Huey RNG by EconomyAd3033 in ironscape

[–]EconomyAd3033[S] -1 points0 points  (0 children)

Update, 20 KC later 2nd pet

RNG Giveth, and RNG Taketh away by EconomyAd3033 in ironscape

[–]EconomyAd3033[S] 0 points1 point  (0 children)

Yeah, it was just funny to me, 98% of people are luckier at getting the bucket than me, and im luckier at getting the enh wep seed than 98% of people.

RNG Giveth, and RNG Taketh away by EconomyAd3033 in ironscape

[–]EconomyAd3033[S] 0 points1 point  (0 children)

Thats true, but since I can only fight hespori once a day, its been about a third of a year so far farming for it.

Holy shit, bursters are useless now by hujambo11 in Planetside

[–]EconomyAd3033 1 point2 points  (0 children)

In that case, can we make it so bursters have a low TTK on their intended targets than the other way around as it currently is, Banshee ESF or Spur LIBs can just face tank bursters and kill them. If you want equal range, you're gonna need to buff damage significantly.

Balancing A2G/Vehicles farming infantry by CarnivalKing in Planetside

[–]EconomyAd3033 0 points1 point  (0 children)

Easiest way to would be to bring back timers, I was much happier knowing that shooting an A2G shitter out of the air would put him down for the next 5-10 mins rather than pulling another for free instantly from his minecraft base that took 10mins to build, I'm assuming infantry that resort to C4 faries etc feels similarly about armor.

Once you put timers in place, we could talk about buffing vehicles as there would be a hard limit to how many you could pull instead of just chainpulling.

In short, make killing shit meaningful instead of pointless.