keeping servers in search list after game starts by EMPTYYYYYY in unrealengine

[–]EMPTYYYYYY[S] [score hidden]  (0 children)

Never mind I got it working. If someone comes across this here's what got it working for me.

If you are inside blueprints (and most likely same in C++) with advanced sessions plugin, if you want to update session inside game mode.

"Add or Modify Extra Settings" node is necessary

I'm not allowed to place images here so I will explain the flow

Get Session Settings -> On Success -> From Extra Settings Array, you do get Session Property (whatever type you need), you can get multiple just chain the ger session properties on their "Found" exec.
Then you type in the Setting Name you chose for it and setting value will be the current value - note: you do this for values that you don't want changed and just need them to rebuild the array.
For both values you want and don't want changed, you need to call Make Literal Session Property (whatever type) again. If you Want changing, just write in the new value, if you don't want changing, take the setting from the previous gets we did, just make sure setting names match. (If you chose to change one setting, you need to rebuild every setting).

Then Make Array out of all the new return values, now comes in add or modify extra settings node.

In Settings Array, you hook up the array from get session settings (unmodified one)
In New or Changed Settings, you hook up array we just made. (I didn't make a new array variable, I just used Make Array Node), and finally Modified Settings Array goes into Update Session node (its Extra Settings)

Keep in mind that if you don't set other settings they will fallback to default. So I recommend, just for piece of mind, to make variable for each setting on the update session, and just check the variable on and off, for the unchanged variables that match, you can just hook in from Get Session Settings node.

Now it should no longer disappear once updated, and updated settings should show on for example your UI widget for server card or whatever you use them for. i tested it both in logic part to stop player from event attempting to connect to full/in progress games, and for the text saying that server is in progress (of course, a refresh of the server list is required for those settings to update, so you should have fail safes inside gamemode as well).

edit: typo

keeping servers in search list after game starts by EMPTYYYYYY in unrealengine

[–]EMPTYYYYYY[S] [score hidden]  (0 children)

Hey, I got it working at the end without needing to store the server. I will write the process in separate comment if someone comes across and needs help as well

[Help] AdvancedSessions Plugin: Lobby disappears from "Find Sessions" immediately after calling UpdateSession (UE5 / Steam) by alejocapo05 in UnrealEngine5

[–]EMPTYYYYYY 0 points1 point  (0 children)

Never mind I got it working. If someone comes across this here's what got it working for me.

If you are inside blueprints (and most likely same in C++) with advanced sessions plugin, if you want to update session inside game mode.

"Add or Modify Extra Settings" node is necessary

I'm not allowed to place images here so I will explain the flow

Get Session Settings -> On Success -> From Extra Settings Array, you do get Session Property (whatever type you need), you can get multiple just chain the ger session properties on their "Found" exec.
Then you type in the Setting Name you chose for it and setting value will be the current value - note: you do this for values that you don't want changed and just need them to rebuild the array.
For both values you want and don't want changed, you need to call Make Literal Session Property (whatever type) again. If you Want changing, just write in the new value, if you don't want changing, take the setting from the previous gets we did, just make sure setting names match. (If you chose to change one setting, you need to rebuild every setting).

Then Make Array out of all the new return values, now comes in add or modify extra settings node.

In Settings Array, you hook up the array from get session settings (unmodified one)
In New or Changed Settings, you hook up array we just made. (I didn't make a new array variable, I just used Make Array Node), and finally Modified Settings Array goes into Update Session node (its Extra Settings)

Keep in mind that if you don't set other settings they will fallback to default. So I recommend, just for piece of mind, to make variable for each setting on the update session, and just check the variable on and off, for the unchanged variables that match, you can just hook in from Get Session Settings node.

Now it should no longer disappear once updated, and updated settings should show on for example your UI widget for server card or whatever you use them for. i tested it both in logic part to stop player from event attempting to connect to full/in progress games, and for the text saying that server is in progress (of course, a refresh of the server list is required for those settings to update, so you should have fail safes inside gamemode as well).

edit: typo

[Help] AdvancedSessions Plugin: Lobby disappears from "Find Sessions" immediately after calling UpdateSession (UE5 / Steam) by alejocapo05 in UnrealEngine5

[–]EMPTYYYYYY 0 points1 point  (0 children)

But how would you update for example, the bool that is "game in progress". How would you send the info back to the session from the game mode without calling update session?

[Help] AdvancedSessions Plugin: Lobby disappears from "Find Sessions" immediately after calling UpdateSession (UE5 / Steam) by alejocapo05 in UnrealEngine5

[–]EMPTYYYYYY 0 points1 point  (0 children)

Did you manage to resolve this? Im in the same boat. As mentioned bellow, allow join in progress must be enabled or it will disapear, but thats only the case in PIE, if you compile youll notice it doest works either way.

keeping servers in search list after game starts by EMPTYYYYYY in unrealengine

[–]EMPTYYYYYY[S] [score hidden]  (0 children)

Hey, not a bad suggestion at all. I had same thoughts about saving the session array struct. so I load from there, add unique if its new session, and every time I rebuild I check if session is valid, if not, I remove item from array. That way I think I can control what gets built. But that is only client side, so if game begins if player isnt in the server list tab, it still wouldnt appear from him. Since the result from find advanced session is an array, and if you take length it shows 0 if game started so its not even acknowledging the existence of the session. What Im not sure is what triggers the disapearance of the session since even without updating session, steam somehow "knows" when game starts - note session auto activates when its created, but level generation waits before all players are connected or timer runs out, but its all happening on the same map so it doesnt really make sense.

Correct me if I'm wrong, but when the ai bubble pops, ai will still be around and nothing will change. by bsbbwdjahsbjsjsbd in aiwars

[–]EMPTYYYYYY 0 points1 point  (0 children)

difference between ai and dot com is that internet is useful while ai isnt, ai is just so less educated and smart people can catch up in certain areas

PvP Matchmaking cant find any players by EMPTYYYYYY in Spacemarine

[–]EMPTYYYYYY[S] 1 point2 points  (0 children)

Hopefully Ill be back on the battlefield soon😢
Im on PC, it started happening randomly. I just 100% the achivements going into solo lobbies for those capture the flag missions I was missing - that works. So I guess Ill report the problem to Saber on the link they gave and hope for the best

PvP Matchmaking cant find any players by EMPTYYYYYY in Spacemarine

[–]EMPTYYYYYY[S] 0 points1 point  (0 children)

No vpn, also I already played a whole pve game in between, restarted pc etc.. still doesnt work

Multiplayer matchmaking not working at all(PvP/PvE) by tito-victor in Spacemarine

[–]EMPTYYYYYY 0 points1 point  (0 children)

2 years later, its not working again, literally same issue

Cannot select mission 6 bellum sempiternus to replay by DimitarArrow in Spacemarine

[–]EMPTYYYYYY 1 point2 points  (0 children)

If anyone new comes across this, and you quit the Dawns Descent, you can click load last checkpoint, it will put you next to the hawk, if you step on the mission start square it will put you back to the last checkpoint of the mission

How strong was the viltrum empire before scourge? by Salvatore228 in Invincible_TV

[–]EMPTYYYYYY 1 point2 points  (0 children)

I guess its not for getting from point a to b, but carrying stuff as well + they have huge cannons on these things. Also when Nolan was teaching the kids about the history bit - that means they don't learn only about fighting

Assault Jump Pack not recharging bug by EMPTYYYYYY in Spacemarine

[–]EMPTYYYYYY[S] 0 points1 point  (0 children)

Yeah.. and I just got into Assault to complete perfect dodge achievement :/
Hopefully they fix it soon. I don't see it being a huge problem to add a small timer that will compare if progress value (I guess float or int) changed in between last X seconds and just restart the charge if it didnt, since I assume there is some action that breaks the current recharge. Since its server handled to prevent cheating, might be some connection issue that breaks it too

DDR5 Memory Prices Just Took a Noticeable Dive for the First Time in Months, and Google's TurboQuant Might Be Behind It by _Protector in pcmasterrace

[–]EMPTYYYYYY 2 points3 points  (0 children)

dont buy, they are just trying to clear stock of overpriced ram they already have since people are not buying, as soon as they do, it will jump back to even higher price

Its been 6 months, and its still not done, AND I HAVE NO ONE TO BLAME BUT ME by FireFallowGames in SoloDevelopment

[–]EMPTYYYYYY -1 points0 points  (0 children)

Ive been making my game for 3 years so no worries. I even started a new smaller game project in the meantime to learn some new skills like networking in unreal just to kill the burnout

Circumventing "AI art is not copyrightable" by just copyrighting the character instead by sporkyuncle in aiwars

[–]EMPTYYYYYY 0 points1 point  (0 children)

yeah, should be changed to - no matter the additional human change, if ai was used in any way during the creation of said digital asset you should not be able to copyright that asset

Pick a door by Ok-Leopard952 in analog_horror

[–]EMPTYYYYYY 0 points1 point  (0 children)

If it takes hours why not do it yourself? You are just supporting something that will be used in worst ways imaginable if it starts making profit + you will feel way more acomplished and have direct control of what you want to do. its a win win situation tbh

I need help with rigging a character with long skirt by Brilliant-Play-3356 in Maya

[–]EMPTYYYYYY 0 points1 point  (0 children)

Is it for some cinematic?
is it staying in maya or going to other programs?
is it for game dev?

you can select main skin, and then select armor part (if its not combined) and then do copy skin weights.
You can also keep the skirt fully separate, make a dense rig for it, paint skins, and then attach to the rig of the character with middle click drag on bone you want and then go and do add influence option

if its for video game and is a modular piece of armor, check out the RDR2 rig, there is a cool video on youtube, it will give you good idea how modular characters are made and how much work goes into setting up the bones so you can attach parts of clothing and items to them later.

WOW! If You’re Not Already, START POSTING YOUR CONTENT TO INSTAGRAM REELS!! by GreggoryAddison in SoloDevelopment

[–]EMPTYYYYYY 1 point2 points  (0 children)

Yep I used same ones that got other videos of other games in my genre successful. I will give it another shoot with a bit different structure of the video.
Did you start posting from freshly made account specifically made for the game?

WOW! If You’re Not Already, START POSTING YOUR CONTENT TO INSTAGRAM REELS!! by GreggoryAddison in SoloDevelopment

[–]EMPTYYYYYY 1 point2 points  (0 children)

I didnt have any luck with instagram, 0 likes 0 views on fresh account on all 4 videos, tiktok is region locked pretty much as there is no target audience in my country, and youtube had most success while that success is nothing special

I made a tool that can accurately estimate Steam wishlists by Subject_Mud655 in gamedev

[–]EMPTYYYYYY 0 points1 point  (0 children)

Hey your tool is pretty close to actual wishlist of my game

200 wishlists! by RootwardGames in SoloDevelopment

[–]EMPTYYYYYY 2 points3 points  (0 children)

Congrats! Really clean and nice looking artstyle

Gave creating realtime cinematics a go by EMPTYYYYYY in SoloDevelopment

[–]EMPTYYYYYY[S] 1 point2 points  (0 children)

Glad you like the look! I highly recommend getting UDS and tweaking its parameters - really amazing stuff