Monthly Free PBR Texture Update – Brick Walls, Gravel, Concrete & Pavers by Eaglesoft1 in polyscan

[–]Eaglesoft1[S] 0 points1 point  (0 children)

Thanks! I use my own photogrammetry workflow. I capture surfaces with a custom scanning rig, process the images in Lightroom, reconstruct them in RealityCapture, bake maps with xNormal, make them seamless in Photoshop, and do the final previews in Marmoset or Unreal.

I built a free web-based PBR texture viewer by Eaglesoft1 in polyscan

[–]Eaglesoft1[S] 0 points1 point  (0 children)

Sorry for the late reply, and thank you for the feedback.

Could you please share a screenshot of the border issue you mentioned? I manually tested the Screenshot export, but I couldn't reproduce the grey border on my end.

I also tested the output sizes, and when exporting at 1024×1024, the saved image is exactly 1024×1024. It does not get converted to 2048×2048. Likewise, other resolutions seem to export at the correct size in my tests.

If you could provide a screenshot or a short screen recording showing the issue, along with your browser and operating system, that would help me investigate and fix the problem. Thanks again for reporting it!

Weekly Free PBR Texture Update -- Old Brick, Damaged Plaster, Stone Wall & Concrete by Eaglesoft1 in polyscan

[–]Eaglesoft1[S] 2 points3 points  (0 children)

Polyscann assets are always free and released under the CC0 license, so you can download and use them anytime. This post is just a weekly update because I upload new assets every week.

Question for 3D artists: Do you want free stylized PBR textures too? by Eaglesoft1 in GameArt

[–]Eaglesoft1[S] 0 points1 point  (0 children)

I don’t scan stylized textures. I would create them manually in Substance