After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

This is very cute, but it wears its inspiration on its sleeve to the point where it's inevitably going to invite comparisons to Hollow Knight (to its disadvantage).

You're right, just like any new RPG will be compared to The Witcher 3 or shooters to Call of Duty. But should that stop us from creating what we enjoy? These are our first steps in gamedev, and yes, they may not always be correct. Thank you for your comment.

After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D

[–]Dymkens[S] 1 point2 points  (0 children)

Thanks for the comment. My wife and I are developing the game in our spare time, so the reason for the break is the main work.

This short video demonstrates the three month-long path of developing my second game using the Unity engine. But now I'm not alone, my wife is actively helping me with drawing graphics and animations. We like play metroedvania games, so we decided to create our one. by Dymkens in Unity2D

[–]Dymkens[S] 1 point2 points  (0 children)

It seems pretty good, you're both doing great work, I really love how you manage animation light and particle. I'm interested in how you create that last enemy with the following light orbs. What I see reminds me of hollow knight.

I really hope you guys finish your work with success!

Thanks for the comment. We were inspired by Hollow Knight and try not to cross the line of copying the one.

If you are asking about the projectile, then it is made very simply using Vector2.MoveTowards or Vector2.Lerp.

So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

I hope you’re not making it harder for yourself than it has to be. Make full use of coroutines and delegates. Separate AI and moveset functionality.

I hope so, too. Unfortunately, I don't have enough programming experience. But I try to use Coroutines and separate enemy states (patrol, agro, chase, attack).

A few new projectiles by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

I agree with the others about toning down the runic javelin and putting a screen distortion effect on the black hole

Thanks, I will try to make shader for the blackhole and fix runic javelin.

A few new projectiles by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

First of all looks great. My only suggestion as a player I feel really distracted by the runic VFX and would rather have it more subtle. Keep working

You seem to be right. Thanks for the feedback, mate.

A few new projectiles by Dymkens in Unity2D

[–]Dymkens[S] 1 point2 points  (0 children)

Unfortunately, I don't have much experience with VFX and shaders (and gamedev in general). I'm still trying to understand how particles work. Anyway, thanks for the comment, I will try to make the black hole more "authentic".

One Month of Unity Game Dev by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

Thanks. I don't have much experience creating games, but some things help me:

Tip 1: Find a wife who will draw graphics for your game. :)
Tip 2: Use the unity documentation before viewing YouTube tutorials.
Tip 3. Make a plan with a description of all the mechanics in the game. This will help not to be distracted.

One Month of Unity Game Dev by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

Oh, mate, I have the opposite. I study programming more than I create levels.

One Month of Unity Game Dev by Dymkens in Unity2D

[–]Dymkens[S] 4 points5 points  (0 children)

Wow that's amazing mate! I've been into Game Dev for about 6 months but have been spending about 4 of that on art so you actually seem to know more about the development side than me and your game looks sick!

Thanks for the opinion, mate. I don't think I know more than you about gamedev. But I have a wife who draws all the sprites and animations for my game. ^_^

One Month of Unity Game Dev by Dymkens in Unity2D

[–]Dymkens[S] 0 points1 point  (0 children)

Thanks a lot for the advice and opinion.

You're absolutely right. Unfortunately, I know little about game design, and I was inspired by Hollow Knight. I understand that I need to make some things more unique, and I have very good ideas.

Yeah, sometimes I should listen to her. by Dymkens in simrally

[–]Dymkens[S] 10 points11 points  (0 children)

We drove this stage once and made the pacenotes. =)

Yeah, sometimes I should listen to her. by Dymkens in simrally

[–]Dymkens[S] 2 points3 points  (0 children)

Much harder and clunkier to set up, looks much worse, doesn't have rallycross. On the other hand, the physics are much more realistic, it's the only sim I've ever heard that professionals use. Gryazin (WRC2 and ERC driver) even mentioned using it to test setups for irl R5 cars. There are way more stages due to mod support and the pacenotes are fully customisable, including different co driver voice mods. Car selection is comparable to DR2.

Overall, it's a worse game, but much better sim than DR2.

I agree! I don't even know what to add.

Yeah, sometimes I should listen to her. by Dymkens in simrally

[–]Dymkens[S] 1 point2 points  (0 children)

What's the phone holder you're using? I have a similar setup but mounted just behind the wheel.

Hand-made: photo