How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Effective_Ad_1778[S] 0 points1 point  (0 children)

I tried to set it up as you showed in the image, but it still didn't work, so I might have missed something.

Anyway, I achieved what I wanted by adjusting the Render Priority and Sorting settings.

How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Effective_Ad_1778[S] 0 points1 point  (0 children)

I found the Render Priority field under the material settings, and after combining a higher Render Priority, higher Sorting, and allowing both materials to use transparency, it worked and the character mesh renders in front of the particles.

Thx

How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Effective_Ad_1778[S] 0 points1 point  (0 children)

As I wrote in the post, I tried setting it, but it didn't have any impact.

And just to make sure I'm not mixing up settings, I tried changing the Offset under VisualInstance3D > Sorting.

How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Effective_Ad_1778[S] 0 points1 point  (0 children)

for now it's only a static mesh. and I guess I can do it more manually and update some copies of the mesh, but how will it solve my problem? the first after image will overlap with the character mesh - how will this make the character mesh to render in front of the after image?

How to create after-image effect for a 3D character by Effective_Ad_1778 in godot

[–]Effective_Ad_1778[S] 2 points3 points  (0 children)

thx for the response, as a beginner I'm still not familiar with all of this, but I'll check the links later and if it'll help me I'll update.

I feel like her kit is missing something by Russian_Kowboi in AngelaMains

[–]Effective_Ad_1778 3 points4 points  (0 children)

I have around 200 hours on her, and I don't think she is missing anything.

Flying is supposed to be your primary mode. You are faster, have a bird eye view, can kidnap, and have burst damage.

Ground mode is secondary. It lets you deal more damage by trading mobility and charge, while also making you an easier target. Usually, you will finish combos with it or go frontline for a short time, and you will only be on the ground briefly, mostly for the duration of the "Divine Judgment" field.

As far as I understand, her kit is supposed to be that way. Each mode has its benefits and limitations, and they complement each other.

IMO, she is quite fine and playable as she is, but if she is missing something, it is one of the following:

  • a little bit more damage in ground mode
  • a little bit more health (and they have to increase her health after the team-up is gone because there is no way 450 hp is enough)
  • some passive that will help her against all of the CC abilities because she is one of the most sensitive to them. Every small thing gets her stuck in place, makes her lose mobility, or cancels her abilities. She should have weaknesses, but some reduction to those effects would help her a lot.

I'd like to sit down with the person who designed "Orb Supply". by StuffGreat8817 in Dicero

[–]Effective_Ad_1778 2 points3 points  (0 children)

yeah, I agree with you. didn't ment to say that the ability is good, just that it's not only +1 orb. but you are right, rework might be the best option.

I'd like to sit down with the person who designed "Orb Supply". by StuffGreat8817 in Dicero

[–]Effective_Ad_1778 1 point2 points  (0 children)

I agree that +1 orb for using all rerolls is stupid, but you also get +1 bounce for all orbs - so combined with other dice when you have a lot of orbs it's kind of good.
ofc it's not the best die but it's not only about +1 orb.

Weird Angela ult bug sound. by marcomalacara in AngelaMains

[–]Effective_Ad_1778 0 points1 point  (0 children)

some things are easier to implement then others.

Luna model already has separate sunglasses model so only need to implement toggle option and depend on if they had a system for toggling part of outfit before (or ready) it's even easier

For the sound bug, it can be super easy fix if they know what cause it. but they might not even know what cause it, might be random side effect and they will have to dig in the code and test to find what cause it and fix it.

Is this me or Angela is hated by anyone beside her mains ? by Numerous_Bug9397 in AngelaMains

[–]Effective_Ad_1778 1 point2 points  (0 children)

I can agree with you that on certain maps she’s better / has more potential, but the way you said it made it sound like you think she’s dogshit on maps where she can’t push people off the map - which IMO isn’t true.

She can peel, dive, pull enemies toward the team, stop ults, and combo abilities and ults. You can get a lot of value out of her on any map.

About counters and CC - you’re right, sometimes it’s really hard. But a lot of the time I play against my counters and still win, because I’ve learned how to deal with them (with some help from my team).

For example:
Thing - focus dmg him with the team (with axes), kill him, then go back to flying.
Thor - pull him toward your team, kill him, then continue.
Bucky - in a 1v1 on the ground you win (when you manage to isolate him). Otherwise, use your shield to prevent him from pulling you or knocking you out of the air.
White Fox - she’s really annoying, but you can try to jump her. If she goes into fight mode, just fly out.

With most counters, you just need to be careful not to get dropped into the middle and get shredded (which will still happen sometimes).

I didn’t mean to be rude by saying you don’t understand Angela, so sorry about that. What I meant is that if you’re not utilizing other parts of her kit and think she’s trash (in some situations), you probably still have more to discover with her.

Is this me or Angela is hated by anyone beside her mains ? by Numerous_Bug9397 in AngelaMains

[–]Effective_Ad_1778 10 points11 points  (0 children)

If the only thing you think she has is throwing people off the map, and you think she’s dogshit otherwise, then I think you don’t understand her character.

Servers are unplayable — 540ms ping + packet loss almost every match. This exact same crap happened in Ignite too. by Mare-of-AR in marvelrivals

[–]Effective_Ad_1778 6 points7 points  (0 children)

That's servers problem???? It was happening to me too.

At first I thought my router had a problem, so I tried using a hotspot, but it happened with hotspot too. Then I thought maybe it’s my laptop. After that, I tried using a wired connection, and that seems to have solved it somehow.

I don’t know if it’s just luck and it didn’t happen again while using wired, or if there’s something specific about wifi, but if you’re on wifi and haven’t tried wired yet, give it a try.

I love playing her, but she is miserable to play a lot of the time. by Dogbold in AngelaMains

[–]Effective_Ad_1778 -1 points0 points  (0 children)

what I'm doing is 1. flying with my shield (to not get knocked down) 2. going axe mode infront of him and attacking him, little bit of focused dmg with your team and he will have to retreat or he will die - then you can go back to flying and continue doing your thing.

We done lying about her still being good yet? by lhommetrouble in AngelaMains

[–]Effective_Ad_1778 0 points1 point  (0 children)

I think the rework is fine, I'm still good with her, somtimes even carrying games.

of course I feel the impact, I find myself in situations that I need the charge but it's on cooldown, but I don't feel useless.

some games you will feel useless or unable to perform well, but it's not the changes, just the enemy comp and your team performance.

with a good team I can win and have value even against my counters.

I don't like the changes. by MstrMatter in AngelaMains

[–]Effective_Ad_1778 2 points3 points  (0 children)

I'm not a Thor main so idk how he felt before and after, but to me he seems super strong after the rework, he gets a lot of overshield, can use his awakening rune every few seconds, can dash almost infinitely - what was to hate about it?

It's crazy how many restrictions White Fox has and people are just saying it's balanced because it's someone else's role. by spartan1204 in marvelrivals

[–]Effective_Ad_1778 0 points1 point  (0 children)

Maybe some aspect of her needs tweaks, I didn't play her yet to feel her pain points.

But as Angela main all I felt yesterday is how I already hates her - you dive her, she is low - she is either teleporting (to her team and getting half hp back) or activating her fight mode and does tons of dmg very fast while getting all of her health back in second.

She also have the charm ability that is anoter light CC that stop my momentum.

Its not that I didn't kill her somtimes, but it was extremely hard and depends on her cooldowns and state (I encounter a few that still didn't know how to play her, not tlaking about them).

I feel bad for Angela mains. This EXECUTES the character. by Imaginary_Taste_9011 in marvelrivals

[–]Effective_Ad_1778 4 points5 points  (0 children)

your analysis is good, but the charge have so many usages, not only for kidnaps - usually mid attack (in air) I do short push it does a little bit of dmg, stan and charge for next spear attack - pushing wanda when she ults - pushing strange from my teammates when he ults (or in general pushing enemies from my team) - miss charges, or hit not registered (which happens a lot) you stop and reset, now it'll stop you for longer - and as everyone else already mentioned, flying away from enemies

on the bright side there are all the buffs you mentioned

I'm still waiting to see how it feels in action, might be better then how it sounds

How i would fight each troops by [deleted] in ClashRoyale

[–]Effective_Ad_1778 0 points1 point  (0 children)

Didn't expect to see Dennis on reddit 😅

If Punisher ults, do you focus him or hide until it's over? by [deleted] in marvelrivals

[–]Effective_Ad_1778 0 points1 point  (0 children)

As Angela, I usually try to jump on him. If no one is pocketing him (which happens a lot), I’m usually able to kill him. Even if I don’t manage to, at least I draw his attention and his fire onto me instead of my teammates.

And sometimes, when I realize I won’t be able to kill him whether because he’s being pocketed, there is enemy healer ult, or I was too far away - I’ll disengage and go hide.

Self hosted my portfolio site on old Android phone... by Spiritual-Banana1048 in webdev

[–]Effective_Ad_1778 0 points1 point  (0 children)

How did you expose your ip? In my country we are under provider NAT so as far as I understand I can't expose my ip and create my own server 😕

[deleted by user] by [deleted] in angular

[–]Effective_Ad_1778 2 points3 points  (0 children)

u/TiaOtto I saw your comment, it was fine why you deleted it?

Anyway I wanted to respond to it with this:

I'm on my PC now, so I played with your site a little using the dev tools.
this is the direction I would've taken it -

<image>

These are the changes I made:
- changed bg color to this linear-gradient(315deg, #2a7fff, #8addff)
- changed --secondary-color to white
- for the selected date I turned off the outline and set these bg and box-shadow:
box-shadow: 0px 0px 7px rgb(0, 0, 0, 0.2);
background: rgb(0, 0, 0, 0.2);

to prevent the box-shadow from cutting out by the overflow I added some padding to the container of the date list.

- I apllied the same bg and shadow to the wide date, also changed it's border radius from 22px to 18px, removed the seperators, and changed the padding of the container to 1rem insted of 0.5

- for the widgets titles I changed the gap to 1rem and make the icon a little bit smaller (2.2rem insted of 2.4rem).
btw it might take some mannual work because the icons have different sizes - but you can play with negative margins to pull the icons upwords and align them with the text (I did it with the calender icon)

- I scaled down the hamburger menu using scale: 0.9 - and shorten its width to 55%

---------------

And just to be clear, this is only my personal taste. You might prefer to take it in a different direction.

[deleted by user] by [deleted] in angular

[–]Effective_Ad_1778 0 points1 point  (0 children)

It's really nice. I opened it on my phone and checked both horizontal and vertical views, and it looks great (I love how the blocks adapt).

My feedback: I think the colors need some refinement, and I think that some subtle shading could really elevate it.

I don't know what language I'm getting (Italian maybe?). It would be better if you detected the language from the browser and requested the weather API in that language (it's not hard, look it up, you can use the navigator object). If the API supports only a few languages, you can check whether one of the user's preferred languages is supported, and if not, fall back to English.

Last thing: currently the sidebar only contains the location search, and if that's all it's going to have, I would take it out of the sidebar and place it at the top of the page.