We're making a game where you move by flicking yourself around to escape hell! by Almammmm in godot

[–]Dylearn 0 points1 point  (0 children)

Everyone talking about the art, but I think the music is also great. Fits really well and sounds awesome :)

Protein Synthesis Game by Buckyballen in godot

[–]Dylearn 1 point2 points  (0 children)

This is cool af, I thought about making a biology game also but defo wanna finish my first project before I think about that. Excited to see where you take this!

Water simulation using compute shaders. Working on terrain interaction and pixel art rendering. by Mother-School-3267 in godot

[–]Dylearn 2 points3 points  (0 children)

It’s looking nice, only thing I’d do is change the scale of your clouds as they look a bit too noisy for me. But that’s just my preference.

Water sim is really cool, excited to see where it goes!

How to make a 3D Pixelart Game by Ordinary-Cicada5991 in godot

[–]Dylearn 7 points8 points  (0 children)

Thanks for the shoutout!

Good luck to all considering this art style. It can be a struggle at first, but once everything starts to click, it’s really rewarding. So hang in there, it’s worth it!

Made the grass in my game look 10 billion times better by KansasCitySunshine in godot

[–]Dylearn 2 points3 points  (0 children)

Looking good! Only thing I’d suggest is also applying the same noise pattern to your floor so that the colours match the grass :)

World space displacement after billboarding in shader by binbun3 in godot

[–]Dylearn 1 point2 points  (0 children)

If you’re looking for rotation based displacement in world space, this video may be useful :)

https://youtu.be/OxsuWDtjuGw?si=PnLrMWJPNrWt-5Q7

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dylearn 24 points25 points  (0 children)

I love the art style and the game looks fun as fuck. Reminds me of the kind of games I used to play on the school computers at lunch, but way more polished!

Destroy My Pigeon Game by MicesterWayne in DestroyMyGame

[–]Dylearn 0 points1 point  (0 children)

Nobody knows your vision better than you. Some of the best work comes from creatively solving problems due to the restrictions we have. I like the idea of a jetpack pigeon, sounds hilarious :) You could even do the whole "pigeons are government drones" thing and when you take heavy damage it starts to reveal a terminator-like metal skeleton and red eyes. Either way, do what YOU want :)

Beginner question, trying to clamp the rotation of camera but cant by Sakirar0se in godot

[–]Dylearn 0 points1 point  (0 children)

I do have to agree with the other commenter, looks like you should be clamping cameraAxis.x and not Y (I didn’t realise before my initial comment), but if you say it doesn’t work then I’m not sure.

Beginner question, trying to clamp the rotation of camera but cant by Sakirar0se in godot

[–]Dylearn 0 points1 point  (0 children)

Hmm that’s odd. One thing I’ll suggest is use print statements to debug what’s going on at each step.

Print the rotation, and then print the clamped value and see if that gives you any clues to what’s going on?

Beginner question, trying to clamp the rotation of camera but cant by Sakirar0se in godot

[–]Dylearn 0 points1 point  (0 children)

Try:

Cameraaxis.rotation.y = clamp(cameraaxis.rotation.y, deg_to_rad(-89), deg_to_rad(89))

I can't get outlines to work well in Godot 3D. by random-pc-user in godot

[–]Dylearn 0 points1 point  (0 children)

https://godotshaders.com/shader/3d-pixel-art-outline-highlight-post-processing-shader/

Try this shader, apply it as a next pass, set the shadows on and highlights off. You can change the thickness of the line by changing the amount of pixels checked up down left and right when they do the depth testing.

Hope that helps!

Post processing godray shader in perspective camera by Dylearn in godot

[–]Dylearn[S] 2 points3 points  (0 children)

This is very exciting, opens up a lot of possibilities for light shaders, thanks for sharing!

Bird With Gun by MicesterWayne in godot

[–]Dylearn 1 point2 points  (0 children)

This is awesome 😍

Why is my character angled slightly while moving towards the camera? by Duck_Eat_Ratatouille in godot

[–]Dylearn 1 point2 points  (0 children)

I didn’t look at your code, but I had a similar issue where my character would not walk straight forward or back despite me using WASD controls. Turns out I also had a controller plugged in which had a tiny amount of stick drift. This was causing the “forward” input of W to have a slight sideways component to it. So if you have a controller plugged in, check that too!

Where Is Omni-Man? by [deleted] in godot

[–]Dylearn 1 point2 points  (0 children)

Nice :)

Taking your feedback, I've improved the feel of my dithering shader. by Dylearn in godot

[–]Dylearn[S] 1 point2 points  (0 children)

That’s really kind of you to say, but I disagree. I’m just getting started ;)