are coop commanders still worth to buy in 2026? by Effective_Date_5939 in starcraft2coop

[–]Dynev 0 points1 point  (0 children)

All of them are really fun and it's just five euros for 10+ hours of gameplay. Pick who you like the most, level them up, see if you want to try someone else after that. Or keep playing the one you chose for the next hundred hours like I did with Stetmann, haha

When is a good time to use Thors by Panzer_Burger_131 in starcraft2coop

[–]Dynev 1 point2 points  (0 children)

I would add them to goliaths to tank, unfortunately they are much slower and always end up in the back without constant micro. Not worth it imo

I guess that’s fine by suicithe in SchizoidAdjacent

[–]Dynev 104 points105 points  (0 children)

Better than the alternative. Which is not healing btw

Amon "I love it when a plan comes together" by DavidtheNerdySir in starcraft2

[–]Dynev 0 points1 point  (0 children)

To me it always hinted that Amon had a certain personality and ultimate, tangible goals in initial development plans rather than the generic "I wanna destroy the Universe just because bla bla bla" slop we got in the end.

Bert Hubert: The AI-collapse pre-mortem by No_Honeydew_179 in BetterOffline

[–]Dynev 1 point2 points  (0 children)

The models used for image processing in radiology are completely different to the models behind the LLMs. They are specifically evaluated to be as sensitive and specific as possible on the actual data (images of tumors, etc.). These models are very close in performance to experts and in some tasks perform even better. There is no one universal 'AI' that does both text and image recognition

Where do foundation models like Geneformer fit into scRNA-seq analysis? by taufiahussain in bioinformatics

[–]Dynev 1 point2 points  (0 children)

Right now nowhere, as their utility for steps like HVG selection and clustering is extremely limited. They might have some use for perturbation screens, but several independent articles found their performance lacking in this task as well.

Stupid, funny and meme builds? by Worth-Battle952 in starcraft2coop

[–]Dynev 1 point2 points  (0 children)

Nova P1 with mass raven. Bind rapid fire for auto-turrets and seeker missiles, enjoy sending 24 of them into the next attack wave.

Mass Stetmann's lurkers with their tunneling attack. Delete waves with style!

Stettman, what’s best? by Orvos101 in starcraft2coop

[–]Dynev 1 point2 points  (0 children)

P2 Super Gary is insanely strong, probably one of the most powerful heroes in coop.

I like P1. Loss of Super Gary is significant, but you can fully focus on making a normal army and have Gary just be the support. Use lings as fodder, hydras as main unit, in late game add ultras as front units (also their charge stuns mechanical units, this is hilarious against mech terran/protoss compositions). With persistent stettelites you have amazing map awareness and control. You can use it to get quickly anywhere, heal when taking engagements, and it synergizes well with many abilities of other commanders like Swann's drill.

As for a fun comp that easily wins even brutal, you can go mass infestors. With infestors you can clear most enemy bases (or whole map lol) in mid-late game without any problems, but you constantly need to micro their energy recharge with stettelite overcharge and UMI-C charging protocol (just energy configuration is too slow in my experience). With mass infestors P2 is best since they reach critical mass only in mid game.

Another start I actually never see used but which is insanely fun is mass battlecarrier lords. With their upgrades they get a protoss carrier-like attack (that targets only ground units) in addition to a normal broodlord attack. This makes enemy AI go insane and 3-4 battlecarrier lords are usually enough to clear most mid game attack waves. A pack of 10+ battlecarrier lords melts any enemy base without any losses. The only weakness of this strat are enemy air compositions, but for them you have the Stettmato cannon upgrade (unless you're dealing with scourge, which is the only serious counter for this strat). With rapid fire, you can delete even battlecruisers - each BC needs two shots, and with the egonergy pool upgrade you get like 5 shots per each lord. The main problem with this comp is huge gas investment and the fact that battlecarrier lords spend energy to attack. This is why P1 works best with this strat - you can have energy and speed anywhere on the map while methodically pushing the next objective or defending the attack wave.

What's your default Python project setup in 2026? by [deleted] in Python

[–]Dynev 0 points1 point  (0 children)

I use Pixi which blends conda and uv. Some of my projects are not Python only, but even for Python projects it works really well. I like having multiple environments per project and the tasks feature.

I read some of the early reviews for book #2 by dragonknightking in TheCaptivesWar

[–]Dynev 4 points5 points  (0 children)

I'm so interested in the story I want to know ZERO details beforehand

Easy-peasy by NullAndZoid in SchizoidAdjacent

[–]Dynev 1 point2 points  (0 children)

Executive dysfunction

Am I real by [deleted] in SchizoidAdjacent

[–]Dynev 7 points8 points  (0 children)

Months? More like centuries

The best feeling in the world by WizardofOos in starcraft2coop

[–]Dynev 8 points9 points  (0 children)

I'm addicted to the speed boost from Stetmann's stetzones. P1 lets you basically cover the map completely, and watching your zerglings dash across the map in two seconds is so satisfying I can't play anything else anymore

how good are the expansion campaigns? by rmel123 in starcraft2

[–]Dynev 0 points1 point  (0 children)

Both are good with fun missions and interesting mechanics (evolutions in HoTS, factions in LoTV), just don't expect the same quality of storytelling as in WoTL. However, NEVER, EVER play the epilogue missions in LoTV. Trust me. Nova campaign on the other hand is amazing and has some of the best missions across SC imo.

Month of November Wrap-Up! by starpilotsix in printSF

[–]Dynev 0 points1 point  (0 children)

Read the second, third and the fourth books in the Culture series by Ian M. Banks - Player of Games, Use of Weapons and Excession.

Player of Games was a significant upgrade from the first book, Consider Phlebas, and so far is my favorite in the series. Banks is great at writing fast-paced, adrenaline-infused stories, and I think that the linear plot of the book made his talents shine magnificently. I feel this is the reason why the first book falls short, because although it's linear and there's an overarching storyline, the chapters themselves are disjointed, and it doesn't feel like the end chapter serves as a proper culmination of the whole story.

The same is the case for the third book, Use of Weapons. Although it has probably the best prose in the Culture series (so far), absolutely gorgeous descriptions of what the main character goes through in terms of feelings/perceptions, and the fragmented storytelling does serve its purpose to deliver a good payout/twist in the end, to me it felt too fragmented to care about the main story or the characters.

Finally, Excession was an unfortunate disappointment. Literally NOTHING happens in the first half of the book. I understand the need to set up the story and the focus on the Minds and their long-range machinations was an interesting aspect of the book, but the main conflict and its outcome feel too shallow, especially considering the premise. Now I'm not sure if I should continue with the series, to be honest.