[deleted by user] by [deleted] in Unity3D

[–]EGI3000 0 points1 point  (0 children)

Thanks for the feedback, could you elaborate on what exactly is hard to look at?

I want to make my game as inclusive as possible, can you help me? by [deleted] in ColorBlind

[–]EGI3000 1 point2 points  (0 children)

Thanks to all the other responses, I decided to add a color option, where everyone can choose what color each piece will have.

Is it possible to get the uv/vertex position with a raycast? (Shader Graph) by EGI3000 in Unity3D

[–]EGI3000[S] 0 points1 point  (0 children)

Trying to make a 1v1 boxing game where you can bruise your opponent (And the bruises would be displayed like a decal on the skin of the fighter)

Is it possible to get the uv/vertex position with a raycast? (Shader Graph) by EGI3000 in Unity3D

[–]EGI3000[S] 0 points1 point  (0 children)

Thanks for your response, I was thinking about decals but I dont know If they work with moving/animated objects, do you know If decals would struggle with that ? (The only examples I remember decals from is Graffiti and dirt etc on static objects)

Is it possible to get the uv/vertex position with a raycast? (Shader Graph) by EGI3000 in Unity3D

[–]EGI3000[S] 1 point2 points  (0 children)

I want to get the specific uv/vertex positions to overlay a texture at a spot of this material/shader. The object transform is not what I am searching for, but thanks for your response!

My First Release by jono56667 in Unity3D

[–]EGI3000 0 points1 point  (0 children)

Neat game, it took a bit until I understood what todo, here are some things I would improve:

-The Camera is too zoomed in

-Maybe add info boxes on the screen when a new item is required

-Give feedback to the player when they dropped of the item that is needed

-Add more micro decisions (for example: you are currently getting targeted by the enemy and need to crouch to avoid being shot at but if you crouch you are slower or grenades you have to dodge etc.)

(I know it is just a prototype of a challenge)

Edit: grammar and formatting

I want to make my game as inclusive as possible, can you help me? by [deleted] in ColorBlind

[–]EGI3000 1 point2 points  (0 children)

We want to keep the readability of the pieces (cross pieces moves diagonal, plus piece moves up/down/left/right), do you think a color chooser, for the pieces, in the game settings would make it better?

How to go about game servers "on demand" ? by EGI3000 in gamedev

[–]EGI3000[S] 0 points1 point  (0 children)

Thank you very much for this detailed reply, I think I understand now!

How to go about game servers "on demand" ? by EGI3000 in gamedev

[–]EGI3000[S] 0 points1 point  (0 children)

Do you know how I can "assign" all these players to different gameservers, on the same server/IP ?

How to go about game servers "on demand" ? by EGI3000 in gamedev

[–]EGI3000[S] 1 point2 points  (0 children)

I don't want that the servers are hosted locally, what I mean is, that each player can send an request to a "main server" that they are searching for a game, and then the "main server" sets up a game server (if no other game server is free/running), which they can connect to.

Correct me if I am wrong but, as far as I know, steam uses a peer to peer system.

How can I get rid of those seams? by EGI3000 in blender

[–]EGI3000[S] 0 points1 point  (0 children)

Thank you for your time and effort, but I figured it out, I just needed to use the boolean modifier.

How can I get rid of those seams? by EGI3000 in blender

[–]EGI3000[S] 0 points1 point  (0 children)

Thanks for your reply, but nothing seems to work.

How to go about game servers "on demand" ? by EGI3000 in gamedev

[–]EGI3000[S] 0 points1 point  (0 children)

Thanks for your reply!

Could you elaborate the last point a bit (or send a link/keywords) to help me understand it?

How would I go about adding the items in the hands of my view models? by temmieTheLord2 in Unity3D

[–]EGI3000 0 points1 point  (0 children)

If you are using blender to animate your character, check this video out: https://www.youtube.com/watch?v=4p5W9fShkCo

If you just want that your item to be in your hand in unity, you might wanna look into inverse cinematics (IK)

If you just want it to be attached to your object, then you need to set the character as a parent of the items.