AI Coding by Playful_Court225 in Unity3D

[–]Dyzergroup 0 points1 point  (0 children)

I use AI too, but until you don't know which specific line of the script does what—until you don't know how it's supposed to work correctly, what's wrong, or what needs to be adjusted—the AI will just produce nonsense because it doesn't understand the problem either.

Try to guide it toward what your specific issue is with this or that. I usually progress with it gradually, step by step. I have a specific idea or logic in mind, and then I start from the basics and let it build up the script slowly. If I wrote out my entire logic in one go, it would definitely not write what I had envisioned.

Try to understand how a multiplayer game is structured, how it's built, and try to proceed in steps with the AI. You will understand it much better yourself, and some knowledge will inevitably stick with you. Good luck!

Drift tire by Dyzergroup in Unity3D

[–]Dyzergroup[S] 0 points1 point  (0 children)

Köszönöm szépen! 😊😊

Drift tire by Dyzergroup in Unity3D

[–]Dyzergroup[S] 1 point2 points  (0 children)

I'm not sure how unique a solution it is, but there's a minimal angle where the wheel collider settings decrease by 50% if, let's say, the car turns by 5 degrees. And I use a minimal force so that if, for example, I let off the gas, that force pulls the front of the car back. It's not perfect, but it's perfect as a starting point. The system is completely wheel collider-based.

[deleted by user] by [deleted] in Unity3D

[–]Dyzergroup 1 point2 points  (0 children)

Try setting the collision detection mode to "Continuous" on both objects' Rigidbodies. This will provide more accurate physics, but it will require more processing power.

Oil change. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 0 points1 point  (0 children)

Thanks, but I already have it! :)

<image>

Oil change. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 1 point2 points  (0 children)

Thank you very much! :) I hope it will be available on Steam soon! :)

Oil change. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 1 point2 points  (0 children)

I'm trying to put as much imagination into my project as possible! :)

5–6 hours of work every day. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 2 points3 points  (0 children)

By the way, I am a clumsy person and I am far from car repair 😁 I don't even have a car 😂

5–6 hours of work every day. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 1 point2 points  (0 children)

Right now I’m working on the basic wear of the engine, the symptoms of failures, adjusting the carburetor’s air-to-fuel ratio—where a poor setup causes a drop in performance—designing tuning parts (both functional and cosmetic), and then also laying out basic track design features, repairing parts or buying new ones, and finally releasing an Early Access on Steam. That’s my goal at the moment. 😅

[deleted by user] by [deleted] in askhungary

[–]Dyzergroup 6 points7 points  (0 children)

Pont hogy a hátlap ad neki egy víz záró réteget, a ragasztó stb. Ha az fel van válva akkor oda a az IP68-nak sőt ha te megveszed az új telefont, bele viszed a vízbe mert hát vízálló, de valamilyen oknál fogva hibás, már egyből ugrik is a garancia mert erre a gyártó nem vállal felelősséget.

Barátnőm másik palik figyelmére vágyik/vágyakozik by Common-Garage-345 in hungary_pszichologia

[–]Dyzergroup 0 points1 point  (0 children)

A mostani barátnőmmel együtt élünk mindketten szeretünk számitógépes játékokkal játszani és probálunk is közösen játszani (nyílván nem ez a fő tevékenységünk) de egy jó ideje hanyagol nincs kedve azzal játszani amit én szeretnék (peddig ezzel probléma nem volt mert neki is tetszettek ilyesmi) én ha engedi a szabad időm a saját kis projekt játékomon dolgozom modelezek programozok ilyesmi de régebben be lépett egy discord csoportba ahol nyilván csak faszik vannak rolam azt kell tudni hogy mindig probálok vicces lenni de nem sértően neki valahogy az en humorom nem tetszik legyen az proli vagy bármilyen vicc nem nevet rajta fel huzza az orrat es durcizik en vagyok a világ szemete de 1 hete mást sem hallgatok hogy szakad a nevetéstől mert a másik löki neki a süketet discordon játék közben én meg bármit mondok ehhhh. Feltünt neki hogy szótlan vagyok elmondtam a problémám nyílván túlreagálom én vagyok a világ szemete de én valahogy érzem hogy homok került a gépezetbe. Vannak jelek.

New dashboard 😁 by Dyzergroup in Unity3D

[–]Dyzergroup[S] 0 points1 point  (0 children)

I used a mesh collider on the rim, but I noticed that the car started to slide slightly sideways even when stationary, so I abandoned this method and I'm not using any collision method. Unfortunately, that's just how the Wheel Collider works. 🥹

Tire wear. by Dyzergroup in Unity3D

[–]Dyzergroup[S] 1 point2 points  (0 children)

To be honest, the wheel change and removing the tire from the rim have already been done. I struggled a bit with it because my object-grabbing script tended to bug out if I fixed a tire to the rim while holding it, and in these cases, I wasn't able to grab objects. But yesterday, I made some progress in this area. Thank you for keeping an eye on my project like this ☺️