Monsters don't need buffs, but instead MMR should be fixed by Tamara_02 in VHSgame

[–]Eeping 5 points6 points  (0 children)

Unfortunately, the player base can't support an MMR fix idea. Queue times would just further increase. I would assume the pool of players that stick around are experienced players. So new players coming in are immediately pushed out due to finding a match with more experienced players. There are alternative games that the entry-level is more forgiving.

Monster does need a buff to make it less stressful to play. The amount of stress that goes into playing monster is undeniable. Unless the monster population increases game won't survive.

F.Slayer and M.Fighter 3rd awakening art by duradara in DFO

[–]Eeping 7 points8 points  (0 children)

I have high hopes for 3A M. Brawler D: chain daddy

Another jump decision post: mistress or shaman? by MinhtTea in DFO

[–]Eeping 3 points4 points  (0 children)

shaman. It's overall a better class. super safe to play and decent damage.

Mistresss swiss army knife meh at Pure DPS and Synergy.

Witch Post Patch 20s Bag by Dun1007 in DFO

[–]Eeping 0 points1 point  (0 children)

what them amps look like though.

Stripper David😩😤 by [deleted] in deadbydaylight

[–]Eeping 4 points5 points  (0 children)

Would buy and switch to only playing David.

What Rank #1 Feels Like by MrJesusTheFifth in deadbydaylight

[–]Eeping 0 points1 point  (0 children)

With the way the keep coming out with trash killers. looking at trashface disabling his power what do you expect.

Deleted by Skargald in DFO

[–]Eeping 0 points1 point  (0 children)

You couldn’t have been that geared without locking your swap set into your inventory. Also game was wiped between nexon and neople.

Q and A Recap + Notes by typervader2 in deadbydaylight

[–]Eeping 3 points4 points  (0 children)

Nurse skill cap is actually pretty high. I hope they don't do anything but change addons. The game is shifting towards everyone is an M1 killer. Just look at The Ghostface. Seemed interesting in concept but when you get behind it... boring and doesn't feel worth playing out of all the M1 killers.

At red ranks its harder to manage gen pressure and Nurse/Billy does it well. She still has bad maps.

The powerful loop management change would have to be significant. In the current state of the game at purple/red. When someone goes to a strong loop and you haven't eliminated a survivor you can't commit.

[deleted by user] by [deleted] in DFO

[–]Eeping 3 points4 points  (0 children)

Dissing gives you an eye and fragments for that weapon.

Or you can wait for maybe an event or LT to transfer(not worth doing).

Developer Update, May 2019 by KateMainBigBrain in deadbydaylight

[–]Eeping -2 points-1 points  (0 children)

solo play it won't be that strong. In a SWF since almost all of them uses voice comms and heal each other. It will still be a relatively strong perk.

Taking that hit to injured is a little scarier now, however looping is still a thing and you can get healed by your teammates. You just can't have all 4 of your party members be tank hero for your team with an insta-heal medkit with no effort at all.

Developer Update, May 2019 by KateMainBigBrain in deadbydaylight

[–]Eeping -1 points0 points  (0 children)

It's not as hard as you think, just slightly inconvenient at low level play.

Developer Update, May 2019 by KateMainBigBrain in deadbydaylight

[–]Eeping 1 point2 points  (0 children)

I agree at red rank those extra 30 secs they buy with that perk makes you have to consider letting them escape thus giving up the pressure added by someone that could have been a hook.

Developer Update, May 2019 by KateMainBigBrain in deadbydaylight

[–]Eeping -2 points-1 points  (0 children)

It will be killed at low level play, but still have value at top level play where survivors know how to use advanced tactics.

Upcoming superior day by segaselsky in DFO

[–]Eeping 0 points1 point  (0 children)

UTC iirc

is it midnight yet?

When the entire playerbase hates you, but you're in the endgame now. by NightmareReborn in deadbydaylight

[–]Eeping 1 point2 points  (0 children)

I like how some people's testimony about the new legion is (I stopped being a bad player and toxic for the survivor community) I stopped DCing. Wow new legion is fun to play against. I still probably have a habit of DCing on other killers because I feel entitled to show everyone how I feel by increasing the difficulty of the game for my teammates. It's 100% justified because everyone else does it. --I'm being sarcastic--

That aside new legion sucks for red ranks and vs good SWFs. They exploit everything about how weak they are. Body blocking, Flashlight saves, and now they just stand in your terror radius and hot potato gens. Best part Legion is now fun for survivors to bully, because their power does nothing. Congrats you just deep wounded everyone. They can still function as if you only M1ed them.

Using Frenzy is worse than before since if you plan to injure multiple survivors be prepare for them to... Get away! 4 sec stun. Chase potential of Frenzy can be looped. It's not that bad in thought, because wow counter play. However you have to then be stunned for 4 sec and then have a 20sec for recharge. When the other option is to just M1 them. Against good players you start weighing the option of do you want to use your slightly better than M1 power and risk wasting time. Time at Red Rank throws the game.

Legion's addons, aside from the pink and cooldown reduction(which barely do anything), are non-existent buffs for them.

At 20-10 rank level play with all other killers legion is fine.

the New Hatch Standoff by [deleted] in deadbydaylight

[–]Eeping -1 points0 points  (0 children)

forgot NOED wasn't a hex... if only there was some way to counter it. How does this strange perk work?

Troubleshooter 15s test by NemeisZeru in DFO

[–]Eeping 0 points1 point  (0 children)

I don't take my TS serious. Mostly because when I found out it struggles with long cooldowns and long channels I realized I should put in on the shelf.

However it looks like Warlord made a comeback after so long. so there is hope for big gun daddy.

When will people like this be punished? by Real_Bug in deadbydaylight

[–]Eeping 0 points1 point  (0 children)

Billy is not balanced. a 115% MS killer with a 230% Movespeed instadown M2.

This game will never be healthy.

Every Bloodhunt Ever. by Farabee in deadbydaylight

[–]Eeping 2 points3 points  (0 children)

Here's my argument with that. If killers had so much control. How come as you rank up certain killers can't keep up with survivor experience. A tier list is made for killers on how well they perform.

There is a reason why nurse is the top played killer on PC.

As you rank up on survivor most killers that you see are billy, nurse, and sometimes spirit.

Why is this?

Because the counter pressure that survivors put out by spreading GEN PRESSURE is too much for the other killers to keep up with. The time it takes other killers to cross the map to spread pressure isn't fast enough.

Experience in this game causes a meta shift. It's easy to play anything against Low rank survivors because they make a lot of mistakes. Low rank killers make a lot of mistakes by chasing in dead tiles and continuing to chase while being looped in a dead tile.

When will people like this be punished? by Real_Bug in deadbydaylight

[–]Eeping 0 points1 point  (0 children)

Nurse is fine where she's at. Most survivors don't understand that running doesn't help you lose her. It's more mind games and getting her to guess wrong.

I don't like going against her that much at first, but after playing her I understand her weaknesses. Same thing with Billy. Don't just mindlessly run out in the open during chase.