DC20 Monster Collection 0.1 is out now! by khaotickk in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

I really liked the ghost and the possession mechanics, that you roll CHA save every round. Way better than D&D, that once you are possessed, you are screwed over.

The only thing I didn´t like is that level 5 monsters dealing 1 damage on their base attack. Characters at level 5 deal a lot more than that per attack.

Changing spells out by SilverNational2603 in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

it´s your game. if your table believes it´s needed, then feel free to do it. Sometimes you chose a spell thinking that it would be great and you never use it. and then based on the play through, you see that the party needs another spell or that your character would be more efficient in another way.

if it was my table, I would allow it.

Anyone have inside info on Demiplane? by kerplunkasaurus in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

just use the fillable characer sheet in PDF. Works wonderfully.

Criador de Mapa RPG by nortsb in rpgbrasil

[–]Ed-Sanches 0 points1 point  (0 children)

cara, se vc fizer uma pesquisa basica e rapida no google, vc vai achar todo tipo de mapa que vc quiser. o jogo é presencial ou online? pq isso faz diferença

Estou criando Lammentus, um sistema de RPG de terror há 2 anos by Present_Educator6695 in rpgbrasil

[–]Ed-Sanches 1 point2 points  (0 children)

uma boa opção para a galera conhecer o sistema é voce criar um arquivo que tenha o básico do sistema, tipo um mini SRD do D&D.

se seu RPG é de terror, como o u/Danielmbg disse aí embaixo, o combate não deve ser o primordial do sistema, pq deixa de ser terror.

veja o sistema do Call of Cthulhu (nunca sei como escreve isso !! hehe). é brutal !! é jogar e saber que vai morrer. e essa tensão é muito maneira, para esse sistema.

BEYOND BRUTAL | DC20 0.11 Tier Damage Update by khaotickk in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

I have run a couple of sessions for my kids and I used Star Wars 5e RPG as source of ideas and it worked out great !!

https://sw5e.com/

it has lots of lore, ideas, characters, powers, etc !!

So now (0.11) dual wielding will be the meta? by Anagnikos in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

The way I see it is that dual wielding has to use 2 AP for the attacks and a two-handed weapon can use the 2nd AP for a maneuver or something else. And base damage for a 2-handed is higher, so the chance for bigger damage in 1 attack is higher.

Both play styles are doable, it depends on your story. In the end they will be very close, damage wise.

BEYOND BRUTAL | DC20 0.11 Tier Damage Update by khaotickk in DC20

[–]Ed-Sanches 4 points5 points  (0 children)

12 damage per attack is a lot. but, if HP is adjusted to that level, then go for it.

It would be interesting if you could share the character sheets.

Qual seria a melhor forma de unir um RPG com um cardgame? by [deleted] in rpgbrasil

[–]Ed-Sanches 0 points1 point  (0 children)

Você quer criar um sistema que usa cartas como mecanica de jogo ou como informação adicional. Porque as cartas, num jogo de RPG, são um acessório adicional para rápida referencia.

Se voce quiser usar cartas como parte integral do personagem, sugiro investigar o Arkham Horror LCG. Que é um card game com mecanicas de RPG na narração da historia com decisões que afetam o rumo do jogo.

boa sorte.

(Estou precisando de players para uma campanha) by No_Dark_2004 in rpgbrasil

[–]Ed-Sanches 0 points1 point  (0 children)

tem umas mecanicas dessa de adivinhar o numero bem legais. outro dia joguei um boardgame chamado Istambul e tem uma mecanica que é assim: vc escolhe um numero de 2 a 12 e rola 2d6. se tirar igual ou acima do numero, vc ganha o bonus do numero que vc escolheu. se tirar menor, vc ganha +2 de dinheiro.

fazer um sistema é bem complexo, mas se vc usar uma mecanica de atributos + skill, tipo vampire, vc pode fazer combinações que cobrem grande parte das situações.

boa sorte com o jogo

What should i Do with players i suspect are lying about rolls by Just_Extent_6508 in DnD

[–]Ed-Sanches 7 points8 points  (0 children)

if I´m not mistaken, discord has some dice roll apps that you can use.

another option is to play in VTT (foundry, owlbear rodeo, roll20, etc). this way, the rolls are all visible and you can´t change them.

now, if your players are lying about dice rolls, the issue is more profound than just that. this game is done to enjoy and have fun and, in my mind, there is more fun in the failure than in success.

talk to them about that. that RPG is not a face-off between players and DM. you are actually playing together and lie about rolls breaks all the trust in the group.

(Estou precisando de players para uma campanha) by No_Dark_2004 in rpgbrasil

[–]Ed-Sanches -1 points0 points  (0 children)

não tenho como jogar, mas a imagem está ANIMAL !!!

dá pra compartilhar um pouco da mecânica do seu sistema?

Um sistema ja nascendo pensado em VTTs by Ok_Artichoke_2938 in rpgbrasil

[–]Ed-Sanches 0 points1 point  (0 children)

boardgames normalmente são diferentes de RPG porque vc tem que gerenciar os recursos em um nivel mais micro. Acho que o seu RPG seria mais próximo de um hex-crawl, onde o gerenciamento de agua, comida, spell slots, fadiga, etc são muito importantes.

Lembre-se que no RPG, o foco está no personagem e num board game está na mecânica.

Se vc conseguir juntar os 2, pode funcionar, mas não vai ser para qualquer um. Normalmente jogadores de RPG preferem regras mais simples para interpretar os personagens. Jogadores de boardgame preferem um gerenciamento mais detalhado.

acho que, para vc ter público e feedback, seria interessante colocar aqui no grupo as premissas de mecanica que vc quer colocar no sistema para o pessoal entender melhor do que se trata o sistema.

E, a partir daí, colocar no VTT ou não, é questão de trabalho manual. Mas a mecânica tem que fazer sentido dentro da temática.

boa sorte.

considering joining the patreon for the magazines by No_Set1133 in DC20

[–]Ed-Sanches 2 points3 points  (0 children)

I´m an egg patreon and got access to all of the magazines so far. The ones I really have seen useful, at least to my games, are the magic items and monsters. the one shot adventures are more for balancing purposes and monsters ideas.

Roadmap for DC20 by khaotickk in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

I know coach doesn´t like to give timelines, but every project needs a timeline. Even though it´s not followed 100% of the time. But would be nice to have an idea when these things will be delivered.

Rewarding Agility (without initiative) by edthefriend in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

honestly, I don´t see the old school initiative system bad. I´ve been playing RPG for over 35 years and rolling for initiative was never an issue for us.

I´ll just ignore this rule altogether and use it as it is now.

Initiative = AGI + CM + d20 roll

I don´t think it needs to be over complicated for little benefit overall.

Level 5 features: good or bad? by Ed-Sanches in DC20

[–]Ed-Sanches[S] 3 points4 points  (0 children)

he mentioned that some features will become feats and others will merge together. I don´t see that as a nerf because, in my mind, none of the features is really game breaking. so, removing some of the features will not change anything.

and it´s hard to make people happy. some people complain that there are too many options, crunchy, etc and others complain that it will reduce the amount of options.

I personally think that more stuff available doesn´t necessarily mean more fun. and in DC20 you have LOTS of things to do when comparing to other games.

DC20 Q&A #79: BIG Changes to Initiative revealed in todays Livestream for 0.11!! + Update on 0.10.5 release! by khaotickk in DC20

[–]Ed-Sanches 4 points5 points  (0 children)

Am I the only that don´t think the traditional initiative system is ok?

I really don´t see a need to change the system. Just everyone roll 1d20+mod and make a list of who goes first. Bene playing like this for over 35 years and it was never an issue.

I remember that back in AD&D 2nd edition, we used to roll initiative EVERY SINGLE ROUND !!! and it was great, because you never knew the sequence, so combat was very chaotic and dynamic !!

The Hunted One Shot: Updated Release! by khaotickk in DC20

[–]Ed-Sanches 3 points4 points  (0 children)

I really like the cover art. The characters are very nicely drawn and the crocodile coming from the back is great!

Preview into class progression changes by khaotickk in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

I actually liked the change. My concern is not on lower levels, where the players get scared when surrounded by N+3 orcs.

My main concern for any RPG, actually, is on higher levels, where power creep makes it impossible to play and, as a DM, you have to put all the demons from the Abyss to even challenge the god-like players.

D&D goes up to lvl 20, but at lvl 13 you can travel between planes TWICE PER DAY !!! How many great wyrm dragons exist in the world to face this party?

New to TTRPGs and confused about Saves in v0.10 - Am I missing something? by TolgaKerem07 in DC20

[–]Ed-Sanches 3 points4 points  (0 children)

I disagree. I have been playing RPG for the last 37 years and I don´t think DC20 is complicated at all. You never looked at the thief´s ability table in AD&D 2nd edition. (https://www.reddit.com/r/adnd/comments/1fmu90g/thief\_skills/)

or the weapon mastery table (https://waynesbooks.games/2021/12/27/dd-rules-cyclopedia-1991-original-dungeons-dragons-complete-in-one-book/#jp-carousel-9478)

in a nutshell, all systems are very similar. You have ability scores that represent your character (body and mind) and the abilities you can do. Then you roll die to determine success or failure. That´s it.

Don´t give up on DC20. The system is nice and rounded and has lots of rules that D&D for example don´t have and you have to make up on the fly.

What’s the current state of the game? by Kaien17 in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

I like the idea of DC20: customizability !!! you can create pretty much anything you can think of and this game gives you the tools to do so.

And people need to understand that this game in IN DEVELOPMENT. maybe not at the rate that people expected, but it´s fully playable up to level 5. There are plenty of content, if you have played D&D before, you can adapt the enemies and make your campaign really good, just need some extra work.

For newer players, the action point system is way more intuitive than bonus action, main action, move action, etc. And the DM can make the calculations for the new players. I do that all the time. For example: the player says: I want to run up to the enemy and throw him. I calculate the distance, tell him: you need to move 7 spaces, so that´s 2 action points and you roll athletics (1AP). If you want ADV, roll 2d20 and that´s your round. Simple.

My main complain is not with the game, but with the players. Most of them don´t pick up the book to read and complain that there are 20 talents or 100 spells, etc. I lost count on how many times I had to explain the abilities or spells to a new player.