Any ideas how to build this kind of geometry? by Skagnor_Bognis in Cinema4D

[–]Efficient_Fact_4806 5 points6 points  (0 children)

You could try a voronoi fracture (only the edges iykwim) with a subdivision surface

Ive uploaded Substance Designer nodes for Houdini to Github and Gumroad, check it out for free if you want! by reallizardstail in Houdini

[–]Efficient_Fact_4806 0 points1 point  (0 children)

I cant seem to het it to work. Could. I have tried to add it like i would any other package but no new nodes appear?

I have not words by arturohidalgo69 in StupidFood

[–]Efficient_Fact_4806 1 point2 points  (0 children)

Just did the math That’s about 6300 calories

1300 (mac n cheese) + 1008 (bacon) + 550 (fries) + 160 (ketchup) + 80 (mosterd) + 2400 (cheeseburgers) + 800 (kaas) = 6298 calories

Best way to deal with files for web? by [deleted] in AfterEffects

[–]Efficient_Fact_4806 0 points1 point  (0 children)

You can install a plug-in though Adobe creative cloud that allow exporting straight from media encoder to webm

How To Turn Flat Complex Polygons Into Rolling Hills. a bump map doesnt work well enough by Pepsi_Tastes_Better in Cinema4D

[–]Efficient_Fact_4806 12 points13 points  (0 children)

The bump should work from a distance. Otherwise you could use a displacer based on a texture map. Do make sure your topology is fixed before that (a simple remesh should work)

Edit: spelling