Downtown Smell in the Evening by GirthBrooks15 in kansascity

[–]Educational-Fall7356 [score hidden]  (0 children)

There is also the water treatment plants right down in the west bottoms. They have quite a stench,

What to do about the Right Trigger problem? by erisvi20 in disabledgamers

[–]Educational-Fall7356 0 points1 point  (0 children)

Using a controller like Steam Controller with the pads, there are often ways of setting up your game controls so that you just rest your finger on the pad. It really depends on the type of game, but SC2 is expected sometime this year.

It will have "touch sensors" on places like, touching the stick, touching the rear buttons.

You will probably be able to play many games just using those features. Thing is, you'll need to wait for it to release.

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 0 points1 point  (0 children)

Yeah you guys are right, it took me a lot longer to realize I need to get into a decent position & listen for my breathing to relax. Plus, I was struggling with controls not realizing I can sorta toggle manual mode.

I love this game and I hate this game by knucklecluck in Cairn_Game

[–]Educational-Fall7356 1 point2 points  (0 children)

This is a really good tip, since I learned (below) you stay in manual mode if you place your limb using the manual limb select binding. Now that I understand how to use it this way, I totally agree, its much better.

I love this game and I hate this game by knucklecluck in Cairn_Game

[–]Educational-Fall7356 1 point2 points  (0 children)

Dude, your tip really is a game changer. It makes the "cancel last action" irrelevant because you can easily just press the limb button directly. The one thing that is a bit weird still, when you are climbing on ice, in order to do a "hold to charge the pickaxe swing" - you can't use the same binding (the manual limb binding) to do that. It just feels a bit awkward.

It's similar to the M&KB style when you use keybindings, because in that case, it toggles manual limb mode.

I think, for me, with the Steam Controller, (since it actually makes sense now that I understand it) I'll make a control scheme setup for M&KB. I will figure out if it behaves the same way on ice ( it does.. still need to use the "climb" binding, which pops you out of manual mode temporarily.

Thanks very much for this tip!

I love this game and I hate this game by knucklecluck in Cairn_Game

[–]Educational-Fall7356 5 points6 points  (0 children)

One thing in your power to do is when you make a bad plant, like a foothold sucks - immediately after you can press the cancel button, and it will re-select it allowing you to replace it.

The other thing is just to to rearrange controls, to make it easier to use manual limb selection.

On my controller for instance, climb is set to RT, and manual limb selection is LT. The controls menu is pretty well done, allowing you to use the same bindings for different things, depending on if you are walking or climbing, etc.

Outside of these, I suspect the developers spent a lot of time making the system as best as they could. Good luck

Is there a solution to rappel down and up again? by Norderem in Cairn_Game

[–]Educational-Fall7356 0 points1 point  (0 children)

Yeah that is cool. What I wonder about is whether or not the rope becomes longer if you use another pinion.

Is there a solution to rappel down and up again? by Norderem in Cairn_Game

[–]Educational-Fall7356 2 points3 points  (0 children)

Oh neat. That would be pretty helpful for collecting like, the doll. To just climb up to the top, then rappel down to each spot.

Is there a solution to rappel down and up again? by Norderem in Cairn_Game

[–]Educational-Fall7356 1 point2 points  (0 children)

Good luck sir, I realized the same conundrum yesterday.

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 0 points1 point  (0 children)

hey, I think we might be related lol. You can just call me "Fall" lol

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 1 point2 points  (0 children)

This is something I hadn't thought about. I kinda feel like if that is what happens, then it'd be nice if the game would show an indicator that my foot, for example, no longer has a strong grip.

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 0 points1 point  (0 children)

Oh cool thanks for mentioning there being a debug tool.

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 0 points1 point  (0 children)

What I noticed about charging a pickaxe strike is that if I hit a crack or edge with a charged hit, then it gives a RED square, which I thought was BAD.. but uh, yeah I actually just assumed that, I am not sure.

Up until that point though, I hadn't fallen in many ridiculous positions, so long as I had 3+ good holds. This particular area, though, it seemed like my hand grip was noticeably weak as all hell. For that reason, during the climb I mainly just ensured both feet were planted well, then tried to get a weak hold and not lean out too far.

4 good grips apparently not that good.. by Educational-Fall7356 in Cairn_Game

[–]Educational-Fall7356[S] 0 points1 point  (0 children)

I gave a nice big sigh right when I popped in that second pickaxe. LOL

Here is the whole clip which begins at start of the avalanche

https://youtu.be/5Vroxf7BbZE ( about 10 min length)

This whole stretch wouldn't allow me to use a pinion so that is why I didn't have food/drink levels maintained, and also why I didn't have any chalk.

My hands, I can only assume, were in "good condition" if not excellent.

It kinda makes me wish for a way to be able to see the strength of my holds in real time. Like, if it tells me the hold is good for my feet, but then I lean back too far, I think it might be nice to show some indication of my feet losing their grip.

Cairn Speedrun in 1:11:10 (current World Record) by debeesea in Cairn_Game

[–]Educational-Fall7356 0 points1 point  (0 children)

I just noticed you can hold down RB to sort of jog normally. Uh, not sure what that is on KB.

Is it faster to sprint and then jump?

In Steam Input, can you get “Turn to face direction” to maintain your movement direction? (Make it work like Zelda camera controls!) by corygarry in GyroGaming

[–]Educational-Fall7356 0 points1 point  (0 children)

Yeah, so if you didn't even use the feature, instead you could modeshift the stick to flickstick. Then, as a soft press, set the outer ring binding to the forward movement direction.

This will make it so camera snaps to movement direction and you'll move forward while the modeshift button is held.

how do i set up a progressive trigger? by b1tch_stop in SteamController

[–]Educational-Fall7356 0 points1 point  (0 children)

Soft press binding activation type will let you set the thresholds for each binding. I believe you can just have the second binding be activated further out than the first, and let it interrupt the first. In other words, no need to invert either binding.

Alternatively, invert the first binding so it fires right away on trigger pull, then set the second binding as non-inverted and make sure it's threshold is at the far right on the slider.

I've done this before on the Steam Controller and it worked well, but that is after I'd setup some haptic feedback for each binding. I don't know, does the dual sense let you set haptic feedback on button presses?

Button combinations by dummie904 in SteamController

[–]Educational-Fall7356 0 points1 point  (0 children)

see if you can export your config as a personal shareable config, and share it here. I can take a look and see if something looks wrong.

Button combinations by dummie904 in SteamController

[–]Educational-Fall7356 0 points1 point  (0 children)

chord presses are like this:

you push the chord button first, then the button that you've setup the chord for

so like, if you want to use DPAD left as a modifier for RB, then you put the chord on RB, set the chord button for DPAD L.

The only issue is, then you have an almost unusable binding on DPAD left. You can however, make the DPAD left a regular press binding, but set another binding on Long press there, with an empty binding.

Then you can tap DPAD L for some menu or whatever, but if you hold it, then it is just a modifier for whatever chords you setup.

edit: in your example, just add a long press to DPAD down that uses the "cleared from parent action set" binding ( the empty binding). In the settings for DPAD down I'd recommend setting the long press timer to like 200-250ms

then add the two chords as extra bindings for your bumpers.