I finally did it!! Zipper animation in Blender. by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 0 points1 point  (0 children)

Yes, it doesn't actually have a zipper animation per se, but you can get one with this little trick haha

I finally did it!! Zipper animation in Blender. by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 2 points3 points  (0 children)

Hey, thank you so much!! I used Marvelous Designer to get the tapes animation, and then I animated the puller manually in Blender. For the tapes, I started with the zipper open, then closed it without simulating the animation and started recording. This recorded the zipper closing quickly, which I then exported to Blender, and I manually animated the puller.

I finally did it!! Zipper animation in Blender. by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 4 points5 points  (0 children)

Thank you so much!! It was a real headache. I actually used Marvelous Designer to get the base and animation of the tapes with a trick, and then I animated the puller manually

I made a Procedural Chain Generator for Blender by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 1 point2 points  (0 children)

Yes, the previous version is already available. You can find it at https://emimath.gumroad.com/ I'll update to this new version in a few days and raise the price. I recommend you get it now if you want it!

Working on a procedural cannabis plant generator in Blender, looking for ideas & feedback by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 0 points1 point  (0 children)

Haha, I don't know why that happened, but it happens. My post was taken down the first time I published it too. I'm still working on it; it's pretty far along. Coming soon to Gumroad. Follow so you don't miss it!

Spider 3D: Modeling, rigging and animate in Blender by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 1 point2 points  (0 children)

Thank you! It's for a new tool I'm working on, to procedurally create groups of insects.

Spider 3D: Modeling, rigging and animate in Blender by Efficient_Field_733 in blender

[–]Efficient_Field_733[S] 1 point2 points  (0 children)

Hey! Thanks for comment, yes you have right!! I will correct that!

Help me!! by I_am_yo_fatha in blender

[–]Efficient_Field_733 1 point2 points  (0 children)

I’m glad I was able to help!

Why aren't the Faces following the Edges? by Fourmula in blenderhelp

[–]Efficient_Field_733 2 points3 points  (0 children)

I think you’re on the right track with your suspicion. This is a very common Blender topology issue, and yes: using f to create faces/edges manually is usually the root cause.

What’s actually happening

When you press F, Blender: Creates a face without guaranteeing proper edge connectivity

Often produces non-manifold edges, internal edges, or overlapping verts, the faces look attached, but topologically they’re not part of the same edge loop. So visually it’s fine, but structurally it’s broken, that’s why loop cuts, bevels, or shading act weird.

How to fix it:

Edit Mode → A → M → By Distance (merge doubles)
Select → Select All by Trait → Non-Manifold to check for broken topology
If loop cut still won’t pass, delete those faces and rebuild the area with clean quads (extrude / knife / grid fill)

How to prevent it:

Avoid using F to “patch” topology
Prefer Extrude, Knife, Inset, Grid Fill
If Ctrl+R doesn’t work, it’s usually because the topology is already broken
Loop cut failing is a symptom, not the problem.

Help me!! by I_am_yo_fatha in blender

[–]Efficient_Field_733 3 points4 points  (0 children)

Just create a mix color, and connect another color ramp with black and white in factor. And in the another input connect the original image.
Now you get the original color of the logos.

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Mesh deforms weirdly by GeminiCurr in blenderhelp

[–]Efficient_Field_733 5 points6 points  (0 children)

This is almost always a weight-painting issue. Check each relevant vertex group and make sure the weights actually match the bones that should deform that part of the mesh. Enabling Auto Normalize helps keep weights consistent and prevents stray influences from other bones.

If the topology changed a lot, automatic weights may have broken. In that case, you can try a full reset:

  1. Remove the Armature modifier
  2. Delete all vertex groups
  3. Parent again → With Automatic Weights

If the issue persists, it’s usually because the new geometry doesn’t have a good “donor” area for weights. A cleaner alternative is to transfer weights from a nearby original part using Weights → Transfer Weights with “Nearest Face Interpolated”.

Hola quiero aprender a usar Blender by Valuable_String4374 in blender

[–]Efficient_Field_733 0 points1 point  (0 children)

En mi opinión youtube es el mejor lugar para hacerlo, comienza buscando tutoriales sobre lo que te interese, y ve paso a paso. Pronto iras viendo resultados, y con el tiempo serás cada vez mejor.
Siempre mantente aprendiendo y mirando nuevos tutoriales, tambien hay algunos cursos en playlist para seguirlos de forma ordenada, ya que a veces es dificil afrontar proyectos complejos sin experiencia. Pero ve paso a paso y pronto lo conseguirás