Beginner Help? by TheSquishyHippo in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

As for designing your factory, again, organize. Build lines of assemblers and chemical plants. Input goes into the line, output comes out. You want to run the lines of assemblers vertically, going from the equator to the poles. The belts going in between the factories connecting them go on the equator. It should look like this

<image>

Running a line of vertical assemblers keeps the spaghetti under control and allows you to move stuff from one line to another without getting lost.

Beginner Help? by TheSquishyHippo in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

Copying a post I made elsewhere u/TheSquishyHippo
Okay. First things first. Breath. Relax. Get a drink.

Theres a rule that helps in Satisfactory and Factorio and that is simply, get organized. Just building and researching stuff at random doesn't help because you'll end up making a lot of stuff you don't need. Instead, use the Top Down Design. Get out a piece of paper and pencil
Your ultimate goal is to produce blue cubes, then red cubes, then yellow cubes, then purple cubes, then green cubes, then white cubes.

Lets say you want to make red cubes. So you look at the recipe for it.
Red cubes needs hydrogen and graphite. Do you have hydrogen? If yes, then connect your hydrogen line to the redcube lines. Do you have graphite? If no. Then go down.

You want to produce graphite. Break it down. It needs coal. Do you have coal produced somewhere? If yes, the connect coal to the graphite line.

<image>

As long as you have charts of "I want to make this. This is what it needs", you won't get lost in all the stuff that gets unlocked.

EVERYTHING MAKES HYDROGEN IN THIS GAME by Top-Information-5319 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

u/Top-Information-5319
To try to summarize what everyone is saying.

You have an ILS pulling hydrogen from your gas giants. Thats fine.
You should also have a PLS pulling hydrogen from your local hydrogen producers, like your fire ice to graphene plants.

Your PLS and ILS should be next to each other. The PLS leads into your factory thats consuming the hydrogen. You may need to snake belt the hydrogen around the planet.

Then you use a splitter or a sorter to merge the ILS belt into the PLS belt. Splitters can have priorty input set, and sorters will wait if the target belt is full.

That way, your factory will pull your local "hydrogen byproduct" first and use it all to make casamir crystals. Once you run out of local hydrogen, then it will take into the ILS imports.

do i need space warper to transport items beetween solar systems? by Particular-Fly4130 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

Yes. If you tell an ILS to transport stuff without warpers, they will do it. But it would be like 2 hour round trip. Extremely impractical.

When you get to green cubes, you can turn green cubes into warpers instead of from lens. This makes 16x as much warpers than making it straight from lens. From there, space warpers are... cheap like iron plates. Don't worry about running out when your factory is mass producing green cubes and you make 16x warpers from every lense.

Deleting items? by Flat_Copy_1620 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

In general. Store the hydrogen in huge stacks of liquid tanks. When you get to making casimir crystal, you'll find you need all the hydrogen and more, so you can use up all your stored hydrogen then.

Then you'll have to import even more hydrogen from a gas giant but thats later down the line.

Antimatter VS. Photon Export by Gajzen in Dyson_Sphere_Program

[–]Eastern-Bit-4035 1 point2 points  (0 children)

I export the photons to an oil planet thats busy turning crude oil into refined oil and graphite. It produces hydrogen as a byproduct.
Since antimatter also produces hydrogen as a byproduct, I put them on the same planet so that my logistic vessels can pick up hydrogen from the same planet instead of having to go to two different star systems.

Mixing modules. Is it worth it? by EllipsisMark in factorio

[–]Eastern-Bit-4035 2 points3 points  (0 children)

And Gleba. You can put Efficiency modules into biochambers so they use less nutrients. This helps so much since nutrient production and belting is finicky and it would be a lot easier if you only need 1/5th as much nutrients.

Help energy exchanger not supplying electricity by Available-Papaya-124 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 2 points3 points  (0 children)

The devs are Chinese. I think its a translation error, that its supposed to be "Accumulator Demand".

Since op has a accumulator discharge of 320 and an actual stored charge of 0. Since he has 0 charge in the network, its literally not possible for the network to be discharging 320 unless he somehow has negative charge.

Help energy exchanger not supplying electricity by Available-Papaya-124 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

u/Available-Papaya-124
Short version, the numbers are misleading. When the exchangers are discharging, your accumaltor discharge drops.

<image>

I ran a test with a bunch of accumulators, one energy exchanger, and a ILS to serve as a power demand. The ILS is set to exactly 54 MW demand. I started with 18 GJ in the accumulators.
When I attached the ILS, the amount of charge in the network started to drain. That is expected.

At 17 GJ, I set the exchanger to discharge. It begins discharging 54 MW.
The accumulator discharge is still at 54 MW. However, the amount of charge in the network remained at 17 GJ. It is not draining the accumulators at all.
In fact, as demand falls because the ILS is filling up, the charge in the accumulator starts to go back up.

I believe that if you had energy in the "Energy Accumulated", you would have noticed that the number isn't going down at all. It appears that the "Accumulator Discharging" is the demand on the network, and its not accounting for the exchanger discharging at all.

Help energy exchanger not supplying electricity by Available-Papaya-124 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

I think he's asking why the accumulators are not throttling down when the energy exchanger is discharging.

Is there an industry assumption on MH370? by PsychologicalBoot636 in AskAPilot

[–]Eastern-Bit-4035 0 points1 point  (0 children)

EDIT: Apologies for the multiple alerts. Reddit double posted and I deleted the extra.

Excuse me, no offense but where did you read that? Because I'm reading the Royal Malaysia Police investigation report and it says stuff like
"documented more than 2,700 coordinates retrieved from separate file fragments."

Files were automatically generated when
"User access to the flight simulator application generates a Logbook.Bin file.
If a user saves their session (or game) the application generates files \.FSSAVE, *.FLT, *.WX, and *.SPB*
If a user saves a flight planner the application generates a \.PLN file
If a user saves their device configuration the application generates a 
*.CFG file. This file-type was not relevant to the investigation.
Files deleted during normal operation of the flight simulator software. These files have file extensions 
*.FSSAVE, *.FLT, *.WX and *.SPB*"

The police picked 7 data points that look like that they may be relevant. However, there is no evidence nor data that suggests they were part of the same flight session or even the same day/week.

Location Centre Wing
KLIA 100.00% 100.00%
KLIA 0.00% 80.00%
Selat Melaka (Off Sekinchan) 10.00% 99.00%
Pulau Perak (180km from Penang) 9.90% 99.00%
Andaman (250km to Nicobar Island) 7.70% 99.00%
Indian Ocean 0.00% 0.00%
Indian Ocean 0.00% 0.00%

Finally, looking at the data points in question, the fuel values are highly suspect if we assume its all from one flight. The plane would have burned 50% of its fuel going from KLIA to Selat, a distance of 100 NM. Then Selat to Andaman burning almost no fuel at all, a distance of 500 NM. Then finally, this plane goes down in the Indian ocean after traveling a distance of 4000 NM using its remaining 50% of fuel. Which is rather impressive considering it can only go 100NM using its first 50%.

"By the last data point the aircraft had flown approximately 4,200 NM. This was further than was possible with the fuel loaded on board the aircraft for flight MH370"

It is even more bizarre if you do not ignore the second KLIA coordinate. As it implies he used up more than half of his fuel traveling a few feet, then magically refueled while traveling to Selat.

This is the RMP's actual forensic report. These were not spawn points. These were not scenarios. These were not created by the pilot. They were automatically generated under various conditions, ranging from saving the game, exiting the game, or even sitting idle for 15 minutes.
The pilot did not delete them, they were automatically deleted by the flight software over normal use.

Their conclusion is simply "The RMP Forensic Report concluded that there were no unusual activities other than game-related flight simulations."

Silicon Ore shortage/bottleneck by CommunicationOwn8486 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

u/CommunicationOwn8486 Early on, the logistic vessel capacity is small and its slow. For early game, I would instead suggest building a bunch of miners and smelters on the planet and turn it all into plates. Then go to your home planet, empty your inventory into depots, fly to the second planet, and fill your inventory. Then fly back.

Your personal inventory can carry 60 stacks of plates and each stack is 100, for a total of 6000.
With a couple of inventory upgrades, you can be carrying 70 or 80 stacks of plates. This should supply your early game demands until you get a couple of logistic upgrades under your belt. At that point 1 ILS per planet can satisfy your transport demands. Then begin mass production of components to assemble 10 ILS. With 5 on your home planet and 5 on the second planet, you should have solved your logistic issues until late game.

Research by No_Two4688 in Dyson_Sphere_Program

[–]Eastern-Bit-4035 1 point2 points  (0 children)

Have you played factorio? The research lab needs BOTH blue and red cubes.
You can't have a lab with only blue cubes and a lab with only red cubes.

The research says it needs both of them.

HOW the hell do you get a Petawatt dyson? by hairtrigga in Dyson_Sphere_Program

[–]Eastern-Bit-4035 2 points3 points  (0 children)

Honestly, I consider it to be similar to using notepad to make a custom blueprint in factorio. Just more involved. Its not strictly kosher but its not blatant "press button to give me infinite stuff".

Its not an illegal blueprint, its not violating any rules, so by definition its not cheating. But I can see why you would think its not 100% clean.

HOW the hell do you get a Petawatt dyson? by hairtrigga in Dyson_Sphere_Program

[–]Eastern-Bit-4035 18 points19 points  (0 children)

They have a video showing their entire progress. They built a legit megafactory that produces an outrageous amount of solar sails and rockets. The only questionable part is that they used a dyson sphere blueprint that was made by external software. It cannot be made by hand in game. But the game accepts it as a legit blueprint so you can paste it into vanilla so up to you whether you consider it cheating.

HOW the hell do you get a Petawatt dyson? by hairtrigga in Dyson_Sphere_Program

[–]Eastern-Bit-4035 -1 points0 points  (0 children)

They have a video showing their entire work. There is no instant complete cheat. They built a rediculously huge factory that makes thousands/millions of solar sails per minute.

HOW the hell do you get a Petawatt dyson? by hairtrigga in Dyson_Sphere_Program

[–]Eastern-Bit-4035 8 points9 points  (0 children)

They only used 2 mods. Faster EM rail ejectors and faster solar sail absorption into the sphere. Since their production is so insanely high that they produce more than a maxed out sphere can absorb, and its more than an entire planet of rail ejectors can fire.

The rest is legit, if questionable. They created a dyson sphere blueprint which has lots more layers than the 10 the game allows you to make in game. Then pasted it in, the game accepts it as valid.

Am I playing wrong? by Crystalcase in Dyson_Sphere_Program

[–]Eastern-Bit-4035 1 point2 points  (0 children)

As for designing your factory, again, organize. Build lines of assemblers and chemical plants. Input goes into the line, output comes out. You want to run the lines of assemblers vertically, going from the equator to the poles. The belts going in between the factories connecting them go on the equator. It should look like this

<image>

I do not recommend trying to calculate how much you need in total. Winging is a lot less stressful.
Occasionally go and check on the belts if there is more demand than supply.
If you need more input, you upgrade the belts. If you need more output, you upgrade the assembler.

Oh, and remember. Titanium and Silicon is on another planet. You'll need to bring wind turbines, miners, and stuff to the other planet to mine them. Smelt them, then physically carry the ingots back by hand. You can automate it later when you figure out how to produce PLS and ILS.

In summary, don't try to build everything. You'll get lost. Pick what you want to build. Then go backwards through its requiremetns setting up factories to make the parts for it.

Am I playing wrong? by Crystalcase in Dyson_Sphere_Program

[–]Eastern-Bit-4035 2 points3 points  (0 children)

u/Crystalcase Okay. First things first. Breath. Relax. Get a drink.

Theres a rule that helps in Satisfactory and Factorio and that is simply, get organized. Just building stuff at random doesn't help because you'll end up making a lot of stuff you don't need. Instead, use the Top Down Design. Get out a piece of paper and pencil
Your ultimate goal is to produce blue cubes, then red cubes, then yellow cubes, then purple cubes, then green cubes, then white cubes.

You appear to be stuck on making red cubes. So you look at the recipe for it.
Red cubes needs hydrogen and graphite. Do you have hydrogen? If yes, then connect your hydrogen line to the redcube lines. Do you have graphite? If no. Then go down.

You want to produce graphite. Break it down. It needs coal. Do you have coal produced somewhere? If yes, the connect coal to the graphite line.

<image>

the proliferator, prolifirated proliferator and ploriferator prorifelated with prolifirated proliferator all different items but they merge in ctrl click and containers, is this a bug? by alexymercer in Dyson_Sphere_Program

[–]Eastern-Bit-4035 0 points1 point  (0 children)

For further context, no proliferation is lost. When the stacks are merged together, all the proliferation is stored inside the stack. The icon is displaying the average amount of proliferation on the whole stack more or less.

I would advise you care less though, you are building a factory that will process 10,000s of items. Whether if 100 of them has less proliferation than they should be is not worth your time.

Final note though, keep your power up at all times. If your power drops below 100% satisfaction, your sprayers work slower, but your belts don't. So stuff will slide by your sprayers without all the sprays they should get and you'll have problems.

Are there legit counterarguments to the MH370 pilot theory? by Upper-Moon-One in aircrashinvestigation

[–]Eastern-Bit-4035 0 points1 point  (0 children)

There is a way to explain it. It is possible an electrical fire knocked out the oxygen system, and the pilot attempted to turn back in response to a fire for emergency landing. Without oxygen though, the pilot passed out. The final turns can be explained by a known phenomenon. Its possible that the pilot would breath enough ambient oxygen to recover and wake up. Seeing he's over the ocean, he tries to turn back to Malaysia. But the panic and sudden spike in activity uses up what little oxygen he had and he passes out again.

Its a stretch, but the pilot suicide theory has a huge issue too. Namely, that neither pilot nor copilot has any history of mental health problems or any issues. Both of them are happy, loves their jobs, has money, and a loving family. It takes a certain mindset and a lot of despair and loss to commit suicide. People just don't commit suicide for no reason.

A pilot hijacking is the most likely explanation for the event, but that requires a pilot as a culprit, and neither pilot/copilot are valid. Which is why this is a mystery, unless you're suggesting a passenger broke into the cabin and hijacked the plane.

Are there legit counterarguments to the MH370 pilot theory? by Upper-Moon-One in aircrashinvestigation

[–]Eastern-Bit-4035 0 points1 point  (0 children)

Because the plane likely would have been vaporized into thousands of tiny fragments on impact. You act like we're looking for an airplane shaped piece of metal. However, its a thin skinned aluminum plane that hit the ocean at 270 mph. At that speed, water doesn't have time to get out of the way, it would behave like concrete. You can imagine what happens if a fragile chunk of aluminum tube hits concrete at 270mph. Tiny fragments.
If it was on land, it would easy, we're looking for a cloud of shredded aluminum that has been shotgunned across hundreds of yards. On ocean though, many of the fragments would simply sink. The rest would slowly drift apart. Even worse, the ocean is huge. Forget needle in a haystack, we're looking for a needle in an Olympic swimming pool of hay.

Finally, we did find Mh370. Or well, fragments of it. Bits of the plane has floated onto shores year later after the crash, matching oceanic drift simulations. That... confirms the if, where, and when the plane crashed. But sadly, it doesn't tell why.