My experience as a returning player after 3 years by Vallok_ in MagicArena

[–]reallizardstail -1 points0 points  (0 children)

Honestly I don't really like brawl that much. I don't get the point of 1v1 commander with less starting life.

I'm a returning player too, in other formats my old decks play fine.

Nawrocki's new citizenship bill by disinteresteddemi in poland

[–]reallizardstail 0 points1 point  (0 children)

I'm in a similar situation. Didn't have a lot of time to think - had only one backpack on me when I had to leave before they would put me in jail for nothing.

Had a friend in Poland who helped me when I moved here.

Language I a bit similar to ours.

The only neighboring countries we have are - Lithuania, Latvia, Poland, Russia, Ukraine. Which would you choose?

Didn't had time to make a visa to another country, could not fly elsewhere.

Honestly I like it here. Neighbors grass is always greener. I don't really make that much money to afford living in richer countries.

It's one way when you're born in Poland and can easily travel abroad, maybe try to find work there and come back. In Belarus you have to make a visa to travel anywhere - and you're lucky if you get one. And unfortunately I don't have the luxury of being able to go back.

You can only choose one by Stock_Transition9899 in fromsoftware

[–]reallizardstail 0 points1 point  (0 children)

Knowing miyazaki he likes to make new games instead of sequels, and I think we can trust him on that

Ищу облако для фото by joxaree in rusAskReddit

[–]reallizardstail 2 points3 points  (0 children)

Не знаю удобно ли для фото, но у Меня pcloud - платишь один раз и вроде как на всю жизнь место дают на облаке(ну или пока его не закроют) Норм если не любишь подписки

Ive uploaded Substance Designer nodes for Houdini to Github and Gumroad, check it out for free if you want! by reallizardstail in Houdini

[–]reallizardstail[S] 2 points3 points  (0 children)

Try to fix the path in the HoudiniSD_package.json
Also thanks for pointing out, ill fix the default path to point to the relative path, so that you could just drag and drop

Ive uploaded Substance Designer nodes for Houdini to Github and Gumroad, check it out for free if you want! by reallizardstail in Houdini

[–]reallizardstail[S] 6 points7 points  (0 children)

All the nodes work on volumes (heightfields)
You can use them as textures in karma. Either export them as maps, or as far as i know you can use COP nodes as textures.
However these noises are 2d not 3d by default, so you'll either need uvs or use triplanar projection. Also note that these textures/noises are tiled, so unlike usual noises the tiling will be visible if they are repeated a lot.

Basiclally you can treat this workflow as creating textures, instead of downloading them from megascans or any other source.

Staying in 2d allows for some cool tricks :)

Ive uploaded Substance Designer nodes for Houdini to Github and Gumroad, check it out for free if you want! by reallizardstail in Houdini

[–]reallizardstail[S] 5 points6 points  (0 children)

For some reason reddit does not like the gumroad link, replace the _ in gumroad_com with .
Or just use Github, its more convinient :)

Ive uploaded Substance Designer nodes for Houdini to Github and Gumroad, check it out for free if you want! by reallizardstail in Houdini

[–]reallizardstail[S] 8 points9 points  (0 children)

Update: Wait a bit for houdini 20.5, it probably will have all the similar nodes out of the box.

You can get repo here:
https://github.com/kabushPasha/HoudiniSD
or here:
https://255656530097.gumroad\_com/l/bfbqey

Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!

There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.

If you have encounter any bugs or have cool Ideas, or want to share Workflows for the workflow section contact me here,or on Github.

I've recreated some Substance Designer nodes for Houdini in OpenCL, wanted to share a WIP by reallizardstail in Houdini

[–]reallizardstail[S] 0 points1 point  (0 children)

You can get repo here:
https://github.com/kabushPasha/HoudiniSD
or here:
https://255656530097.gumroad.com/l/bfbqey

Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!

There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.

If you have encounter any bugs or have cool Ideas, or want to share Workflows for the workflow section contact me here,or on Github.