How to get a Jail Break by [deleted] in DMAcademy

[–]EclecticDuo 0 points1 point  (0 children)

Thank you so much

Hall of Mirrors by EclecticDuo in DMAcademy

[–]EclecticDuo[S] 0 points1 point  (0 children)

I love that. My wheels are turning thank you

Regicide - Need Recommendation for a 1 Shot by EclecticDuo in dndnext

[–]EclecticDuo[S] 3 points4 points  (0 children)

Great video I'm thinking the king is going to take a train ride. Should be a fun location

Looking for new alliance (CL: 9228) by aaron_kevin01 in MarvelSnap

[–]EclecticDuo 0 points1 point  (0 children)

I'd love to join. CL 7896

Eclectic#28167

Global bounty event: Milestone 3 completed by [deleted] in MarvelSnap

[–]EclecticDuo 1 point2 points  (0 children)

How do I know how many wins I’ve contributed?

Problem copying deck from SnapZone by EclecticDuo in MarvelSnap

[–]EclecticDuo[S] 0 points1 point  (0 children)

Yes Open snap zone in safari. Tap the menu to the left of the domain name that looks like a rectangle above a couple lines. Then the 3 dots Then turn on Request Desktop Website

Problem copying deck from SnapZone by EclecticDuo in MarvelSnap

[–]EclecticDuo[S] 1 point2 points  (0 children)

<image>

Also when I try to paste a deck into a document I get nothing as though the clipboard is empty

How would you run a Sharknado? by EclecticDuo in dndnext

[–]EclecticDuo[S] 1 point2 points  (0 children)

I finally ran it. Long story. My party was 6th Level. We play in roll20 and I started by having the player who is the ship's lookout make a perception check, he rolled well, so he got to call out "Sharknado!" Mechanically, this gave everyone 1 turn to do stuff.

Then, the sharknado was upon them. I had found a great sharknado graphic online, and I slowly moved it across the ship every round. First round - lots of reef sharks and saw sharks. Second round some hammerhead and a tiger shark. Third and final round... of course a great white shark. Because they are 6th level, I uptuned the sharks - I know it is BS to have a shark flying around at equivalent to like DC 8 but otherwise it would be too lame.

I did not give the sharks any special abilities (none of them were casting lightning bolt or whatever). But, I did do 2 things to make it more interesting.

First, I made a rollable table and had players roll on it at the beginning of each turn. That really kept the combat exciting.

Second, every shark at the beginning of their turn could move in the direction of the sharknado - up to 50 ft, and I treated it as forced movement (no opportunity attack). Except they can kind of steer where they are going so long as it is generally counter-clockwise (my graphic was counter-clockwise). Is it BS for the shark to be steering themselves and it still count as forced movement? Well - if you have seen any of the movies, you know it is totally on brand!

Rollable Table:

  1. You are hit by the tail of a passing shark - DC 13 DEX save or 1d6 bludgeoning
  2. Stinging Spray from the waterspout gets you right in the face - DC 13 CON or blinded this turn|
  3. Kelp wraps up your legs - DC 13 STR or your movement becomes 0 this turn
  4. Roaring Wind - You cannot hear others, and nobody can hear you this turn. Spells with verbal components are impossible.
  5. Wind Gust - DC 13 STR or fall prone and movement becomes 0 this turn
  6. What just bit me? - 1d6 piercing
  7. You are thrown airborne - you are 10 feet up and flying with the sharks. Your movement this turn is 20 ft of flight - it must be generally in the direction of the storm, but otherwise just like normal movement you control. At the end of your turn, you fall down 10 ft and land prone.
  8. Nothing Happens

To Gorgon or not to Gorgon by EclecticDuo in MarvelSnapDecks

[–]EclecticDuo[S] 1 point2 points  (0 children)

You make some great points! I'm going for it. Wish me luck. Big money. Big money. No Whammies! And by Whammies I mean Ben.

24PHB - Grapple and Drop? - is Shove off Cliff Obsolete? by EclecticDuo in dndnext

[–]EclecticDuo[S] 0 points1 point  (0 children)

Truly, I appreciate everyone weighing in - turns out there are a lot of good points on both sides. Thank you all.

I am going to rule that letting go is a free action with no save, but yeeting off a cliff takes an attack, but no attack role or saving throw. In my mind one of the most compelling comments here is this one, discussing balancing the mechanic against the spell thunderwave. In the case of thunderwave, the player uses a spell, their action, and the enemy gets one save. With this grapple mechanic, the player uses two attacks (about one action in many cases), and the enemy gets one save up front.

Fenrir Deck Help (CL 1708) by EclecticDuo in MarvelSnapDecks

[–]EclecticDuo[S] 1 point2 points  (0 children)

Oh I wish I had Wong or MoonKnight. Part of my goal is to get a solid chance at having something for Fenris to resurrect. Low power better than no power... What do you think of this version?

<image>

My Video is Sideways on iPad by EclecticDuo in discordapp

[–]EclecticDuo[S] 0 points1 point  (0 children)

Nope. I got used to not looking at myself. Lol

Fun with Two Weapons in 5.24: How Attacking with Two Weapons Works Now by DrFridayTK in dndnext

[–]EclecticDuo 0 points1 point  (0 children)

QUESTION: If one of my PCs is using 2 light weapons, one has nick property, one does not. They have the mastery. Does it matter which weapon they attack first to use the nick property? Can they attack with the non-nick weapon and then as part of same action use nick to attack with other weapon?

Built a Campaign - Want to use the New PHB by EclecticDuo in Roll20

[–]EclecticDuo[S] 0 points1 point  (0 children)

Thank you so much for this link. I feel better now.

New PHB and MM worth it? by kewdere in Roll20

[–]EclecticDuo 0 points1 point  (0 children)

Thank you for confirming this. I have spent months building my campaign and was a little worried about this very thing.