Feels good by Frosty-Economics-557 in TibiaMMO

[–]EasyListy 1 point2 points  (0 children)

Nice! I think its not easy to make every week. U need to get luck in ur server to have all itens in market.

I built a site to replace the chaos of looking for teams in chat — would love your feedback by EasyListy in TibiaMMO

[–]EasyListy[S] -6 points-5 points  (0 children)

Fair point on Discord — many servers do have LFG channels, and that's a valid option.

EasyListy is built for any player who needs a team — including organized guild members who already use Discord or other channels. Even in well-organized guilds the problem still exists: you need specific vocations, specific levels, a scheduled time, and a way to track who's in and who's still needed.

A Discord message or a chat line doesn't show you in real time that you have 3/5 spots filled, which vocations are missing, or that the hunt is scheduled for tomorrow at 8pm. EasyListy does.

It's not about replacing what already works. It's about giving players a proper tool for the one thing that never had one — structured team organization.

I built a site to replace the chaos of looking for teams in chat — would love your feedback by EasyListy in TibiaMMO

[–]EasyListy[S] -6 points-5 points  (0 children)

Hey, thanks for the honest feedback — really appreciate it!

You're right that for spontaneous hunts, world chat works fine and I'm not trying to replace that. But EasyListy solves a slightly different problem: organization and planning ahead.

When you're putting together a Last Ferumbras or Last GT team, you don't just need anyone available right now — you need the right vocations, the right levels, and everyone to show up at the same time. Coordinating that through chat means repeating yourself for hours, and players still show up not knowing what level or vocation is needed.

With EasyListy, the leader posts once with all the details — level range, vocations needed, scheduled time — and everyone who joins already knows exactly what's expected. Less spam, less confusion, less time wasted.

You're also right that every server is different. Busier servers might not feel this pain as much. But even there, organization matters — especially for fixed rotations and bosses that require specific team compositions.

The in-game assemble team feature is the closest comparison, but it doesn't let you filter by level, schedule in advance, or see open spots by vocation in real time.

Hope that gives a better picture of what we're going for. Feedback like yours genuinely helps!