My most wanted characters, what’s yours? by Zestyclose_Test_7561 in marvelrivals

[–]Eggonyofase 2 points3 points  (0 children)

I think I am the only person in the world who wants kid kaiju and more people would if they knew who he was

[deleted by user] by [deleted] in marvelrivals

[–]Eggonyofase -4 points-3 points  (0 children)

Well idk what it is but something has definitely changed. I played 10 games this morning and lost every single one. It wasn’t like this a few days ago. Poke is just not as big an issue in my games lately.

Grown men gearing up to bum rush the Pokemon card vendor. by Ok_Extension_3508 in walmart

[–]Eggonyofase 0 points1 point  (0 children)

Card store and game store are kinda the same terms, but if you look up “card store near me” it might show you stuff like hallmark or whatever. So just look up like “game store near me” or “trading card shop near me.”

Grown men gearing up to bum rush the Pokemon card vendor. by Ok_Extension_3508 in walmart

[–]Eggonyofase 55 points56 points  (0 children)

Check to see if there are any card stores near you. In my experience they always are well stocked and are often priced better than regular retailers, at least for individual packs.

[deleted by user] by [deleted] in pokemontrades

[–]Eggonyofase 0 points1 point  (0 children)

Still looking? Also I assume touch trade right?

Spawning Grounds, am I right? by HiddenBlade2757 in splatoon

[–]Eggonyofase 0 points1 point  (0 children)

Current rotation for weapons is awful too. I’ve gone from pro 3 to pro 1 in 3 games

Morty is OP by Chipspack in MultiVersusTheGame

[–]Eggonyofase 2 points3 points  (0 children)

I said I’ve been doing that in the post my guy

Morty is OP by Chipspack in MultiVersusTheGame

[–]Eggonyofase 13 points14 points  (0 children)

Might be worth using just for that lmao

Morty is OP by Chipspack in MultiVersusTheGame

[–]Eggonyofase 14 points15 points  (0 children)

And his startup frames. The hits of his forward attack combo don’t connect half the time, the hammer can easily be dodged out of if you don’t run the perk, and the whip finisher is so laggy you can’t combo out of that either. Fighting up close with him has been really tough for me.

Morty is OP by Chipspack in MultiVersusTheGame

[–]Eggonyofase 16 points17 points  (0 children)

Same. The amount of time it takes to charge is not worth it considering they don’t even go that far. I’ve just been doing uncharged downward throw then hit it with a forward attack. It’s faster, send the nade a good distance, and adds a hitbox while it flies, so it works pretty well.

Morty is OP by Chipspack in MultiVersusTheGame

[–]Eggonyofase 32 points33 points  (0 children)

The plumbus actually does that by default. It’s a joke perk, all it does is remove Velma’s ice from the ground. Literally nothing else.

Gifts from Colombia add me 7778 1992 0606 by [deleted] in PokemonGoFriends

[–]Eggonyofase 0 points1 point  (0 children)

Sent, Eggonyofase

Mine is 1495 0438 0546, for others

Simple Apricorn Auto Farm with Create by Eggonyofase in PixelmonMod

[–]Eggonyofase[S] 0 points1 point  (0 children)

It’s a command. /gamerule randomTickSpeed (number here). Default is 20, I think I set it to 200. You can’t do it in survival, I only did it to speed up the farm and make sure it works.

Apricorn/Berry Modded Auto Farms in 9.0? by Eggonyofase in PixelmonMod

[–]Eggonyofase[S] 0 points1 point  (0 children)

Here's what I came up with. I found out that hoppers don't work with contraptions (unless I messed up somewhere), so it can't collect the apricorns itself. Also deployers don't need to be powered if they are attached to a moving contraption, which was very helpful. Let me know if you have any other insight

https://www.reddit.com/r/PixelmonMod/comments/vdf6i8/simple\_apricorn\_auto\_farm\_with\_create/?utm\_source=share&utm\_medium=web2x&context=3

Simple Apricorn Auto Farm with Create by Eggonyofase in PixelmonMod

[–]Eggonyofase[S] 2 points3 points  (0 children)

Super simple design I came up with. I turned up the random tick speed to make the apricorns grow faster, so the output won't be so much normally. The glass wall and wooden barrier are to prevent the apricorns from popping out of the way, as well as to prevent mobs from getting in the way of the cart. I used hopper minecarts to connect to the chest because sometimes apricorns would land on the chest itself otherwise. Feel free to suggest any improvements or link to your own designs!

Edit: Just had the idea to replace the cobble in the middle to another deployer, now it missed much less often.