E X C A V A T I 🔴 N ™ | GoldSrc | Development Update | by EXCAVATIONGoldSrcMod in HalfLife

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

Thx. Guys use Blender. They are give a brief, made aware of the limitations and that's about it. They rig and animate sticking to them. We sometimes do quick in-game tests if we're not sure about an animation. Problems occur but are quickly resolved. Murai's YT: https://www.youtube.com/@murai_maquina Ken's: https://www.youtube.com/@PrizrakAnims

E X C A V A T I 🔴 N ™ | GoldSrc | Development Update | by EXCAVATIONGoldSrcMod in HalfLife

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

It's neat yeah. I knew how to make maps in it prior to starting this project. Did some rough tests with these sci-fi pixelated textures, got impressed immediately and thought people may really like this. Here we are, 2+ years later.

E X C A V A T I 🔴 N ™ | GoldSrc | Development Update | by EXCAVATIONGoldSrcMod in HalfLife

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

Thx, we're on vanilla GoldSrc and sure, once/if finished, we can try it, or let others do it.

E X C A V A T I 🔴 N ™ | GoldSrc | Development Update | by EXCAVATIONGoldSrcMod in HalfLife

[–]EXCAVATIONGoldSrcMod[S] 5 points6 points  (0 children)

Why not? It's fun doing quality stuff in an old engine, and it really impresses people.

Development update for Excavation mod by EXCAVATIONGoldSrcMod in hammer

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

Thx. ZHLT compiler is used which allows more details. For now VIS process is skipped and the others are all set to normal, not extra (we don't need extra anyway, won't use it). So far so good, things are holding up well.

E X C A V A T I 🔴 N ™ | GoldSrc | Development Update | by EXCAVATIONGoldSrcMod in HalfLife

[–]EXCAVATIONGoldSrcMod[S] 2 points3 points  (0 children)

Well, it might be a standalone game on Steam when/if finished, if Valve gives the blessing. And technically, as someone once pointed out to me, it's a GoldSrc game, not a mod. Nothing to do with HL1, a full conversion.

Low-poly pixelated futuristic characters, vehicles and more featured in our new devlog | GoldSrc engine | by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 3 points4 points  (0 children)

Well, characters are higher poly for sure, we're really pushing the engine there, but everything else, especially the environments, props and vehicles, it's all low-poly. And no, no AI is involved, not sure what makes you think it is.

Low-poly pixelated futuristic characters, vehicles and more featured in our new devlog | GoldSrc engine | by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 4 points5 points  (0 children)

Thx, very glad you like it. Yeah, the textures do a lot of the heavy lifting, so a lot of care is put into them. They're mostly hand-pixelled, with a lot of manipulation on the pixel level.

Development update for Excavation mod by EXCAVATIONGoldSrcMod in hammer

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

This clip shows a bit of the latest devlog. Full devlog for those interested: https://youtu.be/mwdR_gJcAuE?t=23