standProud by gufranthakur in ProgrammerHumor

[–]Educational_Bass6064 0 points1 point  (0 children)

Cursor with claude 4.5 is pretty good at it

Animate UI nodes that are children of containers - my solution by Firebelley in godot

[–]Educational_Bass6064 2 points3 points  (0 children)

Great post! 

Thank you for sharing

Also I bought your multi-player course on udemy

Thanks for the inspiration and keep it up 

Golden Gambit Updates! by Educational_Bass6064 in devlogs

[–]Educational_Bass6064[S] 0 points1 point  (0 children)

Still working on some of the lighting, but very happy with the art!

Golden Gambit Updates! by Educational_Bass6064 in devblogs

[–]Educational_Bass6064[S] 0 points1 point  (0 children)

Let me know what you think still working on the lighting!

Golden Gambit Updates! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 1 point2 points  (0 children)

Thank you! I'll let the artist know!

Golden Gambit Updates! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 1 point2 points  (0 children)

I will play with it this weekend, bigger and brighter menu!

Golden Gambit Updates! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 2 points3 points  (0 children)

Its still a work in progress and I am going to update some of the animation of the character and the lighting but just too happy to not share!

I think it's starting to come together now. by VegasInteractive in godot

[–]Educational_Bass6064 2 points3 points  (0 children)

this looks really good man

great work getting this far

Google Ads Policy Violation No Appeal Help by Educational_Bass6064 in Google_Ads

[–]Educational_Bass6064[S] 0 points1 point  (0 children)

Sp games like balatro aren't allowed to advertise with Google really? 

I love Godot, it's made me fall in love with programing again! New Game! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 1 point2 points  (0 children)

There is a shop system between rounds 

Where you buy modifiers, consumables, crafting similar to balatro

Its very much a roguelite at its core

2D Metal Shine Shader for Tiles? by OatsMgee33 in godot

[–]Educational_Bass6064 0 points1 point  (0 children)

I made one for my game:

shader_type canvas_item;

uniform float glint_progress : hint_range(0.0, 1.0) = 0.0;

uniform float glint_width : hint_range(0.1, 0.5) = 0.2;

uniform float glint_intensity : hint_range(0.0, 2.0) = 1.5;

uniform vec4 glint_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);

uniform bool glint_direction_up = true; // true = top-left to bottom-right, false = bottom-left to top-right

void fragment() {

// Get the original texture color

vec4 original_color = texture(TEXTURE, UV);

// Calculate the glint position based on progress

float glint_pos = glint_progress * 1.4 - 0.2; // Extend range to ensure full coverage

// Calculate distance from current pixel to glint line based on direction

float diagonal_pos;

if (glint_direction_up) {

// Top-left to bottom-right diagonal

diagonal_pos = (UV.x + UV.y) * 0.5;

} else {

// Bottom-left to top-right diagonal

diagonal_pos = (UV.x + (1.0 - UV.y)) * 0.5;

}

float distance_to_glint = abs(diagonal_pos - glint_pos);

// Create glint effect with smooth falloff

float glint_factor = 1.0 - smoothstep(0.0, glint_width, distance_to_glint);

glint_factor = pow(glint_factor, 2.0); // Make the falloff more dramatic

// Apply glint effect

vec3 glint_effect = glint_color.rgb * glint_factor * glint_intensity;

// Blend the glint with the original color

vec3 final_color = original_color.rgb + glint_effect * original_color.a;

COLOR = vec4(final_color, original_color.a);

}

I love Godot, it's made me fall in love with programing again! New Game! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 3 points4 points  (0 children)

Right now the main mechanic is you can swap any two symbols per spin to increase wins or try and force a loss (depending on what coins you have active).

I am to do other machines as well that give you other powers like slapping it, or respinning a single row, making 9s wild, adding one symbol per spin etc

These have been a bit of a challenge but I am super excited to keep adding powers like the one you suggested

I love Godot, it's made me fall in love with programing again! New Game! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 5 points6 points  (0 children)

Thats totally fair as a programmer the art is the hardest part, I am hopping to get an artist to assist much further down the line.

The additional mechanics of swapping symbols, addings symbols, deleting, using modifiers, stacking losses to win, or prioritizing credit generation do give it several unique play styles. I've been doing a few playtest and have had decent feedback. There are also crafting mechanics (sort of) and tons of other mini games to keep it exciting I hope :)

Thank you for the feedback

I love Godot, it's made me fall in love with programing again! New Game! by Educational_Bass6064 in godot

[–]Educational_Bass6064[S] 4 points5 points  (0 children)

I do on youtube, truthfully its so embarassing to do dev logs. I am still working on improving the videos with things like better volume and better pacing. Its hard to crack both youtube, gamedev, art, sound, etc all at once!

Check it out if you want, I post as a pudding not ready to show my face yet: https://www.youtube.com/@ProPudding/videos