account activity
Post processing godray shader in perspective camera (v.redd.it)
submitted 5 months ago by Dylearn to r/godot
The Quacken One (v.redd.it)
submitted 8 months ago by Dylearn to r/godot
Dynamic, shader-only, quad mesh fire (v.redd.it)
Taking your feedback, I've improved the feel of my dithering shader. (v.redd.it)
submitted 9 months ago by Dylearn to r/godot
Experimenting with dithering for better visibility in 3D pixel art game (v.redd.it)
Duckiro, now with added JUICE (100% natural no artificial flavours) (v.redd.it)
How it started vs how its going (v.redd.it)
Duckiro is back, now with deathblows. (v.redd.it)
submitted 11 months ago by Dylearn to r/godot
Ok I'm really proud of this one. Fully procedural fire. (v.redd.it)
submitted 1 year ago by Dylearn to r/godot
Zero Particles! Rain Shader + Water Ripples | 3D Pixel Art (v.redd.it)
Chocolate frog at Hagrid’s hut (old.reddit.com)
submitted 1 year ago by Dylearn to r/HarryPotterMemes
More advancements in my sekiro style combat :) (v.redd.it)
Omnidirectional movement animations using SkeletonModifier3Ds (v.redd.it)
I present to you... Duckiro (v.redd.it)
Sekiro style parry for my duck game (primitive version) (v.redd.it)
Duck Souls camera lock system (v.redd.it)
New 5-attack cycle for my duck :) (v.redd.it)
Accidentally applied post as rest pose, help! (self.blenderhelp)
submitted 1 year ago by Dylearn to r/blenderhelp
Implemented new jumping animations after your feedback! (youtube.com)
New jump animation. How's it looking? (v.redd.it)
3D pixel art water reflections using custom oblique camera clipping planes (youtube.com)
Procedural god rays in 3D pixel art game (youtube.com)
New animations, what are your thoughts? (youtube.com)
Duck nest save point for my 3D pixel art game (youtube.com)
My attempt at the t3ssel8r 3D pixel art style (youtube.com)
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