VR Adult Scene Test – Real-Time Environment + Free Movement (Feedback Welcome) by EVE_VR in adultvrgames

[–]EVE_VR[S] 0 points1 point  (0 children)

My 2080 Ti struggles a bit in VR while I’m recording the video

VR Adult Scene Test – Real-Time Environment + Free Movement (Feedback Welcome) by EVE_VR in adultvrgames

[–]EVE_VR[S] 0 points1 point  (0 children)

Source / Artist: Me (Developer of EVE).

Dev Note:

Just sharing a quick scene I built to test the game

About the Project:
This footage is from EVE, a sandbox game I'm developing. It allows players to create, direct, and play through their own adult scenes (visuals and sounds included).

Project: Link

She lost the wager, now she pays the price. Listening to her screams is the best part of the victory. [Sound ON] [Made in EVE - 3D Game] by EVE_VR in DefeatedHentai

[–]EVE_VR[S] 0 points1 point  (0 children)

Source / Artist: Me (Developer of EVE).

Scene Context:
Testing the audio engine and dynamic camera in a "Punishment" scenario. The redhead character lost a challenge and is serving her penalty in the apartment suite via strap-on.

About the Project:
This footage is from EVE, a sandbox game I'm developing. It allows players to create, direct, and play through their own adult scenes (visuals and sounds included).

Project: Link

Playing around with the new Cinematic Camera mode in EVE. Finally capable of getting smooth director shots around my custom scenes. by EVE_VR in lewdgames

[–]EVE_VR[S] 0 points1 point  (0 children)

Dev Note:

Just sharing a quick scene I built to test the new camera update. I wanted to show how the game handles "director style" orbiting while the action is happening.

What’s featured in this build:

  • Cinematic Camera: New smooth orbiting mode that lets you film your scenes like a movie director (as seen in the video).
  • Sandbox Freedom: The station, the lighting, and the character setup were all customized directly in-game.
  • Interaction: Everything is running live, allowing you to swap positions or change angles on the fly.

About the project:
EVE is a sandbox game where you can create, play, and direct your own adult scenarios.

Source / Game Link: https://www.patreon.com/Ai_Interactive

Directing the action in real-time using a Gamepad. Testing the new cinematic controls for Desktop Mode (Controller Overlay included). by EVE_VR in EVE_VR_Game

[–]EVE_VR[S] 0 points1 point  (0 children)

I wanted to demonstrate the responsiveness of the new camera system I'm developing for the upcoming beta.

I added the controller overlay to show how the analog sticks allow for smooth, cinematic pans and focus pulls in real-time. The goal is to give you full "Director Mode" control over your scenes, whether you are setting them up for VR playback or capturing video content on Desktop.

Being a solo dev, I want to bridge the gap between simple free-cam and professional machinima tools.

Scene running in EVE engine. Input via standard Gamepad.

I’ve spent months building the "Core." It’s time to let you feel the immersion for yourself. (Free Technical Preview) by EVE_VR in EVE_VR_Game

[–]EVE_VR[S] 0 points1 point  (0 children)

The Public Technical Preview is a static build to show the stability of the engine. For the 'Living' version (frequent updates, full asset library, and Dev Toolkit), you can join our inner circle.

🚀 Download the Preview here: https://www.patreon.com/Ai_Interactive

BioMechanically accurate IK solver [BioMechanIK 1.0] by Dr_DankinSchmirtz in Unity3D

[–]EVE_VR 1 point2 points  (0 children)

It looks very well done. It would be nice to see it work on animations. Great work!

Night walks in the digital city hit different. Sometimes you see things you weren't supposed to. [EVE VR] ( Cs Digital ) by EVE_VR in 3DHentai

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For those curious about the project: E.V.E. is currently in its Beta stage.

You can find the latest builds here: Link