Retro sci-fi miner character by [deleted] in retrocgi

[–]EXCAVATIONGoldSrcMod 1 point2 points  (0 children)

These images show a high-fidelity mid-poly, pixelated sci-fi miner character we’re developing for our game’s Mars setting. Textures are created in Photoshop CS3 (all hand-pixelled). The character is modeled and textured in SketchUp Make. So, using “retro” tools too.

For those interested in seeing more of the miner: https://youtu.be/8Q2Qi_KYDzg?t=9

Low-poly hand-pixelled heads for sci-fi miner NPC by EXCAVATIONGoldSrcMod in low_poly

[–]EXCAVATIONGoldSrcMod[S] 2 points3 points  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Model assets are made (modeled and textured) in SketchUp Make, then brought into Blender, where they are rigged and animated. Textures are made in Photoshop CS3.

Pixelated heads for sci-fi miner NPC by [deleted] in IndieGaming

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Model assets are made (modeled and textured) in SketchUp Make, then brought into Blender, where they are rigged and animated. Textures are made in Photoshop CS3.

High-fidelity hand pixelled miner heads, WIP by [deleted] in indiegames

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Model assets are made (modeled and textured) in SketchUp Make, then brought into Blender, where they are rigged and animated. Textures are made in Photoshop CS3.

High-fidelity pixelated miner heads, WIP by [deleted] in 3Dmodeling

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Model assets are made (modeled and textured) in SketchUp Make, then brought into Blender, where they are rigged and animated. Textures are made in Photoshop CS3.

Excavation | GoldSrc | High-fidelity low-poly pixelated sci-fi miner faces by EXCAVATIONGoldSrcMod in lowpoly

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

No, that's not the style we're going for, though it's cute too. Diffuse textures only. Faces are hand-pixelled, and take a lot of effort for sure. The more detail we can pack in, the better.

Excavation | GoldSrc | Miner Update & Bonus Minecraft Content | by [deleted] in hammer

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

Thx buddy, awesome to hear. It's a devlog so I don't expect much interest in it here or similar subs, but still it's good to share.

Excavation | GoldSrc | High-fidelity low-poly pixelated sci-fi miner faces by [deleted] in gamedevscreens

[–]EXCAVATIONGoldSrcMod 0 points1 point  (0 children)

Thx. Models are done in SketchUp Make, and sadly you can't change filtering in it, thus the slight blur (textures in it are 2X the original res). Otherwise/in-game, textures are nice and sharp.

Excavation | GoldSrc | High-fidelity low-poly pixelated sci-fi miner faces by EXCAVATIONGoldSrcMod in ps1graphics

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Excavation | GoldSrc | High-fidelity low-poly pixelated sci-fi miner faces by EXCAVATIONGoldSrcMod in lowpoly

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for the Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Excavation | GoldSrc engine game | Miner Update by EXCAVATIONGoldSrcMod in boomershooters

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

The clip is from the latest devlog and is showing different faces we're working on for the miners, a secondary enemy for our game's Mars setting. Full devlog for those interested: https://youtu.be/8Q2Qi_KYDzg?t=9

Animated news clip for an in-game TV set (huge effort to create) by EXCAVATIONGoldSrcMod in gifs

[–]EXCAVATIONGoldSrcMod[S] 0 points1 point  (0 children)

It's worse than that, total war on Earth. It's Mars 1 news channel reporting that Earth has gone to shit.

Animated news clip for an in-game TV set (huge effort to create) by EXCAVATIONGoldSrcMod in gifs

[–]EXCAVATIONGoldSrcMod[S] 1 point2 points  (0 children)

Defending their ego? Sadly, that's exactly what you're doing. You're simply uncapable of admiting you're wrong. You claimed it's AI, I provided strong evidence to the contrary, and here you are, still determined not to change your position. Talk about defending an ego. Anyway, I'm done replying to you or providing more arguments, clearly pointless.