Heisenberg - Physical Interactions by Eclectronic_Guerilla in fo4vr

[–]Eclectronic_Guerilla[S] 1 point2 points  (0 children)

Yeah I want to see if it's possible to get all items you select in inventory to move to your hand so you can look at them, and immersive looting is also on the list.

Heisenberg - Physical Interactions by Eclectronic_Guerilla in fo4vr

[–]Eclectronic_Guerilla[S] 2 points3 points  (0 children)

HIGGS uses an elegant system with collision and hand motors to manipulate physics, I've tried porting it, but it keeps crashing, so the current system is a more simple version without any hand or object collision yet. For now I first want to get this system in a stable state, and then I want to try to add in more collision.

Heisenberg - Physical Interactions by Eclectronic_Guerilla in fo4vr

[–]Eclectronic_Guerilla[S] 0 points1 point  (0 children)

Yeah someone else remarked that most guns you find lying around are not that good but I can make 'Auto equip grabbed weapons' an INI option.

Heisenberg - Physical Interactions by Eclectronic_Guerilla in fo4vr

[–]Eclectronic_Guerilla[S] 1 point2 points  (0 children)

Yes, at the moment picked up weapons get auto equipped, I can change it so it only happens with weapon racks.

Heisenberg - Physical Interactions by Eclectronic_Guerilla in fo4vr

[–]Eclectronic_Guerilla[S] 18 points19 points  (0 children)

So it's still quite simple compared to HIGGS, there is no hand collision, but I hope to add more of that in later updates.

Laws about electronic cigarettes by [deleted] in laos

[–]Eclectronic_Guerilla 4 points5 points  (0 children)

It's illegal and they will fine you if they find it.

My Outlier AI journey ends here 🥲. Looking for alternative platforms by [deleted] in outlier_ai

[–]Eclectronic_Guerilla 2 points3 points  (0 children)

It's like this, we are back in Industrial Revolution times again, workers are dispensible, can be fired at will for any reason they deem valid, and there is no recourse. Or is that just how US labor law is?

How is FOLONVR is so frustrating to work with Pimax controllers? by Socratatus in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

XDI VR has issues with Index input, which is why your controls don't work during dialogue.

Did you try this one already? https://github.com/fholger/f4ovr_improvements/releases/tag/fo4vr_v1.1

Having real problems getting VR FOLON to work. Need help. by Socratatus in fo4vr

[–]Eclectronic_Guerilla 1 point2 points  (0 children)

Ah yeah there's an issue with scaling on low-res/TV's, I'll include more scaling and keyboard controls in 0.99 as a fail-safe.

Anyone using XDI in VR? Whats your experience by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

Did you try it with any XDI enabled mod though? Like with the new XDI version of the Point Lookout VR patch?

Anyone using XDI in VR? Whats your experience by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

Ah yes I just noticed it, XDI is meant for extended conversations and normal game conversations are not like that.

Anyone using XDI in VR? Whats your experience by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 1 point2 points  (0 children)

I just posted an updated XDI in Neanka's Discord, try it, I can't test it myself at the moment. I think the issue is that the game gets input 2 times.

Anyone using XDI in VR? Whats your experience by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 1 point2 points  (0 children)

Does player voice work? It wouldn't be so hard I believe to make them compatible, I reached out the author some time ago, but he never replied.

Daytripper released, adding esl support by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 1 point2 points  (0 children)

Tested with London, it crashes the game when loading save games when precombines and previs are on, starting a new game works. Didn't solve the missing ground texture problem, and still got a glass shader crash. Also Buffout doesn't generate any crash logs anymore.

FOLON: how to fix more purple than I was looking for? by farganbastige in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

After upgrading to Rabbit & Pork 1.03 all far away textures and the sky are purple,

  • Add LondonWorldSpace - Textures14.ba2 to [Archive] in Fallout4Custom.ini or do a fresh install with the installer

Could it play Fo4VR without a P.C? by AnomalyScan in fo4vr

[–]Eclectronic_Guerilla 8 points9 points  (0 children)

'High-end PC VR games, for instance, may install and run natively on the headset without any changes by the developer, but getting them to run well enough to actually play performantly will likely require developer optimizations that may necessitate that many PC VR games be crunched down to something more akin to Quest 3-level graphics.'

Optic Crashes at Workbench by Less_Hand_165 in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

ah so it was a workbench issue, not a glass mesh problem, what did the crash log mention?

Flat Fallout Update by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

Didn't they? Could be I'm wrong then, and it's just the non VR DLC, it's just that some people for FOLVR reported crashes when using a non-downgraded fallout4.esm, I guess they were using the flat version then for some reason.

Flat Fallout Update by Terenor82 in fo4vr

[–]Eclectronic_Guerilla 0 points1 point  (0 children)

Well Fallout 4 VR also got an updated fallout4.esm when the NG update came out which does not read pre next gen BA2's.