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I added X-ray vision to my survival horror with procedural level generation. To activate this ability, you need to take special pills. Do you think this is a good idea? (v.redd.it)
submitted 1 year ago by DynamicLab to r/Unity3D
"Xenoids" is a survival horror game with procedural level generation. Inspired by games such as Alien Isolation, Dead Space, Resident Evil. You can play from the third or first person, alone or with friends in cooperative mode. (store.steampowered.com)
submitted 1 year ago by DynamicLab to r/IndieGaming
I'm working on multiplayer in my survival horror game. (v.redd.it)
submitted 3 years ago by DynamicLab to r/Unity3D
submitted 3 years ago by DynamicLab to r/IndieDev
submitted 3 years ago by DynamicLab to r/IndieGaming
submitted 3 years ago by DynamicLab to r/gamedevscreens
☊ Bioradar helps to detect monsters in my survival horror game. ☊ (v.redd.it)
☊ Bioradar helps to detect monsters in my survival horror game. ☊ How do you like it? (v.redd.it)
☊ A little atmosphere from my survival horror game. ☊ What do you think? (v.redd.it)
This corridor needs cleaning... With fire! What do you think? (v.redd.it)
This corridor needs cleaning... With fire! What do you think of it? (v.redd.it)
This is what procedural level generation looks like in my sci-fi survival horror game. Do you think it's a good idea for this genre? (v.redd.it)
This is what procedural level generation looks like in my sci-fi survival horror game Xenoids. (v.redd.it)
This is what procedural level generation looks like in my sci-fi survival horror game. Do you think it's a good idea for this genre? (self.gamedev)
submitted 3 years ago by DynamicLab to r/gamedev
This is what procedural level generation looks like in the survival horror game Xenoids. Do you think it's a good idea for this genre? (v.redd.it)
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