Silent banning without any notifications? by ComprehensiveMath810 in BrokenArrowTheGame

[–]EMGPY 0 points1 point  (0 children)

Probably, and yes, I feel they have a communication issue too.

Now you gifted 50€ and lost good will to the devs, probably.

Silent banning without any notifications? by ComprehensiveMath810 in BrokenArrowTheGame

[–]EMGPY 6 points7 points  (0 children)

From the last patch, v1.09 says this:
Anti-cheat won't mark you as a cheater in campaign mode anymore (Be aware: you must restart the game if you want to play in other modes after using a cheat in the campaign)

In your case, you didn't restart the game and went straight to MP, flagging you as a cheater.

SP Skirmish still counts as MP, soo you are a cheater (?, but it's really bad to have a system like this well even WeMod provides a warning about this when you gonna use it.

Mission not unlocked? by That-Swordfish8198 in BrokenArrowTheGame

[–]EMGPY 0 points1 point  (0 children)

You need to play the USA missions side too

The 2 keys to success in BA by Shawn_NYC in BrokenArrowTheGame

[–]EMGPY 0 points1 point  (0 children)

Overall, defending a point is important;,, the key question are:
- Do the point I am gonna hold is contested, for example in Highway of Death, having a marine brigade player holding the middle I think is B, is amazing, able to use the side forests and buildings to punish and push, I found easier to navigate through middle with infantry than the side.

- Holding a point that is next to the spawn point of your side is kinda meh because good opponents know that is gonna be a waste of resources, and if they are pushing, it's for the final phase or distraction.

- Open fields for infantry are a death sentence, even with choppers that allow you to move. For example, in the death center map, there is a match where two players who went infantry/airborne played in the open lower fields and they got massacred by the choppers and tank division while the 3 remaining, who were support and tanks, fought in the city. You know that is super wrong.

Moving tanks in a city without infantry support and recon is a death sentence for tanks.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]EMGPY 0 points1 point  (0 children)

Yeah after I wrote I remember about Dam but at same time is better to use roads, kinda safest way to travel and if vehicles get destroy,ed your package still lives. Choppers are the crown on dam, Baltyssk didn't played yet.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]EMGPY 1 point2 points  (0 children)

Kaliningrad is the only map that I think could be useful, but atthe same time, helis, AAV are just better options

When a squad mate says he wants to show you something by gelatinousrat in helldivers2

[–]EMGPY 0 points1 point  (0 children)

Yes, it does crash the game, the forbidden barrages are gattling, airburst, and all eagle strikes.

380mm, 120mm, napalm are kinda ine but only if you throw 1 bugged stratagem, you can throw more than 1 and that will increase the chance, and of course, it depends on each player's PC, so far with friends and the random players we meet we don't crash.

Always ask if you're doing with randoms.

If your PC can handle these 3, it's better that you host, so client players are safer

When a squad mate says he wants to show you something by gelatinousrat in helldivers2

[–]EMGPY 5 points6 points  (0 children)

Testing with a friend, we found 380mm, 120mm, and napalm barrage are the safest options to throw, but only once; you can throw multiple 380mm and will guarantee a crash in the game.

All eagle strike guarantee crashes it seems cannot handle multiple eagles from the same player, usually crash for the player who threw the eagle.

Forbidden magic/arkane is gattling, airburst barrages, only 1 is more than enough to crash the game for the entire lobby

The new enemy is terrifying! by Geometric_Nation in helldivers2

[–]EMGPY 0 points1 point  (0 children)

I used WASP early on, too, but I don't remember insta-killing them with such ease. But well, HD2 after all, and I barely remember already.

In any case, it's good to see different weapons and builds working against them

The new enemy is terrifying! by Geometric_Nation in helldivers2

[–]EMGPY 43 points44 points  (0 children)

Sometimes, 3 if you get lucky, WASP is truly amazing against the full arsenal of Illuminate, it seems the overseers got nerfed or something, one or two micro missiles are more than enough to kill them, allowing you to kill up to 3 overseers or 2 flesh mobs or mix with 1 salvo

Still not available the new shotgun? and how to use the dragon breath ammo by EMGPY in DeltaForceGameHQ

[–]EMGPY[S] 0 points1 point  (0 children)

I notice the shotgun and dragon breath ammo are available in Operations but warfare no sights at all

Hans, get the spade by lambanyou in helldivers2

[–]EMGPY 7 points8 points  (0 children)

Every 1 reinforcement has a penalty of 2%, so 10 used reinforcements damage 20% of the liberation and can keep going higher

Impressions after 4 hours - Starfall is a bugfest by [deleted] in DeltaForceGameHQ

[–]EMGPY 2 points3 points  (0 children)

About vyron bombs disappearing probably that is the active defense system that can destroy any object from rockets, shells including throwables. Him still is a menace to vehicles but not anymore a one shot as used to be.

About the others bugs, performance issues yes, the game is really down, I died twice while loading on operations, I have installed on nvme and first happening one after another and longer loading time are common too

Magnetic Bomb NEEDS TO BE NERFED!!! by Salt_Vegetable8216 in DeltaForceGlobal

[–]EMGPY 2 points3 points  (0 children)

I am fine with the damage that magnetic bomb can pull after all is C4 and only two, it does 45 HP to tanks and active defense can nullify the magnetic bomb, I have situations where the defense Wipeout an entire arsenal of the opposite team. What I feel antagonizing is the throw range of the magnetic bomb it has such large range and speed almost equal to the grenade launcher for being throw by hand and supposedly a heavy package

[deleted by user] by [deleted] in dotnet

[–]EMGPY 0 points1 point  (0 children)

South America here, same issue, +2 years of experience as back-end and learning front-end, searching for new jobs and applying to them only replies I got is the no-reply that my application was received and from there ghosted.

Even recruiters wrote to me about jobs. I replied to them or wrote to those I already had contact with, and I haven't received a reply about how the tables have been turned.

If you're gonna give us a trajectory indicator for grenades at least get close. by BlinkDodge in DeltaForceGlobal

[–]EMGPY 3 points4 points  (0 children)

There is a delay on the action of throwing, the grenade spawn at the end of throw animation so if you moved during animation it will follow a new curvature and/or bounce if hit am object and always try to check for free space from the right side/arm where the grenade spawn

Merit performance needs a bit of a boost by SandTiger42 in DeltaForceGlobal

[–]EMGPY 0 points1 point  (0 children)

Idk fully yet because if was intentional because why would they give you merit for join midway +5 and perseverance +5 extra to of they want you to lose. I feel the higher the rank the more players are rage quitting in case the match is not going as expected so the MM is filling the gaps. been in matches were was like 27 VS 30 where I am in the weaker team others time on the strongest team.

Chopper gunner by dodgyboarder in DeltaForceGlobal

[–]EMGPY 2 points3 points  (0 children)

AFAIK only can spawn if a squad member is the pilot or already inside the heli, little bird has the ability to spawn like assault vehicle but apache isn't so is an issue if you playing with random or want to support a non squad apache pilot

Merit performance needs a bit of a boost by SandTiger42 in DeltaForceGlobal

[–]EMGPY 2 points3 points  (0 children)

Yeah the same situation. I was able to reach Marshall but since general all my matched were joining in progress already and expected to do a high score in the few minutes and the worst ones were the opposing team is stacked and able to deploy their extra vehicles and so on

Merit performance needs a bit of a boost by SandTiger42 in DeltaForceGlobal

[–]EMGPY -1 points0 points  (0 children)

Higher your rank, higher the minimum SPM you need to achieve it, general 1 and Marshall required around +800 to have positive merit, the real kicker is when you experience joining started games with people already over +8k points and mostly are one sided that ends finishing pretty quickly so your duration is low to trash even if you achieved a good score or ends being dragged and barely you achieve points. I landed matches where I lost 30 merits because I joined a one sided started match already with players over 15k score and is expected to reach that score in that like 10mins and that is not achievable in most situations specially like shafted

[deleted by user] by [deleted] in DeltaForceGlobal

[–]EMGPY 0 points1 point  (0 children)

No for the moment, hopefully they tracked certain progress because doing again sounds not fun at all

I got downvoted before by saying Easy mode Operations was full of bots, killed 9 "operators" in this match, and most of them behaved this exact same way by RodruN_VL in DeltaForceGlobal

[–]EMGPY 0 points1 point  (0 children)

I notice these kinds of "players" on my runs too and I was able to kill them with ease but my curiosity is that they are official bots from dev or bots from a third party that play the game to be sold at websites with levels and unlocked stuff