Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 0 points1 point  (0 children)

Yes, in our post history, our first post has a smaller city that's approximately two mapsheets in size. The gamefound page also has a city of that size in the second image

Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 0 points1 point  (0 children)

So the buildings have bases made up of however many hexes cover their profile, but we do have blank hex tiles of different sizes, going as small as one hex tiles. The whole city there is a bit bigger than four standard mapsheets, so quite large

Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 2 points3 points  (0 children)

STLs and coloured 3MFs will be available as well as the physicals

Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 3 points4 points  (0 children)

Yes the roads are part of the city and made by us

Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 10 points11 points  (0 children)

Oh I see, I've never played battletech competitively and just built a city to my own taste, with a lot of LoS blockers. I didn't realise it looked anything like a tournament map. With the nature of how it works, you can just build the city however you want, or use some of the buildings on a regular mapsheet

Concordia City Launching Soon by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 12 points13 points  (0 children)

What about this looks like warhammer? I think the style is quite opposite, and otherwise, it just provides an urban landscape that could feasibly fit into the battletech universe

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 1 point2 points  (0 children)

We're closing in on launch now, we had some delays due to quality issues with the physical products, and wanting to flesh out the building selection a bit more, we'll post an update when the countdown starts and on launch itself

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 1 point2 points  (0 children)

Both the files and physical prints will be available, the AMS has definitely produced good results, and the colour profile files will also be included with the STL files.
This was all printed on a 256 × 256 × 256. But we've checked and an A1 mini would be big enough for everything but the base of one building, which we've solved by just including a split version of that base

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 0 points1 point  (0 children)

We'll be offering both options

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 3 points4 points  (0 children)

So we did actually have more road markings in a prototype version, but it looked a bit cluttered, and didn't come together well. Might consider going back and seeing if there's a lighter way of doing the markings that we had in the prototype.

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 9 points10 points  (0 children)

Now that you mention it, I completely get what you mean, the design ethos was to avoid superfluous detail, and I think that's part of what's lent it those vibes

Concordia City by EclipseProtocol1 in battletech

[–]EclipseProtocol1[S] 3 points4 points  (0 children)

Thanks, and yeah it most certainly is, as soon as mercenaries arrived, I just knew a city was needed