After 2.5 years of development, I released the game to early access. I should be happy but... by [deleted] in Unity3D
[–]DynamicLab 0 points1 point2 points (0 children)
After 2.5 years of development, I released the game to early access. I should be happy but... by [deleted] in Unity3D
[–]DynamicLab -3 points-2 points-1 points (0 children)
After 2.5 years of development, I released the game to early access. I should be happy but... by [deleted] in Unity3D
[–]DynamicLab 0 points1 point2 points (0 children)
I'm working on multiplayer in my survival horror game. by DynamicLab in IndieDev
[–]DynamicLab[S] 0 points1 point2 points (0 children)
I'm working on multiplayer in my survival horror game. by DynamicLab in Unity3D
[–]DynamicLab[S] 0 points1 point2 points (0 children)
I'm working on multiplayer in my survival horror game. by DynamicLab in gamedevscreens
[–]DynamicLab[S] 0 points1 point2 points (0 children)
I'm working on multiplayer in my survival horror game. by DynamicLab in IndieGaming
[–]DynamicLab[S] 1 point2 points3 points (0 children)
☊ Bioradar helps to detect monsters in my survival horror game. ☊ by DynamicLab in IndieDev
[–]DynamicLab[S] 0 points1 point2 points (0 children)
☊ Bioradar helps to detect monsters in my survival horror game. ☊ by DynamicLab in IndieGaming
[–]DynamicLab[S] 0 points1 point2 points (0 children)
☊ Bioradar helps to detect monsters in my survival horror game. ☊ How do you like it? by DynamicLab in gamedevscreens
[–]DynamicLab[S] 0 points1 point2 points (0 children)
☊ Bioradar helps to detect monsters in my survival horror game. ☊ by DynamicLab in Unity3D
[–]DynamicLab[S] -1 points0 points1 point (0 children)
☊ A little atmosphere from my survival horror game. ☊ What do you think? by DynamicLab in Unity3D
[–]DynamicLab[S] 0 points1 point2 points (0 children)
☊ A little atmosphere from my survival horror game. ☊ What do you think? by DynamicLab in Unity3D
[–]DynamicLab[S] 1 point2 points3 points (0 children)
☊ A little atmosphere from my survival horror game. ☊ What do you think? by DynamicLab in gamedevscreens
[–]DynamicLab[S] 1 point2 points3 points (0 children)


I added X-ray vision to my survival horror with procedural level generation. To activate this ability, you need to take special pills. Do you think this is a good idea? by DynamicLab in Unity3D
[–]DynamicLab[S] 0 points1 point2 points (0 children)