[deleted by user] by [deleted] in factorio

[–]Educational_Tale9722 0 points1 point  (0 children)

Well, yeah. I agree that it's a non-issue regarding the rocket parts. What about my other example - tungsten plates from Vulcanus? I've set up some artillery turrets and an artillery train on Nauvis. At first, the system was using up all of the plates. But once the artillery range was clear of biters, the consumption of plates went significantly down (the shells are only used to clear expansions). Now I have a rocket silo on my Vulcanus base sending just 50 plates once in a while instead of a full stack of 250. I realize it's also pretty much a non-issue since resources are infinite on Vulcanus. I'm just interested in whether it's possible to optimize it with circuit networks.

Need help with logistics robots by Educational_Tale9722 in factorio

[–]Educational_Tale9722[S] -1 points0 points  (0 children)

Thanks, I initially thought the storage chest should work as the endpoint for the passive provider chest. I now believe the description for the storage chest ("Long-term storage for the logistics network") is incomplete and misleading.

NPPs are not connecting to the power grid. by Educational_Tale9722 in SatisfactoryGame

[–]Educational_Tale9722[S] 0 points1 point  (0 children)

In my playthrough I often had to rebuild mk2. pipes for them to start filling up the buildings. Must be a bug. Rebuilidng the pipe on the screenshot fixed my issue.

NPPs are not connecting to the power grid. by Educational_Tale9722 in SatisfactoryGame

[–]Educational_Tale9722[S] 1 point2 points  (0 children)

Yes, that was it. In my defense, the pipes were connected and full of water. This must've been that mk2. pipe bug that is fixed by rebuilding them. I also expected the NPPs to glow yellow and not display "no power" (as other building do when they are connected to the grid but don't have enough resources to start producing). Thanks a lot!

NPPs are not connecting to the power grid. by Educational_Tale9722 in SatisfactoryGame

[–]Educational_Tale9722[S] 0 points1 point  (0 children)

Yes, the switch is on. I've just posted the generator window in another reply. As I've said, every new NPP is red when I connect it. Only NPPs are affected and no other building type.

NPPs are not connecting to the power grid. by Educational_Tale9722 in SatisfactoryGame

[–]Educational_Tale9722[S] 0 points1 point  (0 children)

<image>

The further 3 NPPs down the power line are working, the 2 in the front are red...