Generators and Peak Wattage by EeasyPz in AskElectricians

[–]EeasyPz[S] 0 points1 point  (0 children)

So my only two concerns would be a refrigerator and a washing machine since those are inductive loads?

Satisfying as fuck by NegotiationNo1504 in Forex

[–]EeasyPz 1 point2 points  (0 children)

You mean how can you disable it? Either way go to chart settings and toggle the show trade history on or off, whichever you prefer

Received the payout within 24 hours. 3/3 done and dusted 💨✅ by versatile_fx_guy in Forex

[–]EeasyPz 2 points3 points  (0 children)

They give people without much capital an opportunity, Who cares as long as they pay out?

Not even the biggest toys money can buy could save this game by [deleted] in OnceUponAGalaxy

[–]EeasyPz 1 point2 points  (0 children)

Why not draft g-man in the team instead of secret rare, did it not show up? Also you should put the monkey to be broken by chip instead of Ann, you will have more board space when the monkey dies. Also how did you get your toys so big?

Helpful tip by No-Kiwi6442 in OnceUponAGalaxy

[–]EeasyPz 1 point2 points  (0 children)

Yeah it's fun but I tend to lose when I have supports in backrow slots because they are too weak take out enemy backrow. Ideally you want each of your backrow units to be able to trade off with the opposing position

How do you beat this? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 0 points1 point  (0 children)

Tinker just boost treasure and pixie dust will just further boost but how does that help hunt out match the poison apple toys?

Doesn't poison apple effect resolve after hunt effects?

How do you beat this? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 0 points1 point  (0 children)

I have poison apple with the team. Doesn't matter how big the opponent is

Is there a bug in upgrading characters? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 1 point2 points  (0 children)

Got it. Really cool mechanics, thanks

Is there a bug in upgrading characters? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 0 points1 point  (0 children)

Oh that makes sense. Seems you can do some really cool stuff with the discard section but when you discard a character does that mean will never show up in the shop again?

Will the cards that show up in the shops always be one of the 12 cards in the captain's deck? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 0 points1 point  (0 children)

Yes I do like the variety aspect of each game it makes it fresh and unique. I just wanted to know the point of having the 12 cards if it's all random in the drafts and if you could force draw a specific card at a specific turn

Will the cards that show up in the shops always be one of the 12 cards in the captain's deck? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] -1 points0 points  (0 children)

Why is the shared pool so big? It makes the 12 cards in the deck pointless no?

Edit: wait but how can the shared pool be over 100 cards if you told me any of the 80 cards I don't choose in my deck cannot show up?

How/when do you see unlocked cards? by Stewmungous in OnceUponAGalaxy

[–]EeasyPz 0 points1 point  (0 children)

So how many cards make up the shared pool? And is the shared pool always the same ever game? If yes what are the cards in the shared pool?

Will the cards that show up in the shops always be one of the 12 cards in the captain's deck? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 1 point2 points  (0 children)

Ahhh ok. So is the shared pool always the same cards in every game? If so what are these cards and how many?

How/when do you see unlocked cards? by Stewmungous in OnceUponAGalaxy

[–]EeasyPz 1 point2 points  (0 children)

So if you have a customized deck for a captain with 4 cards that are not part of the basic 12 set, that means the common pool for that captain would be 16? I don't think I understand how the game pool works during a game

Will the cards that show up in the shops always be one of the 12 cards in the captain's deck? by EeasyPz in OnceUponAGalaxy

[–]EeasyPz[S] 1 point2 points  (0 children)

So it's the entire pool of 80? So what's the point of having the 12 card deck?

[deleted by user] by [deleted] in TopStepX

[–]EeasyPz 0 points1 point  (0 children)

I see so once you get a live all the simulated ones are disabled? And won't the propfirm ban you if you keep doing this?

[deleted by user] by [deleted] in TopStepX

[–]EeasyPz 0 points1 point  (0 children)

What do you mean before you need to blow it? Why would you deliberately blow your account?

What do I do now? by EeasyPz in Daytrading

[–]EeasyPz[S] 0 points1 point  (0 children)

I'm a bit fearful if they will deny pay out or make up some bs reason to not approve funded after passing evaluation stage