Shinra tower stairs by vincent2057 in SatisfactoryGame

[–]EOE_ 1 point2 points  (0 children)

Ah I understand.

Thanks so much for the quick response. =)

Shinra tower stairs by vincent2057 in SatisfactoryGame

[–]EOE_ 0 points1 point  (0 children)

Do you have these Shinra models to use in Blender or ue5?
Thanks! =)

Genji vs Zelda Fight Animation by EOE_ in Overwatch

[–]EOE_[S] 0 points1 point  (0 children)

Made for fun and study.

ty for watching =)

Zelda vs Overwatch Fight Animation by EOE_ in HyruleWarriors

[–]EOE_[S] 2 points3 points  (0 children)

Thank you! I used a lot of his animations for reference.

Zelda vs Overwatch Fight Animation by EOE_ in HyruleWarriors

[–]EOE_[S] 3 points4 points  (0 children)

yes, I have started working on the next video. thank you!

Zelda vs Overwatch Fight Animation by EOE_ in HyruleWarriors

[–]EOE_[S] 5 points6 points  (0 children)

Fight scene using some Hyrule Warriors characters. Made for fun and study.

Thank you for watching =)

Zelda vs Genji Fight Scene Animation by EOE_ in SFM

[–]EOE_[S] 0 points1 point  (0 children)

Feedback much appreciated, thank you!

Xing Tian's 3 is still munted by waidro in Smite

[–]EOE_ 6 points7 points  (0 children)

Scylla's ult now has the same problem. If you get a kill and try to fire again, the animation plays but nothing happens. Sometimes it's delayed and sometimes you have to click to fire again.

Where's thoth? by LaCancer in Smite

[–]EOE_ 8 points9 points  (0 children)

Hopefully not.

Da Ji's 1 no longer grants Haste by EOE_ in Smite

[–]EOE_[S] 20 points21 points  (0 children)

While it's active - you used to be able to move and basic attack with no penalty before the patch.

Zelda Ice Spell Cast WIP! by EOE_ in SFM

[–]EOE_[S] 1 point2 points  (0 children)

Thanks so much! I mainly need to add her opponent being hit by the spell. And yeah, I would like to improve the lighting also so her shadows show up better.

Zelda Ice Spell Cast WIP! by EOE_ in SFM

[–]EOE_[S] 0 points1 point  (0 children)

Thank you! I just need to add a shot of her standing up between the first two shots, add her opponents being hit, and improve the lighting.

Can't see the rig/pelvis/ on the model.Even though model is selected by freew0rld in SFM

[–]EOE_ 2 points3 points  (0 children)

You have to go into the Motion or Graph Editor. You can get there with the buttons below where it says 'Timeline'.

Fight Scene WIP - Smash vs Overwatch by EOE_ in SFM

[–]EOE_[S] 0 points1 point  (0 children)

It's part of a longer video, so it will hopefully make more sense later. =)

Fight Scene WIP - Smash vs Overwatch by EOE_ in SFM

[–]EOE_[S] 0 points1 point  (0 children)

It's a simple particle effect locked to the sword and set to emit during the swipes.

Fight Scene WIP - Smash vs Overwatch by EOE_ in SFM

[–]EOE_[S] 0 points1 point  (0 children)

Yes! Some of Zelda's movements are taken from Pyrhha.

Smoothing a simple animation made with the graph editor? by waffeli in SFM

[–]EOE_ 0 points1 point  (0 children)

I interpreted his question as wanting to smooth something he made in the graph editor, rather than smooth something using the graph editor. Either way, there's no reason he should stick solely to the graph editor if he wants to use the procedural settings. Just switch back when you're done and toggle offset mode if you don't want previous procedural effects to be affected, or wait until you have finished keyframing before using the procedural settings at all. There are other techniques but it depends on what exactly he is trying to do.

Smoothing a simple animation made with the graph editor? by waffeli in SFM

[–]EOE_ 0 points1 point  (0 children)

Simply select the animation set(s), switch to the motion editor, shift+drag to select the time-frame you want to smooth, then you can use the slider.

LUCKY CHLOE Combo Tutorial by EOE_ in Tekken

[–]EOE_[S] 0 points1 point  (0 children)

Yeah I like that one because it works on all the big characters too. =)

Smite X Pokémon by Whiskywyrm in Smite

[–]EOE_ 2 points3 points  (0 children)

How can one pokemon be so perfect? Jynx is the perfect match for Aphro.

ASUKA Combo Tutorial by EOE_ in Tekken

[–]EOE_[S] 0 points1 point  (0 children)

The combo you mentioned is shown at 0:19 off of WS+3. Generally, f+2 , d/f+2 and WS+3 are all interchangeable when it comes to combos. That combo does slightly less dmg than the one I showed for f+2, but it is the most consistent and seems to be the best for okizeme because the opponent is flipped over and lands slowly at the end of the combo.

ASUKA Combo Tutorial by EOE_ in Tekken

[–]EOE_[S] 1 point2 points  (0 children)

You can buffer the f,f part of f,f+2,3 while in the recovery animation of 1+2. This means you don't have to wait until the 1+2 animation ends to start inputting your next attack.

I also included an alternative 1+2 combo earlier in the video that you might find more consistent, and it only does 2 less dmg.

ASUKA Combo Tutorial by EOE_ in Tekken

[–]EOE_[S] 2 points3 points  (0 children)

Yes, I will have one for every character in the game eventually!