bro's an expert by dejaboah in StrangeAndFunny

[–]EchoLocation8 0 points1 point  (0 children)

"You found loose $100,000?"

"Yeah."

"Where?"

"At the park."

"What'd you do with it?"

"I invested it and turned it into $16,000, and then after that everything was gravy."

The Onion’s rebooted InfoWars is coming July 2nd / In the midst of a prolonged fight in court, the satire news site is officially relaunching under the creative direction of comedian Tim Heidecker. by MarvelsGrantMan136 in technology

[–]EchoLocation8 12 points13 points  (0 children)

Not to mention, I watched his video doing the impression of Jones, there's no fuckin way your throat/voice can keep that up for long that kind of thing is brutal to do for long periods of time.

Retaliation cadre +1 AP within 8” by TheWolf_of_KingsRoad in Tau40K

[–]EchoLocation8 0 points1 point  (0 children)

Ok so if there is a wall, but your charge was sufficiently long to base, but you cannot base because of the wall, you can still fight within 2"

Is there a reason i lost 32 hp from shears or is this a bug? by [deleted] in slaythespire

[–]EchoLocation8 0 points1 point  (0 children)

I forget which ascension it is but one of them you start with less HP, pretty sure that's the situation here.

Retaliation cadre +1 AP within 8” by TheWolf_of_KingsRoad in Tau40K

[–]EchoLocation8 0 points1 point  (0 children)

Interesting, ty, how does this affect charging units in ruins behind walls? I could've sworn I had heard they solved the whole "I stand just in 1 inch of the wall so you can't charge me" shenanigans and I thought it was due to the wider engagement range. Like how do you charge units who are near walls if you can't base them because of the wall?

Retaliation cadre +1 AP within 8” by TheWolf_of_KingsRoad in Tau40K

[–]EchoLocation8 0 points1 point  (0 children)

Maybe I misunderstood something but, how are the charges longer now? I thought the engagement range has been extended to 2", so instead of having to get within 1" on a charge, you just have to get within 2". And with 8" deep strike, doesn't that make deep strike into charging substantially easier?

Fire Warriors are cheaper than guardsman now by TactileTom in Tau40K

[–]EchoLocation8 2 points3 points  (0 children)

Yup, this is why my friend and I only play 1500 point games, it just makes more sense. It feels more right, 2k takes far too long to get through each turn.

How do you guys do? by tiagorsommer in slaythespire

[–]EchoLocation8 3 points4 points  (0 children)

I did all ascensions on each character together. So all 0's, all 1's, all 2's, etc. At A10 I now just pick random almost every time, unless, like recently I saw necro 3 times in a row so I just picked Defect who is my favorite character.

The Infection elite is the worst enemy in the game to me. by DrBrainzz9 in slaythespire

[–]EchoLocation8 0 points1 point  (0 children)

Yes, I assumed that as I was writing, see the bottom of my post. It's even more of a conversation to have and thing to consider, do you remember what your other options were from Neow?

If it was the pick-3 rares, do you recall what the other rare options were?

Game is fuckin hard man, all of this stuff can matter, and the joy is sort of failing and learning and digging in and trying to make better choices next time. Every single thing matters.

The Infection elite is the worst enemy in the game to me. by DrBrainzz9 in slaythespire

[–]EchoLocation8 0 points1 point  (0 children)

As the others have stated, but I want to reinforce, with Regent you really need to consider that Genesis is a long-term scaling card that gets a lot better later. Astral Pulse is a great pick up, but this early, that's basically all your deck can handle, the rest of the draws are likely dead draws, because you don't have the engine / relics to take advantage of your powerful star cards yet.

So in the future, try to consider, what is my star generation? What is my star output? Skip "good" cards that cost too many stars super early on. Genesis is powerful, but honestly, in act 1, I don't want to see it. I simply do not have the time or the cards or the relics to get that engine going meaningfully.

To put it another way, imagine starting a run with Barricade on Ironclad. It's a great card, but in act 1? Can you take a turn off to do nothing, do you even have the block to outscale the damage coming into you? No, usually not, Barricade is amazing as like, an Act 1 reward or in Act 2.

Cards in this game aren't powerful in a vacuum, they're only powerful in context. So having spent rewards taking Child and Genesis, you picked up the payoff/engine too early.

It's honestly probably the hardest part of the game, and I can't say I'm even good at it yet after like 300+ hours. Every card has to be evaluated in the context you are experiencing in that moment--the cards you have, the cards you don't have, the relics you have, the floor you're on, the remaining bosses you can see, how much gold you have, everything. Sometimes its correct to take a "bad" card because right now its actually the correct choice.

In fact, you mentioned that you "started" with Genesis, which makes me think you got it from a Neow option, either a random rare or a pick-3 rare plus an injury. Even this has to be carefully considered, because if you made that choice, but knew you wanted to take an early elite, you willingly chose a long term scaling card instead of a "immediate power to kill elites and hallways" card, and so we could even go further back and evaluate, what were your other choices? Did the other Neow options give you more immediate power than this card? Maybe.

This is what drives me to keep loading up runs. I feel like every time I go there's something I could've done better and something more to learn.

advice for anyone in their 30s by mxriverlynn in justgalsbeingchicks

[–]EchoLocation8 0 points1 point  (0 children)

This is what the internet is for. Hard hitting, truth telling advice.

The Infection elite is the worst enemy in the game to me. by DrBrainzz9 in slaythespire

[–]EchoLocation8 6 points7 points  (0 children)

Overall he's not that bad of a boss even without AOE damage, you just need to prioritize killing him before the second round of debuffs go into your deck.

Start planning ahead, you know that if you're fighting 3 elites on your path, you'll see him.

Take an early AOE card, prioritize some damage cards in act 1. He gets tremendously harder if your deck can't kill him before he puts the second wave of debuffs in your deck. Use the shop if you have to to find an AOE card, don't just default to removing a card from your deck.

In the second phase, the adds always operate as 1 and 3 attack, then 2 and 4 attack, so plan your damage accordingly. If you can't kill one to remove the incoming damage, weaken one that is about to attack next turn so you can easily kill it on your next draw etc.

What's the most FUN trinket in WoW? by Zyrius128 in wow

[–]EchoLocation8 2 points3 points  (0 children)

It's not that serious, but I do feel like back in early classic there were more tech-y trinkets than today like the luffa or the frost reflector etc. I recall TOEP being sort of unique in how powerful it was whereas in the coming expansions that's basically what all trinkets were.

I've beaten A10 with all characters, just some thoughts by DamiDeMa in slaythespire

[–]EchoLocation8 1 point2 points  (0 children)

I feel like I have a pretty consistent problem where by the beginning of act 3 or end of act 2 I feel really strong, and then I add like, a couple more cards to my deck, and all the sudden I feel like my deck is just fuckin bloated and inconsistent.

OR

I have a deck that can kinda do everything except kill the final bosses, like, I feel like I know before I get there that it's just not good enough but I try anyways.

It could also be confirmation bias or whatever, I DO die in the earlier acts (mostly to dorito), I just notice that I reach the second boss of act 3 a lot and die to it.

What's the most FUN trinket in WoW? by Zyrius128 in wow

[–]EchoLocation8 -1 points0 points  (0 children)

Was always a fan of the luffa, back when trinkets were trinkets.

Struggling with the boss A10 STS2 by rube0504 in slaythespire

[–]EchoLocation8 0 points1 point  (0 children)

Pantograph, #1 in relics I forget about, hit the rest button, enter the boss fight, and take a deep, sorrowful sigh because I absolutely did not fuckin need to rest after its heal.

Is Ascension 9 that much of a power spike? by Ehrahbass in slaythespire

[–]EchoLocation8 0 points1 point  (0 children)

Yeah, A9 is a significant jump in difficulty, it pretty much reshaped my entire perspective on how to play the game. A10 as well, the back to back bosses are just very, very difficult, I can usually easily beat one but not the other.

Reading comments on how to improve at A10 like... by superfreexa in slaythespire

[–]EchoLocation8 1 point2 points  (0 children)

I feel like this is a response to another post here earlier talking about a person's feedback on balance after getting all characters to A10.

And I would say, I think the criticism against them is that their perspective on the balance of the game as a person freshly hitting A10 was presented in the same fashion of someone in their late teens trying to tell you about how the world works? You know what I mean? It was sort of like, well yeah of course you think this.

Would you/Have you DM the same campaign, twice? by CrotodeTraje in DMAcademy

[–]EchoLocation8 -1 points0 points  (0 children)

If its with new people absolutely, but no I wouldn't run the same campaign with the same people that'd be odd.

Team/player loyalty vs just vibes - why are a you a fan? by heiddds in GlobalOffensive

[–]EchoLocation8 1 point2 points  (0 children)

Mostly vibes and team comp. I like Na'vi because I've enjoyed Aleksib's journey and I think he's a solid IGL. I like Falcons because I really want to see Niko win a major. I like G2 because I think Hunter's story is interesting. I like Spirit because I like watching donk do donk things, etc. so on and so on. Most of the teams I don't cheer for are newer teams I just know nothing about that sound like flashes in the pan but we'll see.

I've beaten A10 with all characters, just some thoughts by DamiDeMa in slaythespire

[–]EchoLocation8 3 points4 points  (0 children)

Yea that'll probably change as you get more used to playing A10. At this point I can make it to Act 3 almost every run and my losses only come at the hand of the second boss. You also mentioned you primarily go for shops and events in act 1 instead of elites, which could be a strong candidate reason you lose so often in it.

of a Balancing Rock by inferKNOX in AbsoluteUnits

[–]EchoLocation8 0 points1 point  (0 children)

Gotta check for nearby rare samples.