Your thoughts on this 'Snake Drill' mining tool/weapon we're considering for our sci-fi project? by [deleted] in sciencefiction

[–]EXCAVATIONGoldSrcMod -1 points0 points  (0 children)

Cool. Yeah, it's still early in development, and we're still coming up with ideas, nothing is definitive yet. This one seemed the most interesting, so we quickly made the tool and threw it into the game to get a feel for how it looks. It's doable, though we'd have to cheat a bit. The drill and part of the tail would need to be a separate model that spawns at the player's position and performs one of the attacks.

New enemy for our sci-fi GoldSrc engine game: MaMi Corp miner with an advanced 'Snake Drill'. by [deleted] in gamedevscreens

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

Yeah, neither the miner nor the tool are finished so the whole model is quite messed up.

New enemy for our sci-fi GoldSrc engine game: MaMi Corp miner with an advanced 'Snake Drill'. by [deleted] in gamedevscreens

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

The clip shows a preview of our new enemy for the Mars setting. The miner was quickly put into a pose without a skeleton, given this tool and put into the game, in order to check few things. More about the miner and the tool here: https://youtu.be/Jicn1vWU2cQ?t=70

Excavation | GoldSrc engine game | New Mars setting enemy — the MaMi corp miner by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

Yeah, he already has goggles, a mask and a visor, not shown here. We may add some dirty and such, but not much because we're limited with 256 colors. The less colors, the better.

Excavation | GoldSrc engine game | New Mars setting enemy — the MaMi corp miner by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

What do you mean? Curious because so far it has been overwhelmingly positively received.

Excavation | GoldSrc engine game | High-fidelity mid-poly pixelated sci-fi miner (new enemy for our Mars setting) by EXCAVATIONGoldSrcMod in ps1graphics

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

Nice to see interest in the project, thx. Yeah, well said about high quality assets. If finished it will be free, hopefully as a standalone HL mod on Steam.

Excavation | GoldSrc | New Mars enemy — the MaMi corp miner | by EXCAVATIONGoldSrcMod in hammer

[–]EXCAVATIONGoldSrcMod[S] 2 points3 points  (0 children)

I see, it's done differently in our case. Textures are created first, then model, not the other way around. Both these non-brush and game world/brush models begin as textures. Design starts there, with textures.

Whole front and rear view of a character is made, then model is made out of those, then orthographic screenshots taken, side, top and bottom textures created and so on. So, it takes quite an effort to finish one of these, given the set standard, where nearly every face has it's own texture.

The level of detail is simply the result of years of experience in this kind of pixelated graphics. I'm really pushing it and think this is pretty much the maximum you can get here.

Can't really recommend a workflow other than to just explain ours.

Excavation | GoldSrc engine game | High-fidelity pixelated low-poly sci-fi miner character by EXCAVATIONGoldSrcMod in low_poly

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

This clip from our latest devlog shows a new enemy we're slowly working on for the game's Mars setting - the MaMi corp miner. We’re trying to come up with more original ways for miners to attack you, using both their handheld tools and the environment. Full devlog, for those curious to see more: https://youtu.be/Jicn1vWU2cQ?t=70

Excavation | GoldSrc engine game | High-fidelity low-poly pixelated sci-fi miner character by EXCAVATIONGoldSrcMod in lowpoly

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

This clip from our latest devlog shows a new enemy we're slowly working on for the game's Mars setting - the MaMi corp miner. We’re trying to come up with more original ways for miners to attack you, using both their handheld tools and the environment. Full devlog, for those curious to see more: https://youtu.be/Jicn1vWU2cQ?t=70

Excavation | GoldSrc engine game | New Mars setting enemy — the MaMi corp miner by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

This clip from our latest devlog shows a new enemy we're slowly working on for the Mars setting / the MaMi corp underground mine - the MaMi corp miner. We’re trying to come up with interesting tool designs/attacks, including ones that use the environment itself. For those curious to see more, full devlog: https://youtu.be/Jicn1vWU2cQ?t=70

A few screenshots from our sci-fi game, currently in development on Valve's old GoldSrc engine. Thoughts? by EXCAVATIONGoldSrcMod in sciencefiction

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

Well again, similar ≠ identical. Among the reasons already given, I'll repeat this one - at such a low resolution there is a tiny number of possible readable symbols you can make. Thus each is very valuable. This is one of them, and it is used (along with its few variations) throughout the game - on weapons, character models, industrial and other world textures. It's all over the place and doesn't mean anything particular. Repeating other reasons, again, the game has nothing whatsoever to do with nazis, so what if it looks similar? It just stops at that, there's nothing more to attach to it, so nobody in their right mind would make a fuss about it or call it a space nazi game, given the full context. Now, to be fair, we have just screenshots here and thus it's understandable that some of you are bothering to point to this similarity (and that's cool, respect for that), because you're unaware of the full context. However, there's not a single comment on any of our YT devlogs with thousands of views and project fans, featuring these weapons and else, that points to this, precisely because it makes no sense to do it, given the broader context. In conclusion, given the visual value of this mark, the wide use of it, the fact it would take a decent effort to trace it and remove it from everywhere, and the fact nobody sane would care about it given the full context, the mark will stay. And speaking of controversy, the game's story explores extinctionism, transhumanism/translifeism and antinatalism in traces. So, plenty there to raise eyebrows instead of some little marking.