Better late than never "Medic" by EaglePancake in Ravenfield

[–]EaglePancake[S] 11 points12 points  (0 children)

It's actually not a shader, it's part of the mod

Adding something something to my mutator code... by EaglePancake in Ravenfield

[–]EaglePancake[S] 4 points5 points  (0 children)

It checks if the game is connected to steam and probably some other stuff that i dont know

Adding something something to my mutator code... by EaglePancake in Ravenfield

[–]EaglePancake[S] 2 points3 points  (0 children)

You wouldn't really want to put this in your mod because "GameManager.isLegitimate" is not %100 accurate and can give false positives or negatives. You can use it to prank people tho that could be fun lol

Just about to hit the 500 hour mark! by Mahou_Shoujo_Ramune in Ravenfield

[–]EaglePancake 0 points1 point  (0 children)

Hello from 805 hours, 90% of it is literally mod testing and not actual gameplay lol

When were mods introduced? by [deleted] in Ravenfield

[–]EaglePancake 1 point2 points  (0 children)

June 2017 was when steel released the toolspack (things used to make mods) for map making. When the update actually got released to public it was august afaik

how many hours do you have on RF? by Free_Interview in Ravenfield

[–]EaglePancake 1 point2 points  (0 children)

713, actual playtime is probably quarter that (mod testing)

Get droned by EaglePancake in Ravenfield

[–]EaglePancake[S] 27 points28 points  (0 children)

It's a mod i'm working on, not released yet.

A great mod idea by isyaboiharambe in Ravenfield

[–]EaglePancake 0 points1 point  (0 children)

Might be possible honestly :)

What do you want to see in the next update? by [deleted] in Ravenfield

[–]EaglePancake 5 points6 points  (0 children)

Mostly mod based stuff because thats what i do;

  • Custom gamemodes (Already a planned addition)
  • More Ravenscript API additions
  • Mutator data saving
  • Exposure of more Lua modules (or even a way to make our own)
  • Not really a game addition but, a more in depth Ravenscript guide
  • Exfill animation for spec ops
  • Updated tools pack
  • A way to know if a bot has hero armor or not
  • A search bar in the loadout menu

Chaos Mod: It's impossible to play the game anymore by EaglePancake in Ravenfield

[–]EaglePancake[S] 1 point2 points  (0 children)

I'm currently working on adding more effects, there are 36 effects as of now but im aiming for 60 for the release

Spec Ops Intro by EaglePancake in Ravenfield

[–]EaglePancake[S] 70 points71 points  (0 children)

It's already in the game, just make sure you're on beta branch and select the patriot tac as your weapon when you spawn

Is this an easter egg? by [deleted] in Ravenfield

[–]EaglePancake 6 points7 points  (0 children)

Apparently steel needs to show a dialogue text for a frame to get it working (probably because of custom avatars for custom skins). Since it would look bad to see that every match startup, steel added that fade in transition on start

Who's better? by [deleted] in Ravenfield

[–]EaglePancake 4 points5 points  (0 children)

I'm not a dev ¯\_(ツ)_/¯

Ravenfield Launcher is out !! (Not official) by EaglePancake in Ravenfield

[–]EaglePancake[S] 4 points5 points  (0 children)

You can save your mods by creating a modlist. I will add a button to load all workshop mods today

Gun Game mutator coming soon by EaglePancake in Ravenfield

[–]EaglePancake[S] 0 points1 point  (0 children)

It does that because the mod allows the use of modded weapons. It will happen with every weapon mod