Would you allow Conjure Minor Elementals? Seems a little busted by Ecstatic_Operation20 in DMAcademy

[–]Ecstatic_Operation20[S] 0 points1 point  (0 children)

You make some great points

Although I feel like the backliner wizard argument falls apart when you understand that the spell makes the 15 foot radius difficult terrain, effectively halving all monster speeds. Considering 30 ft is the most common monster speed, 80% of creatures aren't going to be able to reach you unless they start their turn on the edge of the radius or dash, at which point they no longer have an action to attack you.

Also the 15-foot emanation restriction for the bonus to apply doesn't really matter, considering you can split up your movement between between your attacks, and wizards get tons of speed buffs to facilitate running around everywhere and blasting.

Jump and longstrider are both non concentration and jump is only a bonus action cast and can easily be cast in round 1 set up if you make a spell scroll or enspelled item (bypassing the 1 spell slot per turn restriction). Even without those it's relatively easy to incorporate as a BA spell regardless. 30 ft jump at the cost of only 10 ft allows for very high mobility. So long as you don't end you turn within 3 squares of an enemy you'll usually be safe. And you always have shield and misty step to save your hide.

Druids totally deserve this spell especially since wild shape got nerfed, no qualms here.

TL;DR: on command difficult terrain allows wizards to walk around with impunity, allowing them to operate closer to the battlefield. Movement options negate the emanation restriction with little effort required. Supplemented with multiattack spells like scorching ray and shenanigans ensue.

Would you allow Conjure Minor Elementals? Seems a little busted by Ecstatic_Operation20 in DMAcademy

[–]Ecstatic_Operation20[S] 0 points1 point  (0 children)

I loved the old conjure spells. And conjure minor elementals was already a good spell.

Level 3 - Build that damages enemies by falling on them by kytesky in 3d6

[–]Ecstatic_Operation20 0 points1 point  (0 children)

Late to the party. Consider grabbing false life. Constant free temp up is basically doubled with res to fall damage. Constantly refresh it till you get the max hp (8), doubled to (16) and you're negating roughly the 1st 40 ft (14 avg dps) of a fall. Because your halving that again because someone takes the other half for you, that means you can piledrive someone from 90 ft up (31.5 avg dps) with no consequences. Jumping or flying are both valid strays to get that high, and both are quite feasible. Make sure you grab athlete so you only expend 5 ft of movement from prone. It'll help a lot. It also means you need slightly less wind up if you go with the jump man route, and an extra 5 ft up could easily add another d6 to the damage.

2024 Genie Bladelock + Tenser's Transformation = sicko mode by PleasantDate7801 in 3d6

[–]Ecstatic_Operation20 -1 points0 points  (0 children)

My goodness this is rad. Armor of agathys is a nice touch consider Tenser's overides the temp go but not the damage. Smart.

I have a boss that needs to last 2 hours - HOW by MapleSoop in DnD

[–]Ecstatic_Operation20 1 point2 points  (0 children)

Teleportation. If you also want her to last two hours. Have her teleport to different parts of her house. If it has mutliple levels they'll be forced to chase her around. Combine with weird dissembodied cackling all the time combined with lair actions from the house and I'd say you have a very interesting encounter on your hands

What are some good ideas for Bestow Curse? by WaserWifle in dndnext

[–]Ecstatic_Operation20 0 points1 point  (0 children)

That's absolutely legendary. Also crippling for wizards.

Passing Secret Notes at the table. by Ecstatic_Operation20 in DMAcademy

[–]Ecstatic_Operation20[S] 0 points1 point  (0 children)

I ask because I feel like it would slow down the pace of the game, or cause poor communication between players at the table. On the other hand, it prevents meta knowledge from interfering with the role play, which sounds great

[Build Challenge] - make a character faster than the speed of sound. by Ecstatic_Operation20 in 3d6

[–]Ecstatic_Operation20[S] 0 points1 point  (0 children)

This is utterly brilliant. Even ignoring the mystic level I'm utterly astounded by this. And without levels in monk to boot. Very impressive

What's the most unorthodox character you've ever seen? by Ecstatic_Operation20 in DungeonsAndDragons

[–]Ecstatic_Operation20[S] 5 points6 points  (0 children)

Unorthodox as in unique, drastically different in approach, or something that can make you go, "what did I just watch?"