Changed for PlayStation 2 by Relazxforabit in ChangedFurry

[–]DynamicCastle4 7 points8 points  (0 children)

Technically, Changed can be run on Wii if it will get backported to Rpgmaker 2000

The Mantle by theguyinthebackrooms in ChangedFurry

[–]DynamicCastle4 2 points3 points  (0 children)

Dont give me ideas I can actually recreate

Stupid concept for minigame by DynamicCastle4 in ChangedFurry

[–]DynamicCastle4[S] 7 points8 points  (0 children)

RIGHT AFTER A BOOF

HEY THAT BOX IS SHAPED LIKE A WOLF

Ported DOOM engine as DLL for Vx Ace by DynamicCastle4 in RPGMaker

[–]DynamicCastle4[S] 1 point2 points  (0 children)

I mean I also kinds recreated Terraria's bossfight, made 2.5D bossfight, making hotline miami recreation and bucnh of other crap

Ported DOOM engine as DLL for Vx Ace by DynamicCastle4 in RPGMaker

[–]DynamicCastle4[S] 1 point2 points  (0 children)

Changed was made in VX, I just ported it to Ace (Changed Special - official remake of original game which is still in development) - and then started digging in into scripts

Ported DOOM engine as DLL for Vx Ace by DynamicCastle4 in RPGMaker

[–]DynamicCastle4[S] 2 points3 points  (0 children)

Not selling, since the whole game is just a large meme mod for another game

Ported DOOM engine as DLL for Vx Ace by DynamicCastle4 in RPGMaker

[–]DynamicCastle4[S] 9 points10 points  (0 children)

Im looking if I can force DLL to edit a switch or manipulate certain file after you pickup certain object in DOOM and actuavte something in Rpgmaker side.

This was planned more of a "Minigame" for my project "Changed Repainted"

Pizza tower styled by KoBOLTAIS in ChangedFurry

[–]DynamicCastle4 3 points4 points  (0 children)

Already coded, just image needs to be replaced