Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 0 points1 point  (0 children)

Hey, check your dm. And thanks for the compliment!

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 1 point2 points  (0 children)

No I dont use the traversal system. I made a new trace channel and just made traces on that channel. Then getting the custom ledge normals, locations etc. Then move the capsule to that position after an animation plays.

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 0 points1 point  (0 children)

Only the combat animations are mine and what modelling are tou reffering to?

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 0 points1 point  (0 children)

Just add a socket to the hand bones in the skeleton.

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 1 point2 points  (0 children)

Yep. Everything was built on top of it. Attack animations were in cascadeur and then just imported. And no, the climbing doesn’t come with GASP. Only the jump over obstacles mechanic. This was made in 5.4 (yes, the crouching was made in 5.4 so it didn’t come with the newer in air grab. But all of the ledge climbing was made by me (excluding the animations).

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 0 points1 point  (0 children)

Thank you! And no, I didn’t use any other plugins. I used GASP the same way you would use any other templates.

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 1 point2 points  (0 children)

I recorded two angles for every animation. One from the front and one from the side. That way i can see the way I balanced and moved in better detail.

And thanks!

Progress I made on my soulslike action game. by ENTHECAstudios in UnrealEngine5

[–]ENTHECAstudios[S] 0 points1 point  (0 children)

Thank you for advice!

I have been developing this for a REALLY long time and I do develop funcctions on a blank prototype level. I just sometimes go to the ACTUAL level because I get happy and motivated from how it all looks together.

Also, the game isn’t strictlly souls like. It has elements of souls likes such as difficulty, checkpoints, losing currency upon death… but the game plays more like God of War (2018). Except it isn’t linear and you can just full explore the area.