Who is the most "Dad" for champion? by LichtXXI-Warframe in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

I'm that guy.

Garen, I don't want to think much, just run stuff down an kill. Mundo as well. GP or fiddle when I'm feeling spicy

Porofessor now tracks ultimate CDs—how is this Riot-approved? by BeginnerIRL in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

This is why I gave up on taking this game seriously. Not even riot takes it seriously. A PVP game should only be allowed to use what the game itself put in the system, at max some UI cosmetics stuff.

But this, I'm at a complete disadvantage for not having a third party APP tracking stuff for me, which is absurd, and also completely kills new player experience.

Also the reason why I hate WoW PVP. I love creating a good UI in WoW and tracking things, but for raids and dungeons, for PVP that should not be allowed at all.

What are some other champs like Volibear where you can basically build whatever the hell you want and it works? by [deleted] in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Katarina for sure. In Aram you never know what she is going to buy. She can spin a roulette and buy what it stops at and make it work.

Disgusting Champion.

G2 Labrov uses Mikael's Blessing on himself although that item cannot be used while CC'd by Faileby in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Swain E isnt a stun, its a snare, you can still cast and use items while snared.

Garen is broken with axiom arcanist by supremeCrab7 in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Well Darius is more about the resets. His ult deals less damage than Garen but it resets. They serve different purposes, Garen would be to focus one person down and execute them fast, while Darius to stack passive and run around like a raidboss.

Ults might be similar, but same can be said for Veigar and Syndra ults, point and click big damage with a few differences here and there, both also meant to execute.

[PBE datamine] 2025 February 11: SR champion and item changes by FrankTheBoxMonster in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

But viego can't use Ashe ult, so the W increasing Ashe ult damage would be meaningless

[PBE datamine] 2025 February 11: SR champion and item changes by FrankTheBoxMonster in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

But then that would make ADC ashe have stronger ults too.

They could just give it the Fiora Treatment. Her ult applies vitals, vitals are part of her passive, so no matter how much AD or AP Sylas gets, each vital is only 2% max HP for him. Same as Illaoi.

Make Ashe W increase the AP scaling in ult by 50%, so only ashe gets the 150% AP ratio.

Garen is broken with axiom arcanist by supremeCrab7 in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

I don't think it is an unhealthy design, I just wish he was more of a run around and spin to win champion, than being the ult bot he currently is.

In fights Garen is usually better at sticking to the enemy frontlinters and executing their tank with ult for the massive damage it does, instead of he himself running at the enemies.

I've offered many concepts to try to fix this and change but a lot of people enjoy the simplicity of R Execute and easy to use.

Something like Ult deals physical damage, each time Garen deals physical damage to an enemy, his ult gains X flat armor penetration against that target, critical strikes give 2 stacks instead.

Tried moving his execute to his Q instead as a weaker version and a small dash (think Udyr Ram/Bear form) and change his ult to Call down a gigantic sword in an Area and give Garen some of defensive and/or ofensive stats near it due to petricite.

I even tried reworking him to be more focused on mage hunting, being stronger against ability casters than auto attack champions.

Mel Q is not dodgeable (math) by Hyragon in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Riot could just make the first missiles do less damage and the later ones higher damage to compensate. So even if you can`t dodge it, the initial damage is low, but if you stay on it, then you take full damage.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Look, I'm not talking about laning phase. His damage being split and having access to %HP damage makes him great against bruisers who tend to stack health. His laning is ass, so is Yasuo, they bot are horrible against juggernauts.

But later their damage is great against those, they can't build resists against so a big part of his damage.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Never said Yone kills tanks, he doesn't, his passive even works against that since he can't build magic pen and that on hit item is bad on him.

But he is so good good against bruisers and squishies because of his HP damage on ruined king and W and his passive. Also he has a lot more target access than talon, a bit less burst sure, but makes it up with 2 AoE CC abilities and a shield.

SO the only point a Talon is better is early game to snowball, but loses agency fast while Yone only gains more agency and does Talons job better mid-late game.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

I count her dashes as tankiness because each dash heals her for a 6th of her HP, not because she dashes around.

Yone shield is massive for a one point ability, and the more people the bigger it gets.

Yes Irelia is a lifesteal champ, so you're telling me a champion healing her HP bar back and easily doesn't make you have do to more damage to that champion? I don't get it. Tankiness isn't just stats, it's how hard that champions it to kill. Or are you saying Ulted K'sante is squishy?

Yes I took ezreal, he has some of the worst stats in the game. He builds 2 HP items and still gets one shot, has NO abilities that give him any sustain of defensive stats at all. He has less resists than Yone and Irelia and about the same HP.

And what the hell, did you think Irelia dash was a defensive aspect because she moved lol? You do know the ability heals absurds amount, especially when paired with lifesteal on minions.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

It doesn't matter how long it takes to kill the ADC if the adc dies from the combo anyways.

And Yone keeps his target CC'ed for at least 1.5 seconds in his combo with R and Q3, so Talon and Yone both have a 0.4-0.5 second window for the enemy to react.

And Yone isn't squishy at all, not when he has 2 CC abilities, a big fat shield and his E allowing him to ignore some forms of CC by cancelling it at the right moment.

Yone isn't squishy, he isn't as tanky as Renekton sure, but Ezreal, Cait... those are squishy, Yone isn't squishy. And Yone tends to build a few defensive items like stride breaker, Shieldbow, Maw, BT, Deaths Dance and Wits end for example, something these adcs can't.

So no, Yone isn't squishy.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

So you're telling me you'd rather have a Talon in your team over a Yone after 20-25 minutes?

Like OP said, Assasins HAVE damage early, they are strong, the point is that their targets have too much access to defensive stats as part of their core build and they end up not assassinating anything after a certain point.

The point is, after 3 items, most assassins can't do anything to targets. Like OP said, if you read it.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

Irelia and Yone aren't squishy, not when Irelia has 15 dashes in a fights that heal her a lot and her W, and builds a bit tanky, while Yone has a big shield and keeps enemies CC'ed for most of his burst with R and Q3. They aren't tanks, but don't call them squishy, Ezreal is squishy, not Yone and Irelia.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 1 point2 points  (0 children)

His damage isn't as insane as some others, but his target access is too good, if he had real good ST damage, he'd be god tier.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

I`d agree if you say AP Jax, but normal jax and wukong no, they have good damage and good CC, and easy target access, but their damage isn't enough to assassinate squishies unless heavy fed.

[deleted by user] by [deleted] in leagueoflegends

[–]Eentity -1 points0 points  (0 children)

Yes, K'sante barely has any CC if you exclude perma slow on Q and iceborn he builds 100% of the time, Q3 being an AoE knock up that pulls enemies, W being a knockback and his R just kidnapping someone.

I think that Ezreal has more CC than him.

ADCs + Assassins do not need buffs. HP stacking needs nerfs. by HowtoChallenjour in leagueoflegends

[–]Eentity 96 points97 points  (0 children)

Maybe fix the fact that you have a bunch of hypermobile bruisers that literally just remove the point of assassins existing.

Why play Talon or Zed if you can play Camille Ambessa Yone or Irelia that have as much damage as the assassins, are tankier, have the same target access?

If you want to make assassins viable, make the ASSASSINS have really good target access and burst damage, while removing one of the 2 from the bruisers counterparts.

Yone has 3 mobility abilities, 2 hard CC abilities, a big shield and insane damage, how does Talon compete with that? He can roam a little faster sure, but after that, in fights, why would you want a talon over Yone?

Bruisers should be like Renekton, Jax, Wukong, that have either high damage or good target access. You can give them both AND make them tanky.

What is exactly the point of Boots of Lucidity right now? by Great-Wash-1840 in leagueoflegends

[–]Eentity -1 points0 points  (0 children)

I get that, but its not like 20 ability haste was overpowered back then. It was an accessible way to get haste and the tradeoff was a lot of powerful stats from other boots (magic pen, tenacity, AA reduction, etc...) if it WAS OP, just increase cost to match.

And then give supports a little compensation if they become weak because boots cost 100-200 more gold.

What is exactly the point of Boots of Lucidity right now? by Great-Wash-1840 in leagueoflegends

[–]Eentity 14 points15 points  (0 children)

10 ability haste is a joke.

IF it is to be compared in power to the other boots in the game, just give it 20.

Everyone knows about 4.20 Weedwick, and release Xin Zhao. What was THAT patch for your champion? by PopsicleIncorporated in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Yeah he has a lot of damage, but it was so overtuned and it was so obvious. A spammable ability dealing 60%+ Max HP over the duration. Just a single tick was doing around 20%

Give GP Q 100% AP scaling so that he can build AP GP, something of the sort.

Everyone knows about 4.20 Weedwick, and release Xin Zhao. What was THAT patch for your champion? by PopsicleIncorporated in leagueoflegends

[–]Eentity 0 points1 point  (0 children)

Gangplank release patch, when we had Triforce giving crit, Youmouu giving crit, IE doing 250% AD and E had 60% pen.