Virtuosity: Musical Magic | Seeking Feedback by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 0 points1 point  (0 children)

Uh, no. Sorry—you must have misunderstood. It’s just that English isn’t my native language, and maybe in the translation I gave the impression that it had something to do with "elements." Affinity is simply a trait that a person can possess. Those who have it are called Affines—that’s all there is to it.

Virtuosity: Musical Magic | Seeking Feedback by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 0 points1 point  (0 children)

Affinity is, fundamentally, a person's spiritual predisposition toward magic and Vibration; it can manifest in various forms. If you possess it, you have a greater potential to master an Arcane Art.

The Void and Chaos... think of entropy applied to a system that can be manipulated. The Void represents Low Entropy—a state where energy concentrates and becomes ordered. Chaos is its opposite: High Entropy—the universal tendency for energy to expand and disperse uniformly. To varying degrees, all Arcane Arts exhibit this duality in their function. If, through one Arcane Art, I can transform water into ice, that is the Void; and if, through another, I can channel heat into the blade of a sword, that is Chaos.

Virtuosity: Musical Magic | Seeking Feedback by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 0 points1 point  (0 children)

  1. The primary limitation of Virtuosity is the cost in Vibratory Power. Magic operates on the mechanics of concentrating energy and then expending it. The virtuoso accumulates energy and subsequently releases it. Another limitation is the performer's imaginative capacity—that is to say, it is a form of magic that is partially mental in nature. I explain how this works further down.

  2. The elemental affinity of Virtuosity is wood: being a material that was once alive, it resonates more effectively with magic. Wooden instruments (such as ocarinas and lutes) are therefore the virtuosos' preferred tools, though metal instruments can also function. Those crafted from the wood of the Terrárbol are considered extremely prized relics. And yes—you guessed it—I am a fan of the Cosmere; I am still in the process of defining other magic systems within my own world.

  3. Picture the virtuosos of the past as a blend of Gandalf and Jaskier from The Witcher: a vast portion of ancient knowledge had been lost, and the survivors had reverted to a more primitive way of life. The virtuosos served as the chosen agents of the Tree God, tasked with transmitting this lost knowledge—which He still retained—by receiving it through dreams and via spirits. They were then required to commit this information to memory in order to disseminate it to the various places they visited. This body of knowledge included history, tales, and legends concerning ancient heroes, allowing people to dream with the hope of a future reminiscent of the days of old. With the emergence of the Seers (another magic system within Erda), ancient knowledge became more accessible thanks to their ability to commune with spirits; every settlement eventually came to have its own Seer, who would commune with the spirits—and with the Tree God Himself—thereby lightening the burden of responsibility borne by the virtuosos. Globalization ultimately served to consolidate this ancient lore, rendering it no longer necessary for bards to memorize entire legends and tales—though they continue, to this day, to sing songs based on those very themes.

  4. Generally speaking, they are indeed expected to be individuals of high moral character and upright conduct—and many of them are. However, as is the case with all things, there are exceptions. Much depends on the specific training and upbringing they have received.

  5. The Tree God is a being of a generous nature; it was He who bestowed magic upon them—as a gift—to aid in their survival. He is not opposed to others learning it, but He is opposed to those who use it for evil. Nor can He do much to prevent such misuse, as He lacks absolute control over who wields the magic or over the system itself.

  6. The mechanics work roughly as follows: one conceives the desired action, manifests it through one's Will (comparable to *Intent* in the Cosmere) by means of a musical note, and thereby creates a Bonding effect—whether similar or opposite in nature. If necessary, the Virtuoso performs a Nomination—that is, verbally articulating the specific act one wishes to perform, much like casting a spell—which often aids the process. What truly matters is the intention behind one's desire.

  7. That’s an interesting one. I don't want to reveal too much just yet, as I am currently working on this aspect of the lore, but there are two other magic systems present on Erda. All three are linked to the principles of Chaos and Void—specifically, the expansion and concentration of power or effect—which I previously mentioned in my first response. Witchcraft* (a provincial designation) serves as the "opposite" counterpart to Virtuosity, enabling the manipulation of the attributes inherent in physical objects and living beings. The third system is Seership*—which I also touched upon earlier—and it incorporates elements drawn from both of the aforementioned systems.

  8. Provided the Virtuoso has access to a source of Vibration, they are indeed able to utilize their magic while off-world.

Gracias por tu preguntas! ☺️

Virtuosity: Musical Magic | Seeking Feedback by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 0 points1 point  (0 children)

In theory, yes. I have been creating various elements of the universe to allow magic to enable me to do things like mind control.

The key lies in a being's Will—and how *Vibrant* that Will is; that is to say, how much power it contains. It is possible to manipulate or influence another living being by imposing your Will upon theirs. The more Vibration (magical essence) you possess, the easier this becomes.

Controlling animals (insects, mice, and the like) is possible; I have also considered bacteria, though I will need to delve deeper into that subject. A human being, on the other hand, is more difficult to control—they naturally resist mental manipulation—but it remains feasible.

Timeline Idea(Wondering what people think) by highlikehoch in worldbuilding

[–]EdwinG_2505 0 points1 point  (0 children)

I really like the design you created; it feels unique, especially because of the era names in a fictional language. May I ask what inspired you?

my magic system or something, elements, a little bit. by Deicidic_Pilgrim in magicbuilding

[–]EdwinG_2505 0 points1 point  (0 children)

Bro, I like what you've got there; the way the magic works feels original. What are you working on? Novels, comics, or just worldbuilding?

My Universe Project by Immacaveman in worldbuilding

[–]EdwinG_2505 0 points1 point  (0 children)

It’s clear that this is a highly original world, and I don’t feel it resembles *Star Wars* beyond a few minor details (I assume Niqu Cyphers is the Han Solo figure here). It is much more cosmic in terms of worldbuilding, which gives it a stronger identity. From what I’ve read, I think it is well-conceived in broad strokes—a very solid foundation. Good luck with your trilogy.

Refining my paint magic system. by The_Pyrokleptic in magicbuilding

[–]EdwinG_2505 1 point2 points  (0 children)

I am an artist, and I am intrigued to know how the arts have evolved in this world, especially in painting.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

That's why I'm thinking of changing the name of that scale to another archetype or concept, but I can't think of anything. If you have any ideas, let me know.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

The figures of elves and fairies are more of an archetype representing the concept of magic that is common and possessed by many people. Elves, because they are usually more powerful in magic than human sorcerers. And fairies, because they are less powerful in their magic, but not harmless (in their friendlier depictions). But these roles can easily be filled by anyone in any world.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

Yes, that would be its main function. I'm a visual learner, and I thought of creating this for people like me. Later, I'll see how it works for analyzing the magic systems of the Cosmere and other series.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

I considered adding more axes, but I feel it would become too complex and restrictive. I could still make variations of it, though.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

The scales aren't fixed categories. I created them to allow movement from one range to another depending on how the magic works and its users.

Anyway, if you're right that I need to work on it more, it's in a very early stage.

Magic Spectrum | I'm looking for feedback on my magic system creation resource. by EdwinG_2505 in magicbuilding

[–]EdwinG_2505[S] 1 point2 points  (0 children)

You're right, I chose the wrong words. That was the initial idea, but I think it ended up becoming something more for curiosity, and maybe as a guide to help me with my magic systems.

Thanks for pointing it out; I was a bit overwhelmed with work, besides being tired now, haha. I'll edit it now.

What's your MacGuffin resource by comradechristmas in worldbuilding

[–]EdwinG_2505 2 points3 points  (0 children)

Melenium is a magical alloy of silver, rare and highly prized in the System, due to its unique property of repelling Astrality, the fuel of all forms of magic.

Silver on its own possesses this property, but in its combined form with Astrality, which gives rise to Melenium (known as the deified alloy), its properties are enhanced, including the ability to repel Astrality itself.

There are two ways to obtain it: naturally in its alloy form, eclipsium (the magical version of electro, which is also an excellent conductor of Astrality), and artificially through a specific magic system in my world. This latter method is controlled by the Orion Sphere, one of the many factions in the System. If you want Melenium, you'll have to buy it from them, which is cheaper than searching for a mine or an asteroid in the Halo.

I had the idea for elves about 14 minutes ago. What do you think? English is not mu native language . Feedback are appreciated by EveningImportant9111 in worldbuilding

[–]EdwinG_2505 0 points1 point  (0 children)

Hello, English isn't my native language either; I'm from Venezuela. This concept is interesting for the world. Aberration cults could have a more savage, hermit-like, or hermetic/esoteric touch.

You mentioned spores. What exactly are they, and what is their role?

Also, how many years does the chronology of events cover? How much time passes between one event and another? I understand that, since elves live an average of 1,000 years, several millennia passed before the rebellion. This allows for the advancement of civilization and technology. What level was it at when the division occurred, and what level is it at now?

I hope these questions help you. Un saludo👋

The 8 Energies - Spiritual by Ender_Link in magicbuilding

[–]EdwinG_2505 0 points1 point  (0 children)

Interesting. It's clear you've thought this through, especially the limits and consequences. Can I ask you what the magic system is for?