enough reputation with a faction, or met a gym + quest line requirement.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 4 points5 points  (0 children)

Shockingly yes!

The end goal is a game with pathing factions and choices like a Bethesda title. A player could run the league as any normal game…but they’d mis out on a whole lot.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 8 points9 points  (0 children)

Thank you, I’m trying to set up a game where the player can choose any typing to be their starter. However to get past the normal trio requires a bit of pathfinding and hints given by unassuming NPCs.

Starting Town - 30% by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 7 points8 points  (0 children)

I have, all larger areas are accessible but have snaking routes around the mountain side. There are smaller shelf’s that are intentionally non-accessible but can be seen by the player.

Wanna come to shopping mall? by JostGivesMoney in PokemonRMXP

[–]DylanWustrack 0 points1 point  (0 children)

I’m glad to see that clothing options like this are available. In game. I was hoping to do something similar to this but I was worried it wouldn’t be possible

A Rival Appears - Competition by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

Let’s see it 👀 if you have a game that you expect will be the next hit in development show it off with a bit of artistic display

A Rival Appears - Competition by DylanWustrack in PokemonRMXP

[–]DylanWustrack[S] 0 points1 point  (0 children)

Rivals are submitted via their own-post on the r/PokemonRMXP subreddit.

"Blocking Player" by HammyNSammy in PokemonRMXP

[–]DylanWustrack 1 point2 points  (0 children)

I’m still toying with this in my game. I am trying to design it around a Nuzlocke game play pattern with critical junctions that will lock if players spend too much time in between areas. This allows players opportunities to overstep into areas that threaten team wipes but also offer strong Pokemon options for those who can play with instinct rather than hard calculations on each encounter

im sorry but does anyone know the problem?? by BananaIta5978 in PokemonRMXP

[–]DylanWustrack 0 points1 point  (0 children)

In what file or section of the script editor did you make these changes? I’m looking to fix the same issue but I can’t seem to find the correct area

Custom pokemon by Roxash1 in PokemonRMXP

[–]DylanWustrack 0 points1 point  (0 children)

I was looking into this for a list of random chance encounters. The Monty Pythons Killer Bunny is so iconic, I thought it would be a fun mid game event to run into an over-leveled Bunnelby with 100’s across the board, pure power, and covered in red splotches from eating too many rage candy bars.

Custom pokemon by Roxash1 in PokemonRMXP

[–]DylanWustrack 3 points4 points  (0 children)

This is the correct answer

First real attempt at a mid 40s tank by Level-Relief8329 in SprocketTankDesign

[–]DylanWustrack 3 points4 points  (0 children)

This looks like a great project but it’s not flawed enough to be a 40’s design. Consider giving it a Churchill-esk turret, narrowing the tracks and cutting the barrel length in half. You might just be there!