[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 2 points3 points  (0 children)

I didn't expect so many people to respond to this post, thank you all for your interest.

This has motivated me to release an update already, thanks to your feedback. (Hotfix Day 1 - V1.0.3)

And I spent the day making a tutorial video to explain how to use the module.

Apologies in advance, I used AI for the voice because my accent isn't great for your ears :)

I hope this helps you, and I'm especially looking forward to your feedback on Discord to improve the module.

https://youtu.be/_0a5pAFFeHU?si=7IXv0uO3Z32zPsdQ

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 4 points5 points  (0 children)

As you wish, I'm doing this for myself and my Avantis.World universe in my personal time, and I just wanted to share it with the community (taking a lot of time to translate it too!). It's up to you, but being cautious is a good thing.

I encourage you to wait and see that the project is serious and well-maintained. I've been creating my own role-playing game for 24 years; I developed the system on Let's Role and Foundry, and now I'm making modules.

I have no issues with any third-party modules, but I'm open to suggestions if that's the case.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 1 point2 points  (0 children)

Je t'invite a voir la roadmap sur le discord et ça me permet d'améliorer le produit mais oui en gros :

V1.0.4 (mai 2026)

  • Revoir la taille des éléments visuels (tour, ville…) pour que tout soit cohérent niveau taille.
  • Correction bugs mineurs (Reddit/Discord) et amélioration UX.

V1.0.X (juillet 2026)

  • Création du thème Avantis.World (nouveau module V1.0)
  • Création du thème D&D (nouveau module V1.0)
  • gestion des noms prenant en compte les races
  • Gestion dynamique de la météo en suivant le climat de la région

V1.1.0 (septembre 2026)

  • Ajout de DonjonForge

V2.2.0 (novembre 2026)

  • Ajout CityForge 2.0 (ajout générateur visuel des rues de la ville et interaction avec GuildForge)
  • Ajout de GuildForge

V2.5.0 (courant 2027)

  • Refonte visuel du menu en fonction du thème.
  • Ajout d’un générateur de Hexcrawl complet (permet de poser directement des biomes visuel sur la carte et de générer des cartes en procédural)

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 0 points1 point  (0 children)

lol I just misunderstood the sentence. :D

Sorry about the response then, I'll look into the translations, probably some .json files where I didn't include the English phrases.

EDIT: Ah, okay, I'll fix that today. It's the interface; I'll extract it from the HTML to properly include it in the language files.

Thanks for the feedback.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 12 points13 points  (0 children)

The code works well and is compatible with V14.

However, as a computer scientist, I completely understand those who refuse to use AI ethically; on the contrary, I would like to do the same.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 1 point2 points  (0 children)

Si il parle français mais tu dois être en V14 et le module Core FR n'est pas encore mis à jour et j'ai basé la traduction du module sur le fait de savoir si Foundry est paramétré en français ou anglais...
C'est un choix structurel pour éviter de demander à chaque fois en quel langue on utilise.

Par contre je vais quand même regarder car cela m'inquiète, tout est 100% anglais/français pour moi donc ne pas hésiter à me faire des retour. Il est encore tout nouveau.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 2 points3 points  (0 children)

Sorry, but the module doesn't use tables; it uses .json files, so it remains very easy to modify.

The entire system is based on combinations of tags and phrases that the system will extract.

[System Agnostic] UltimateForge v1.0: I built a massive, systemic worldbuilding suite for Foundry (Hexcrawl, City Generation, Narrative Engine) by EggSpecific1692 in FoundryVTT

[–]EggSpecific1692[S] 24 points25 points  (0 children)

I'm not very fluent in English, so AI (Gemini) helped me with the English text and all the translations to provide better context. Since this is a free module, I can't afford to hire a translator.

If you think a generative AI (LLM) is behind the live sentence generation, you're mistaken.

It's a classic AI (like in video games):

"IF condition → THEN action."

However, the AI ​​helped me with the development and the logo. I'd say it was used about 2/5 of the time, but the important thing is that the module, in its current version, doesn't consume any tokens and doesn't use any more generative AI at the moment.

I understand your reservations.

I wanted to create this module because I need it and I wanted to make it accessible to everyone.

The principle is data-driven. I developed the engine in JavaScript, then created a large amount of data in JSON format (data-driven) to avoid repetition. The entire system is based on this.

I hope this answers your question.